chore: Rename Graph to EditorGraph
Signed-off-by: Michael Pollind <mpollind@gmail.com>
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@@ -180,7 +180,7 @@ namespace ScriptCanvasEditor
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
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AZ_Assert(serializeContext, "LoadEditorAssetTree() ailed to retrieve serialize context!");
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const ScriptCanvasEditor::Graph* graph = handle.Get();
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const ScriptCanvasEditor::EditorGraph* graph = handle.Get();
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serializeContext->EnumerateObject(graph, beginElementCB, nullptr, AZ::SerializeContext::ENUM_ACCESS_FOR_READ);
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EditorAssetTree result;
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@@ -253,7 +253,7 @@ namespace ScriptCanvasEditor
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aznumeric_caster(ScriptCanvas::MathNodeUtilities::GetRandomIntegral<AZ::s64>(1, std::numeric_limits<AZ::s64>::max()));
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entity->SetId(AZ::EntityId(entityId));
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auto graph = entity->FindComponent<ScriptCanvasEditor::Graph>();
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auto graph = entity->FindComponent<ScriptCanvasEditor::EditorGraph>();
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graph->MarkOwnership(*scriptCanvasData);
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entity->Init();
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