[GameLift][FlexMatch] Update session interface for clients to make matchmaking requests (#4450)
* [GameLift][FlexMatch] Update session interface for clients to make matchmaking requests Signed-off-by: Junbo Liang <junbo@amazon.com>
This commit is contained in:
@@ -0,0 +1,63 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AzFramework
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{
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//! IMatchmakingRequests
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//! Pure virtual session interface class to abstract the details of session handling from application code.
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class IMatchmakingRequests
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{
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public:
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AZ_RTTI(IMatchmakingRequests, "{BC0B74DA-A448-4F40-9B50-9D73142829D5}");
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IMatchmakingRequests() = default;
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virtual ~IMatchmakingRequests() = default;
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// Registers a player's acceptance or rejection of a proposed matchmaking.
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// @param acceptMatchRequest The request of AcceptMatch operation
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virtual void AcceptMatch(const AcceptMatchRequest& acceptMatchRequest) = 0;
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// Create a game match for a group of players.
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// @param startMatchmakingRequest The request of StartMatchmaking operation
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// @return A unique identifier for a matchmaking ticket
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virtual AZStd::string StartMatchmaking(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
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// Cancels a matchmaking ticket that is currently being processed.
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// @param stopMatchmakingRequest The request of StopMatchmaking operation
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virtual void StopMatchmaking(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
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};
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//! IMatchmakingAsyncRequests
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//! Async version of IMatchmakingRequests
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class IMatchmakingAsyncRequests
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{
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public:
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AZ_RTTI(ISessionAsyncRequests, "{53513480-2D02-493C-B44E-96AA27F42429}");
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IMatchmakingAsyncRequests() = default;
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virtual ~IMatchmakingAsyncRequests() = default;
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// AcceptMatch Async
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// @param acceptMatchRequest The request of AcceptMatch operation
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virtual void AcceptMatchAsync(const AcceptMatchRequest& acceptMatchRequest) = 0;
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// StartMatchmaking Async
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// @param startMatchmakingRequest The request of StartMatchmaking operation
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virtual void StartMatchmakingAsync(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
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// StopMatchmaking Async
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// @param stopMatchmakingRequest The request of StopMatchmaking operation
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virtual void StopMatchmakingAsync(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
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};
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} // namespace AzFramework
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@@ -0,0 +1,62 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string.h>
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namespace AzFramework
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{
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//! MatchmakingAsyncRequestNotifications
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//! The notifications correspond to matchmaking async requests
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class MatchmakingAsyncRequestNotifications
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: public AZ::EBusTraits
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{
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
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virtual void OnAcceptMatchAsyncComplete() = 0;
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// OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
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// @param matchmakingTicketId The unique identifier for the matchmaking ticket
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virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
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// OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
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virtual void OnStopMatchmakingAsyncComplete() = 0;
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};
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using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
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//! MatchmakingNotifications
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//! The matchmaking notifications to listen for performing required operations
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class MatchAcceptanceNotifications
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: public AZ::EBusTraits
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{
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public:
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// Safeguard handler for multi-threaded use case
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// OnMatchAcceptance is fired when DescribeMatchmaking ticket status is REQUIRES_ACCEPTANCE
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virtual void OnMatchAcceptance() = 0;
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};
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using MatchAcceptanceNotificationBus = AZ::EBus<MatchAcceptanceNotifications>;
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} // namespace AzFramework
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@@ -0,0 +1,78 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Matchmaking/MatchmakingRequests.h>
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namespace AzFramework
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{
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void AcceptMatchRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AcceptMatchRequest>()
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->Version(0)
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->Field("acceptMatch", &AcceptMatchRequest::m_acceptMatch)
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->Field("playerIds", &AcceptMatchRequest::m_playerIds)
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->Field("ticketId", &AcceptMatchRequest::m_ticketId);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AcceptMatchRequest>("AcceptMatchRequest", "The container for AcceptMatch request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_acceptMatch, "AcceptMatch",
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"Player response to accept or reject match")
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->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_playerIds, "PlayerIds",
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"A list of unique identifiers for players delivering the response")
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->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_ticketId, "TicketId",
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"A unique identifier for a matchmaking ticket");
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}
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}
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}
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void StartMatchmakingRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<StartMatchmakingRequest>()
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->Version(0)
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->Field("ticketId", &StartMatchmakingRequest::m_ticketId);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<StartMatchmakingRequest>("StartMatchmakingRequest", "The container for StartMatchmaking request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &StartMatchmakingRequest::m_ticketId, "TicketId",
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"A unique identifier for a matchmaking ticket");
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}
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}
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}
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void StopMatchmakingRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<StopMatchmakingRequest>()
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->Version(0)
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->Field("ticketId", &StopMatchmakingRequest::m_ticketId);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<StopMatchmakingRequest>("StopMatchmakingRequest", "The container for StopMatchmaking request parameters")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &StopMatchmakingRequest::m_ticketId, "TicketId",
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"A unique identifier for a matchmaking ticket");
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}
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}
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}
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} // namespace AzFramework
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@@ -0,0 +1,66 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace AzFramework
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{
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//! AcceptMatchRequest
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//! The container for AcceptMatch request parameters.
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struct AcceptMatchRequest
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{
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AZ_RTTI(AcceptMatchRequest, "{AD289D76-CEE2-424F-847E-E62AA83B7D79}");
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static void Reflect(AZ::ReflectContext* context);
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AcceptMatchRequest() = default;
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virtual ~AcceptMatchRequest() = default;
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// Player response to accept or reject match
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bool m_acceptMatch;
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// A list of unique identifiers for players delivering the response
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AZStd::vector<AZStd::string> m_playerIds;
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// A unique identifier for a matchmaking ticket
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AZStd::string m_ticketId;
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};
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//! StartMatchmakingRequest
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//! The container for StartMatchmaking request parameters.
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struct StartMatchmakingRequest
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{
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AZ_RTTI(StartMatchmakingRequest, "{70B47776-E8E7-4993-BEC3-5CAEC3D48E47}");
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static void Reflect(AZ::ReflectContext* context);
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StartMatchmakingRequest() = default;
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virtual ~StartMatchmakingRequest() = default;
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// A unique identifier for a matchmaking ticket
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AZStd::string m_ticketId;
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};
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//! StopMatchmakingRequest
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//! The container for StopMatchmaking request parameters.
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struct StopMatchmakingRequest
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{
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AZ_RTTI(StopMatchmakingRequest, "{6132E293-65EF-4DC2-A8A0-00269697229D}");
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static void Reflect(AZ::ReflectContext* context);
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StopMatchmakingRequest() = default;
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virtual ~StopMatchmakingRequest() = default;
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// A unique identifier for a matchmaking ticket
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AZStd::string m_ticketId;
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};
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} // namespace AzFramework
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@@ -10,98 +10,11 @@
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzFramework/Session/SessionRequests.h>
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namespace AzFramework
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{
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struct SessionConfig;
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//! CreateSessionRequest
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//! The container for CreateSession request parameters.
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struct CreateSessionRequest
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{
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AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
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static void Reflect(AZ::ReflectContext* context);
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CreateSessionRequest() = default;
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virtual ~CreateSessionRequest() = default;
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// A unique identifier for a player or entity creating the session.
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AZStd::string m_creatorId;
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// A collection of custom properties for a session.
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AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
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// A descriptive label that is associated with a session.
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AZStd::string m_sessionName;
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// The maximum number of players that can be connected simultaneously to the session.
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uint64_t m_maxPlayer = 0;
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};
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//! SearchSessionsRequest
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//! The container for SearchSessions request parameters.
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struct SearchSessionsRequest
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{
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AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
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static void Reflect(AZ::ReflectContext* context);
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SearchSessionsRequest() = default;
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virtual ~SearchSessionsRequest() = default;
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// String containing the search criteria for the session search. If no filter expression is included, the request returns results
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// for all active sessions.
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AZStd::string m_filterExpression;
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// Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
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AZStd::string m_sortExpression;
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// The maximum number of results to return.
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uint8_t m_maxResult = 0;
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// A token that indicates the start of the next sequential page of results.
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AZStd::string m_nextToken;
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};
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//! SearchSessionsResponse
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//! The container for SearchSession request results.
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struct SearchSessionsResponse
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{
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AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
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static void Reflect(AZ::ReflectContext* context);
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SearchSessionsResponse() = default;
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virtual ~SearchSessionsResponse() = default;
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// A collection of sessions that match the search criteria and sorted in specific order.
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AZStd::vector<SessionConfig> m_sessionConfigs;
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// A token that indicates the start of the next sequential page of results.
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AZStd::string m_nextToken;
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};
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//! JoinSessionRequest
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//! The container for JoinSession request parameters.
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struct JoinSessionRequest
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{
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AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
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static void Reflect(AZ::ReflectContext* context);
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JoinSessionRequest() = default;
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virtual ~JoinSessionRequest() = default;
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// A unique identifier for the session.
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AZStd::string m_sessionId;
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// A unique identifier for a player. Player IDs are developer-defined.
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AZStd::string m_playerId;
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// Developer-defined information related to a player.
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AZStd::string m_playerData;
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};
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//! ISessionRequests
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//! Pure virtual session interface class to abstract the details of session handling from application code.
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class ISessionRequests
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+2
-1
@@ -6,9 +6,10 @@
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*
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*/
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Session/ISessionRequests.h>
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#include <AzFramework/Session/SessionRequests.h>
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#include <AzFramework/Session/SessionConfig.h>
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namespace AzFramework
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@@ -0,0 +1,107 @@
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/*
|
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* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
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* SPDX-License-Identifier: Apache-2.0 OR MIT
|
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*
|
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*/
|
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|
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#pragma once
|
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|
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/string/string.h>
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|
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namespace AZ
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{
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class ReflectContext;
|
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}
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namespace AzFramework
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{
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struct SessionConfig;
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//! CreateSessionRequest
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//! The container for CreateSession request parameters.
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struct CreateSessionRequest
|
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{
|
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AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
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static void Reflect(AZ::ReflectContext* context);
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|
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CreateSessionRequest() = default;
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virtual ~CreateSessionRequest() = default;
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// A unique identifier for a player or entity creating the session.
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AZStd::string m_creatorId;
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// A collection of custom properties for a session.
|
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AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
|
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|
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// A descriptive label that is associated with a session.
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AZStd::string m_sessionName;
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// The maximum number of players that can be connected simultaneously to the session.
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uint64_t m_maxPlayer = 0;
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};
|
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|
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//! SearchSessionsRequest
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//! The container for SearchSessions request parameters.
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struct SearchSessionsRequest
|
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{
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AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
|
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static void Reflect(AZ::ReflectContext* context);
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|
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SearchSessionsRequest() = default;
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virtual ~SearchSessionsRequest() = default;
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|
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// String containing the search criteria for the session search. If no filter expression is included, the request returns results
|
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// for all active sessions.
|
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AZStd::string m_filterExpression;
|
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|
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// Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
|
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AZStd::string m_sortExpression;
|
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|
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// The maximum number of results to return.
|
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uint8_t m_maxResult = 0;
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|
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// A token that indicates the start of the next sequential page of results.
|
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AZStd::string m_nextToken;
|
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};
|
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|
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//! SearchSessionsResponse
|
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//! The container for SearchSession request results.
|
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struct SearchSessionsResponse
|
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{
|
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AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
|
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static void Reflect(AZ::ReflectContext* context);
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|
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SearchSessionsResponse() = default;
|
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virtual ~SearchSessionsResponse() = default;
|
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|
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// A collection of sessions that match the search criteria and sorted in specific order.
|
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AZStd::vector<SessionConfig> m_sessionConfigs;
|
||||
|
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// A token that indicates the start of the next sequential page of results.
|
||||
AZStd::string m_nextToken;
|
||||
};
|
||||
|
||||
//! JoinSessionRequest
|
||||
//! The container for JoinSession request parameters.
|
||||
struct JoinSessionRequest
|
||||
{
|
||||
AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
JoinSessionRequest() = default;
|
||||
virtual ~JoinSessionRequest() = default;
|
||||
|
||||
// A unique identifier for the session.
|
||||
AZStd::string m_sessionId;
|
||||
|
||||
// A unique identifier for a player. Player IDs are developer-defined.
|
||||
AZStd::string m_playerId;
|
||||
|
||||
// Developer-defined information related to a player.
|
||||
AZStd::string m_playerData;
|
||||
};
|
||||
} // namespace AzFramework
|
||||
@@ -167,6 +167,10 @@ set(FILES
|
||||
Logging/MissingAssetLogger.cpp
|
||||
Logging/MissingAssetLogger.h
|
||||
Logging/MissingAssetNotificationBus.h
|
||||
Matchmaking/IMatchmakingRequests.h
|
||||
Matchmaking/MatchmakingRequests.cpp
|
||||
Matchmaking/MatchmakingRequests.h
|
||||
Matchmaking/MatchmakingNotifications.h
|
||||
Scene/Scene.h
|
||||
Scene/Scene.inl
|
||||
Scene/Scene.cpp
|
||||
@@ -181,8 +185,9 @@ set(FILES
|
||||
Script/ScriptRemoteDebugging.cpp
|
||||
Script/ScriptRemoteDebugging.h
|
||||
Session/ISessionHandlingRequests.h
|
||||
Session/ISessionRequests.cpp
|
||||
Session/ISessionRequests.h
|
||||
Session/SessionRequests.cpp
|
||||
Session/SessionRequests.h
|
||||
Session/SessionConfig.cpp
|
||||
Session/SessionConfig.h
|
||||
Session/SessionNotifications.h
|
||||
|
||||
Reference in New Issue
Block a user