[GameLift][FlexMatch] Update session interface for clients to make matchmaking requests (#4450)
* [GameLift][FlexMatch] Update session interface for clients to make matchmaking requests Signed-off-by: Junbo Liang <junbo@amazon.com>
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+29
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftAcceptMatchRequest
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//! GameLift accept match request which corresponds to Amazon GameLift
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//! Registers a player's acceptance or rejection of a proposed FlexMatch match.
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//! AcceptMatchRequest
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struct AWSGameLiftAcceptMatchRequest
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: public AzFramework::AcceptMatchRequest
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{
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public:
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AZ_RTTI(AWSGameLiftAcceptMatchRequest, "{8372B297-88E8-4C13-B31D-BE87236CA416}", AzFramework::AcceptMatchRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftAcceptMatchRequest() = default;
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virtual ~AWSGameLiftAcceptMatchRequest() = default;
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};
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} // namespace AWSGameLift
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+1
-1
@@ -8,7 +8,7 @@
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#pragma once
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#include <AzFramework/Session/ISessionRequests.h>
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#include <AzFramework/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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+1
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@@ -8,7 +8,7 @@
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#pragma once
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#include <AzFramework/Session/ISessionRequests.h>
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#include <AzFramework/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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+1
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@@ -8,7 +8,7 @@
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#pragma once
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#include <AzFramework/Session/ISessionRequests.h>
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#include <AzFramework/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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+1
-1
@@ -8,7 +8,7 @@
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#pragma once
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#include <AzFramework/Session/ISessionRequests.h>
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#include <AzFramework/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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+59
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftPlayerInformation
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//! Information on each player to be matched
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//! This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process
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//! After a successful match, Player objects contain the name of the team the player is assigned to
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struct AWSGameLiftPlayerInformation
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{
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AZ_RTTI(AWSGameLiftPlayerInformation, "{B62C118E-C55D-4903-8ECB-E58E8CA613C4}");
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftPlayerInformation() = default;
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virtual ~AWSGameLiftPlayerInformation() = default;
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// A map of region names to latencies in millseconds, that indicates
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// the amount of latency that a player experiences when connected to AWS Regions
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AZStd::unordered_map<AZStd::string, int> m_latencyInMs;
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// A collection of key:value pairs containing player information for use in matchmaking
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// Player attribute keys must match the playerAttributes used in a matchmaking rule set
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// Example: {"skill": "{\"N\": \"23\"}", "gameMode": "{\"S\": \"deathmatch\"}"}
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AZStd::unordered_map<AZStd::string, AZStd::string> m_playerAttributes;
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// A unique identifier for a player
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AZStd::string m_playerId;
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// Name of the team that the player is assigned to in a match
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AZStd::string m_team;
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};
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//! AWSGameLiftStartMatchmakingRequest
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//! GameLift start matchmaking request which corresponds to Amazon GameLift
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//! Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules
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//! StartMatchmakingRequest
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struct AWSGameLiftStartMatchmakingRequest
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: public AzFramework::StartMatchmakingRequest
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{
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public:
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AZ_RTTI(AWSGameLiftStartMatchmakingRequest, "{D273DF71-9C55-48C1-95F9-8D7B66B9CF3E}", AzFramework::StartMatchmakingRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftStartMatchmakingRequest() = default;
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virtual ~AWSGameLiftStartMatchmakingRequest() = default;
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// Name of the matchmaking configuration to use for this request
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AZStd::string m_configurationName;
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// Information on each player to be matched
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AZStd::vector<AWSGameLiftPlayerInformation> m_players;
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};
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} // namespace AWSGameLift
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+29
@@ -0,0 +1,29 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftStopMatchmakingRequest
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//! GameLift stop matchmaking request which corresponds to Amazon GameLift
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//! Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
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//! StopMatchmakingRequest
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struct AWSGameLiftStopMatchmakingRequest
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: public AzFramework::StopMatchmakingRequest
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{
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public:
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AZ_RTTI(AWSGameLiftStopMatchmakingRequest, "{2766BC03-9F84-4346-A52B-49129BBAF38B}", AzFramework::StopMatchmakingRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftStopMatchmakingRequest() = default;
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virtual ~AWSGameLiftStopMatchmakingRequest() = default;
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};
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} // namespace AWSGameLift
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@@ -11,6 +11,7 @@
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Matchmaking/IMatchmakingRequests.h>
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#include <AzFramework/Session/ISessionRequests.h>
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namespace AWSGameLift
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@@ -71,4 +72,26 @@ namespace AWSGameLift
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftSessionRequestBus = AZ::EBus<AzFramework::ISessionRequests, AWSGameLiftSessionRequests>;
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// IMatchmakingAsyncRequests EBus wrapper for scripting
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class AWSGameLiftMatchmakingAsyncRequests
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: public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftMatchmakingAsyncRequestBus = AZ::EBus<AzFramework::IMatchmakingAsyncRequests, AWSGameLiftMatchmakingAsyncRequests>;
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// IMatchmakingRequests EBus wrapper for scripting
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class AWSGameLiftMatchmakingRequests
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: public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftMatchmakingRequestBus = AZ::EBus<AzFramework::IMatchmakingRequests, AWSGameLiftMatchmakingRequests>;
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} // namespace AWSGameLift
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