[GameLift][FlexMatch] Update session interface for clients to make matchmaking requests (#4450)

* [GameLift][FlexMatch] Update session interface for clients to make matchmaking requests

Signed-off-by: Junbo Liang <junbo@amazon.com>
This commit is contained in:
Junbo Liang
2021-10-06 10:56:49 -07:00
committed by GitHub
parent 0848a9cdf9
commit 4f51b53558
24 changed files with 885 additions and 131 deletions
@@ -0,0 +1,63 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Matchmaking/MatchmakingRequests.h>
namespace AzFramework
{
//! IMatchmakingRequests
//! Pure virtual session interface class to abstract the details of session handling from application code.
class IMatchmakingRequests
{
public:
AZ_RTTI(IMatchmakingRequests, "{BC0B74DA-A448-4F40-9B50-9D73142829D5}");
IMatchmakingRequests() = default;
virtual ~IMatchmakingRequests() = default;
// Registers a player's acceptance or rejection of a proposed matchmaking.
// @param acceptMatchRequest The request of AcceptMatch operation
virtual void AcceptMatch(const AcceptMatchRequest& acceptMatchRequest) = 0;
// Create a game match for a group of players.
// @param startMatchmakingRequest The request of StartMatchmaking operation
// @return A unique identifier for a matchmaking ticket
virtual AZStd::string StartMatchmaking(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
// Cancels a matchmaking ticket that is currently being processed.
// @param stopMatchmakingRequest The request of StopMatchmaking operation
virtual void StopMatchmaking(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
};
//! IMatchmakingAsyncRequests
//! Async version of IMatchmakingRequests
class IMatchmakingAsyncRequests
{
public:
AZ_RTTI(ISessionAsyncRequests, "{53513480-2D02-493C-B44E-96AA27F42429}");
IMatchmakingAsyncRequests() = default;
virtual ~IMatchmakingAsyncRequests() = default;
// AcceptMatch Async
// @param acceptMatchRequest The request of AcceptMatch operation
virtual void AcceptMatchAsync(const AcceptMatchRequest& acceptMatchRequest) = 0;
// StartMatchmaking Async
// @param startMatchmakingRequest The request of StartMatchmaking operation
virtual void StartMatchmakingAsync(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
// StopMatchmaking Async
// @param stopMatchmakingRequest The request of StopMatchmaking operation
virtual void StopMatchmakingAsync(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
};
} // namespace AzFramework
@@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string.h>
namespace AzFramework
{
//! MatchmakingAsyncRequestNotifications
//! The notifications correspond to matchmaking async requests
class MatchmakingAsyncRequestNotifications
: public AZ::EBusTraits
{
public:
// Safeguard handler for multi-threaded use case
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
virtual void OnAcceptMatchAsyncComplete() = 0;
// OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
// @param matchmakingTicketId The unique identifier for the matchmaking ticket
virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
// OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
virtual void OnStopMatchmakingAsyncComplete() = 0;
};
using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
//! MatchmakingNotifications
//! The matchmaking notifications to listen for performing required operations
class MatchAcceptanceNotifications
: public AZ::EBusTraits
{
public:
// Safeguard handler for multi-threaded use case
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// OnMatchAcceptance is fired when DescribeMatchmaking ticket status is REQUIRES_ACCEPTANCE
virtual void OnMatchAcceptance() = 0;
};
using MatchAcceptanceNotificationBus = AZ::EBus<MatchAcceptanceNotifications>;
} // namespace AzFramework
@@ -0,0 +1,78 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Matchmaking/MatchmakingRequests.h>
namespace AzFramework
{
void AcceptMatchRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AcceptMatchRequest>()
->Version(0)
->Field("acceptMatch", &AcceptMatchRequest::m_acceptMatch)
->Field("playerIds", &AcceptMatchRequest::m_playerIds)
->Field("ticketId", &AcceptMatchRequest::m_ticketId);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AcceptMatchRequest>("AcceptMatchRequest", "The container for AcceptMatch request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_acceptMatch, "AcceptMatch",
"Player response to accept or reject match")
->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_playerIds, "PlayerIds",
"A list of unique identifiers for players delivering the response")
->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_ticketId, "TicketId",
"A unique identifier for a matchmaking ticket");
}
}
}
void StartMatchmakingRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<StartMatchmakingRequest>()
->Version(0)
->Field("ticketId", &StartMatchmakingRequest::m_ticketId);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<StartMatchmakingRequest>("StartMatchmakingRequest", "The container for StartMatchmaking request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &StartMatchmakingRequest::m_ticketId, "TicketId",
"A unique identifier for a matchmaking ticket");
}
}
}
void StopMatchmakingRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<StopMatchmakingRequest>()
->Version(0)
->Field("ticketId", &StopMatchmakingRequest::m_ticketId);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<StopMatchmakingRequest>("StopMatchmakingRequest", "The container for StopMatchmaking request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &StopMatchmakingRequest::m_ticketId, "TicketId",
"A unique identifier for a matchmaking ticket");
}
}
}
} // namespace AzFramework
@@ -0,0 +1,66 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
class ReflectContext;
}
namespace AzFramework
{
//! AcceptMatchRequest
//! The container for AcceptMatch request parameters.
struct AcceptMatchRequest
{
AZ_RTTI(AcceptMatchRequest, "{AD289D76-CEE2-424F-847E-E62AA83B7D79}");
static void Reflect(AZ::ReflectContext* context);
AcceptMatchRequest() = default;
virtual ~AcceptMatchRequest() = default;
// Player response to accept or reject match
bool m_acceptMatch;
// A list of unique identifiers for players delivering the response
AZStd::vector<AZStd::string> m_playerIds;
// A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
//! StartMatchmakingRequest
//! The container for StartMatchmaking request parameters.
struct StartMatchmakingRequest
{
AZ_RTTI(StartMatchmakingRequest, "{70B47776-E8E7-4993-BEC3-5CAEC3D48E47}");
static void Reflect(AZ::ReflectContext* context);
StartMatchmakingRequest() = default;
virtual ~StartMatchmakingRequest() = default;
// A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
//! StopMatchmakingRequest
//! The container for StopMatchmaking request parameters.
struct StopMatchmakingRequest
{
AZ_RTTI(StopMatchmakingRequest, "{6132E293-65EF-4DC2-A8A0-00269697229D}");
static void Reflect(AZ::ReflectContext* context);
StopMatchmakingRequest() = default;
virtual ~StopMatchmakingRequest() = default;
// A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
} // namespace AzFramework
@@ -10,98 +10,11 @@
#include <AzCore/EBus/EBus.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzFramework/Session/SessionRequests.h>
namespace AzFramework
{
struct SessionConfig;
//! CreateSessionRequest
//! The container for CreateSession request parameters.
struct CreateSessionRequest
{
AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
static void Reflect(AZ::ReflectContext* context);
CreateSessionRequest() = default;
virtual ~CreateSessionRequest() = default;
// A unique identifier for a player or entity creating the session.
AZStd::string m_creatorId;
// A collection of custom properties for a session.
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
// A descriptive label that is associated with a session.
AZStd::string m_sessionName;
// The maximum number of players that can be connected simultaneously to the session.
uint64_t m_maxPlayer = 0;
};
//! SearchSessionsRequest
//! The container for SearchSessions request parameters.
struct SearchSessionsRequest
{
AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
static void Reflect(AZ::ReflectContext* context);
SearchSessionsRequest() = default;
virtual ~SearchSessionsRequest() = default;
// String containing the search criteria for the session search. If no filter expression is included, the request returns results
// for all active sessions.
AZStd::string m_filterExpression;
// Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
AZStd::string m_sortExpression;
// The maximum number of results to return.
uint8_t m_maxResult = 0;
// A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
//! SearchSessionsResponse
//! The container for SearchSession request results.
struct SearchSessionsResponse
{
AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
static void Reflect(AZ::ReflectContext* context);
SearchSessionsResponse() = default;
virtual ~SearchSessionsResponse() = default;
// A collection of sessions that match the search criteria and sorted in specific order.
AZStd::vector<SessionConfig> m_sessionConfigs;
// A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
//! JoinSessionRequest
//! The container for JoinSession request parameters.
struct JoinSessionRequest
{
AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
static void Reflect(AZ::ReflectContext* context);
JoinSessionRequest() = default;
virtual ~JoinSessionRequest() = default;
// A unique identifier for the session.
AZStd::string m_sessionId;
// A unique identifier for a player. Player IDs are developer-defined.
AZStd::string m_playerId;
// Developer-defined information related to a player.
AZStd::string m_playerData;
};
//! ISessionRequests
//! Pure virtual session interface class to abstract the details of session handling from application code.
class ISessionRequests
@@ -6,9 +6,10 @@
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Session/ISessionRequests.h>
#include <AzFramework/Session/SessionRequests.h>
#include <AzFramework/Session/SessionConfig.h>
namespace AzFramework
@@ -0,0 +1,107 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
class ReflectContext;
}
namespace AzFramework
{
struct SessionConfig;
//! CreateSessionRequest
//! The container for CreateSession request parameters.
struct CreateSessionRequest
{
AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
static void Reflect(AZ::ReflectContext* context);
CreateSessionRequest() = default;
virtual ~CreateSessionRequest() = default;
// A unique identifier for a player or entity creating the session.
AZStd::string m_creatorId;
// A collection of custom properties for a session.
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
// A descriptive label that is associated with a session.
AZStd::string m_sessionName;
// The maximum number of players that can be connected simultaneously to the session.
uint64_t m_maxPlayer = 0;
};
//! SearchSessionsRequest
//! The container for SearchSessions request parameters.
struct SearchSessionsRequest
{
AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
static void Reflect(AZ::ReflectContext* context);
SearchSessionsRequest() = default;
virtual ~SearchSessionsRequest() = default;
// String containing the search criteria for the session search. If no filter expression is included, the request returns results
// for all active sessions.
AZStd::string m_filterExpression;
// Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
AZStd::string m_sortExpression;
// The maximum number of results to return.
uint8_t m_maxResult = 0;
// A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
//! SearchSessionsResponse
//! The container for SearchSession request results.
struct SearchSessionsResponse
{
AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
static void Reflect(AZ::ReflectContext* context);
SearchSessionsResponse() = default;
virtual ~SearchSessionsResponse() = default;
// A collection of sessions that match the search criteria and sorted in specific order.
AZStd::vector<SessionConfig> m_sessionConfigs;
// A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
//! JoinSessionRequest
//! The container for JoinSession request parameters.
struct JoinSessionRequest
{
AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
static void Reflect(AZ::ReflectContext* context);
JoinSessionRequest() = default;
virtual ~JoinSessionRequest() = default;
// A unique identifier for the session.
AZStd::string m_sessionId;
// A unique identifier for a player. Player IDs are developer-defined.
AZStd::string m_playerId;
// Developer-defined information related to a player.
AZStd::string m_playerData;
};
} // namespace AzFramework
@@ -167,6 +167,10 @@ set(FILES
Logging/MissingAssetLogger.cpp
Logging/MissingAssetLogger.h
Logging/MissingAssetNotificationBus.h
Matchmaking/IMatchmakingRequests.h
Matchmaking/MatchmakingRequests.cpp
Matchmaking/MatchmakingRequests.h
Matchmaking/MatchmakingNotifications.h
Scene/Scene.h
Scene/Scene.inl
Scene/Scene.cpp
@@ -181,8 +185,9 @@ set(FILES
Script/ScriptRemoteDebugging.cpp
Script/ScriptRemoteDebugging.h
Session/ISessionHandlingRequests.h
Session/ISessionRequests.cpp
Session/ISessionRequests.h
Session/SessionRequests.cpp
Session/SessionRequests.h
Session/SessionConfig.cpp
Session/SessionConfig.h
Session/SessionNotifications.h