Merge branch 'main' into LYN-1767-AB
This commit is contained in:
@@ -30,7 +30,7 @@ namespace Platform
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using FileHandleType = SystemFile::FileHandleType;
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void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode);
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void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode);
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SystemFile::SizeType Tell(FileHandleType handle, const SystemFile* systemFile);
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bool Eof(FileHandleType handle, const SystemFile* systemFile);
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AZ::u64 ModificationTime(FileHandleType handle, const SystemFile* systemFile);
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@@ -68,9 +68,8 @@ void SystemFile::CreatePath(const char* fileName)
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}
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SystemFile::SystemFile()
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: m_handle{ AZ_TRAIT_SYSTEMFILE_INVALID_HANDLE }
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{
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m_fileName[0] = '\0';
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m_handle = AZ_TRAIT_SYSTEMFILE_INVALID_HANDLE;
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}
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SystemFile::~SystemFile()
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@@ -81,6 +80,25 @@ SystemFile::~SystemFile()
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}
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}
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SystemFile::SystemFile(SystemFile&& other)
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: SystemFile{}
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{
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AZStd::swap(m_fileName, other.m_fileName);
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AZStd::swap(m_handle, other.m_handle);
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}
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SystemFile& SystemFile::operator=(SystemFile&& other)
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{
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// Close the current file and take over the SystemFile handle and filename
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Close();
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m_fileName = AZStd::move(other.m_fileName);
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m_handle = AZStd::move(other.m_handle);
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other.m_fileName = {};
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other.m_handle = AZ_TRAIT_SYSTEMFILE_INVALID_HANDLE;
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return *this;
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}
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bool SystemFile::Open(const char* fileName, int mode, int platformFlags)
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{
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Open - %s", fileName);
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@@ -88,42 +106,42 @@ bool SystemFile::Open(const char* fileName, int mode, int platformFlags)
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if (fileName) // If we reopen the file we are allowed to have NULL file name
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{
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if (strlen(fileName) > AZ_ARRAY_SIZE(m_fileName) - 1)
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if (strlen(fileName) > m_fileName.max_size())
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{
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EBUS_EVENT(FileIOEventBus, OnError, this, nullptr, 0);
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return false;
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}
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// store the filename
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azsnprintf(m_fileName, AZ_ARRAY_SIZE(m_fileName), "%s", fileName);
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m_fileName = fileName;
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}
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if (FileIOBus::HasHandlers())
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{
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bool isOpen = false;
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bool isHandled = false;
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EBUS_EVENT_RESULT(isHandled, FileIOBus, OnOpen, *this, m_fileName, mode, platformFlags, isOpen);
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EBUS_EVENT_RESULT(isHandled, FileIOBus, OnOpen, *this, m_fileName.c_str(), mode, platformFlags, isOpen);
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if (isHandled)
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{
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return isOpen;
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}
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}
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AZ_Assert(!IsOpen(), "This file (%s) is already open!", m_fileName);
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AZ_Assert(!IsOpen(), "This file (%s) is already open!", m_fileName.c_str());
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return PlatformOpen(mode, platformFlags);
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}
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bool SystemFile::ReOpen(int mode, int platformFlags)
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{
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AZ_Assert(strlen(m_fileName) > 0, "Missing filename. You must call open first!");
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AZ_Assert(!m_fileName.empty(), "Missing filename. You must call open first!");
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return Open(0, mode, platformFlags);
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}
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void SystemFile::Close()
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{
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Close - %s", m_fileName);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Close - %s", m_fileName);
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Close - %s", m_fileName.c_str());
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Close - %s", m_fileName.c_str());
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if (FileIOBus::HasHandlers())
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{
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@@ -138,9 +156,9 @@ void SystemFile::Close()
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PlatformClose();
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}
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void SystemFile::Seek(SizeType offset, SeekMode mode)
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void SystemFile::Seek(SeekSizeType offset, SeekMode mode)
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{
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Seek - %s:%i", m_fileName, offset);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Seek - %s:%i", m_fileName.c_str(), offset);
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|
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if (FileIOBus::HasHandlers())
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{
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@@ -167,15 +185,15 @@ bool SystemFile::Eof()
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AZ::u64 SystemFile::ModificationTime()
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{
|
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::ModTime - %s", m_fileName);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::ModTime - %s", m_fileName.c_str());
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return Platform::ModificationTime(m_handle, this);
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}
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|
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SystemFile::SizeType SystemFile::Read(SizeType byteSize, void* buffer)
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{
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Read - %s:%i", m_fileName, byteSize);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Read - %s:%i", m_fileName, byteSize);
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Read - %s:%i", m_fileName.c_str(), byteSize);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Read - %s:%i", m_fileName.c_str(), byteSize);
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if (FileIOBus::HasHandlers())
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{
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@@ -193,8 +211,8 @@ SystemFile::SizeType SystemFile::Read(SizeType byteSize, void* buffer)
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SystemFile::SizeType SystemFile::Write(const void* buffer, SizeType byteSize)
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{
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Write - %s:%i", m_fileName, byteSize);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Write - %s:%i", m_fileName, byteSize);
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AZ_PROFILE_INTERVAL_SCOPED(AZ::Debug::ProfileCategory::AzCore, this, "SystemFile::Write - %s:%i", m_fileName.c_str(), byteSize);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Write - %s:%i", m_fileName.c_str(), byteSize);
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|
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if (FileIOBus::HasHandlers())
|
||||
{
|
||||
@@ -212,14 +230,14 @@ SystemFile::SizeType SystemFile::Write(const void* buffer, SizeType byteSize)
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|
||||
void SystemFile::Flush()
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{
|
||||
AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Flush - %s", m_fileName);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Flush - %s", m_fileName.c_str());
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Platform::Flush(m_handle, this);
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}
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SystemFile::SizeType SystemFile::Length() const
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{
|
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Length - %s", m_fileName);
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AZ_PROFILE_SCOPE_STALL_DYNAMIC(AZ::Debug::ProfileCategory::AzCore, "SystemFile::Length - %s", m_fileName.c_str());
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||||
|
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return Platform::Length(m_handle, this);
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}
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@@ -379,9 +397,9 @@ namespace
|
||||
HasPosixEnumOption(PermissionModeFlags::Write);
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|
||||
#undef HasPosixEnumOption
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}
|
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}
|
||||
|
||||
|
||||
|
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FileDescriptorRedirector::FileDescriptorRedirector(int sourceFileDescriptor)
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: m_sourceFileDescriptor(sourceFileDescriptor)
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{
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@@ -12,10 +12,11 @@
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#pragma once
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#include <AzCore/base.h>
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#include <AzCore/std/function/function_fwd.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/IO/Path/Path_fwd.h>
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#include <AzCore/IO/SystemFile_Platform.h>
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#include <AzCore/std/function/function_fwd.h>
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#include <AzCore/std/string/fixed_string.h>
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// Establish a consistent size that works across platforms. It's actually larger than this
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// on platforms we support, but this is a good least common denominator
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@@ -51,11 +52,15 @@ namespace AZ
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};
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using SizeType = AZ::IO::Internal::SizeType;
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using SeekSizeType = AZ::IO::Internal::SeekSizeType;
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using FileHandleType = AZ::IO::Internal::FileHandleType;
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|
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SystemFile();
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~SystemFile();
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|
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SystemFile(SystemFile&&);
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SystemFile& operator=(SystemFile&&);
|
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|
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/**
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* Opens a file.
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* \param fileName full file name including path
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@@ -69,7 +74,7 @@ namespace AZ
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/// Closes a file, if file already close it has no effect.
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void Close();
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/// Seek in current file.
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void Seek(SizeType offset, SeekMode mode);
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void Seek(SeekSizeType offset, SeekMode mode);
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/// Get the cursor position in the current file.
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SizeType Tell();
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/// Is the cursor at the end of the file?
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@@ -87,7 +92,7 @@ namespace AZ
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/// Return disc offset if possible, otherwise 0
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SizeType DiskOffset() const;
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/// Return file name or NULL if file is not open.
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AZ_FORCE_INLINE const char* Name() const { return m_fileName; }
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AZ_FORCE_INLINE const char* Name() const { return m_fileName.c_str(); }
|
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bool IsOpen() const;
|
||||
|
||||
/// Return native handle to the file.
|
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@@ -124,12 +129,12 @@ namespace AZ
|
||||
|
||||
private:
|
||||
static void CreatePath(const char * fileName);
|
||||
|
||||
|
||||
bool PlatformOpen(int mode, int platformFlags);
|
||||
void PlatformClose();
|
||||
|
||||
FileHandleType m_handle;
|
||||
char m_fileName[AZ_MAX_PATH_LEN];
|
||||
|
||||
FileHandleType m_handle;
|
||||
AZ::IO::FixedMaxPathString m_fileName;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -127,13 +127,14 @@ namespace AZ
|
||||
*/
|
||||
class EditContext
|
||||
{
|
||||
public:
|
||||
/// @cond EXCLUDE_DOCS
|
||||
class ClassBuilder;
|
||||
class EnumBuilder;
|
||||
using ClassInfo = ClassBuilder; ///< @deprecated Use EditContext::ClassBuilder
|
||||
using EnumInfo = EnumBuilder; ///< @deprecated Use EditContext::EnumBuilder
|
||||
/// @endcond
|
||||
public:
|
||||
|
||||
AZ_CLASS_ALLOCATOR(EditContext, SystemAllocator, 0);
|
||||
|
||||
/**
|
||||
@@ -186,6 +187,7 @@ namespace AZ
|
||||
* look at the unit tests and example to see use cases.
|
||||
*
|
||||
*/
|
||||
public:
|
||||
class ClassBuilder
|
||||
{
|
||||
friend EditContext;
|
||||
@@ -399,6 +401,7 @@ namespace AZ
|
||||
EnumBuilder* Value(const char* name, E value);
|
||||
};
|
||||
|
||||
private:
|
||||
typedef AZStd::list<Edit::ClassData> ClassDataListType;
|
||||
typedef AZStd::unordered_map<AZ::Uuid, Edit::ElementData> EnumDataMapType;
|
||||
|
||||
|
||||
@@ -28,7 +28,13 @@ namespace AZ
|
||||
{
|
||||
namespace IdUtils
|
||||
{
|
||||
template<typename IdType>
|
||||
/**
|
||||
* \param AllowDuplicates - If true allows the same id to be registered multiple times,
|
||||
with the newer value overwriting the stored value. If false, duplicates are not allowed and
|
||||
the first stored value is kept.The default is false.
|
||||
*/
|
||||
|
||||
template<typename IdType, bool AllowDuplicates = false>
|
||||
struct Remapper
|
||||
{
|
||||
/**
|
||||
@@ -138,14 +144,18 @@ namespace AZ
|
||||
* \param context - The serialize context for enumerating the @classPtr elements
|
||||
*/
|
||||
template<typename T, typename MapType>
|
||||
static void GenerateNewIdsAndFixRefs(T* object, MapType& newIdMap, AZ::SerializeContext* context = nullptr)
|
||||
static void GenerateNewIdsAndFixRefs(
|
||||
T* object, MapType& newIdMap, AZ::SerializeContext* context = nullptr)
|
||||
{
|
||||
if (!context)
|
||||
{
|
||||
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
|
||||
if (!context)
|
||||
{
|
||||
AZ_Error("Serialization", false, "No serialize context provided! Failed to get component application default serialize context! ComponentApp is not started or input serialize context should not be null!");
|
||||
AZ_Error(
|
||||
"Serialization", false,
|
||||
"No serialize context provided! Failed to get component application default serialize context! ComponentApp is "
|
||||
"not started or input serialize context should not be null!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -156,8 +166,16 @@ namespace AZ
|
||||
{
|
||||
if (idGenerator)
|
||||
{
|
||||
auto it = newIdMap.emplace(originalId, idGenerator());
|
||||
return it.first->second;
|
||||
if constexpr(AllowDuplicates)
|
||||
{
|
||||
auto it = newIdMap.insert_or_assign(originalId, idGenerator());
|
||||
return it.first->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto it = newIdMap.emplace(originalId, idGenerator());
|
||||
return it.first->second;
|
||||
}
|
||||
}
|
||||
return originalId;
|
||||
}
|
||||
|
||||
@@ -30,8 +30,10 @@ namespace AZ
|
||||
bool m_isModifiedContainer;
|
||||
};
|
||||
|
||||
template<typename IdType>
|
||||
unsigned int Remapper<IdType>::RemapIds(void* classPtr, const AZ::Uuid& classUuid, const typename Remapper<IdType>::IdMapper& mapper, AZ::SerializeContext* context, bool replaceId)
|
||||
template<typename IdType, bool AllowDuplicates>
|
||||
unsigned int Remapper<IdType, AllowDuplicates>::RemapIds(
|
||||
void* classPtr, const AZ::Uuid& classUuid, const typename Remapper<IdType, AllowDuplicates>::IdMapper& mapper,
|
||||
AZ::SerializeContext* context, bool replaceId)
|
||||
{
|
||||
if (!context)
|
||||
{
|
||||
@@ -152,16 +154,18 @@ namespace AZ
|
||||
return replaced;
|
||||
}
|
||||
|
||||
template<typename IdType>
|
||||
unsigned int Remapper<IdType>::ReplaceIdsAndIdRefs(void* classPtr, const AZ::Uuid& classUuid, const IdMapper& mapper, AZ::SerializeContext* context /*= nullptr*/)
|
||||
template<typename IdType, bool AllowDuplicates>
|
||||
unsigned int Remapper<IdType, AllowDuplicates>::ReplaceIdsAndIdRefs(void* classPtr, const AZ::Uuid& classUuid, const IdMapper& mapper, AZ::SerializeContext* context /*= nullptr*/)
|
||||
{
|
||||
unsigned int replaced = RemapIds(classPtr, classUuid, mapper, context, true);
|
||||
replaced += RemapIds(classPtr, classUuid, mapper, context, false);
|
||||
return replaced;
|
||||
}
|
||||
|
||||
template<typename IdType>
|
||||
unsigned int Remapper<IdType>::RemapIdsAndIdRefs(void* classPtr, const AZ::Uuid& classUuid, const typename Remapper<IdType>::IdReplacer& mapper, AZ::SerializeContext* context)
|
||||
template<typename IdType, bool AllowDuplicates>
|
||||
unsigned int Remapper<IdType, AllowDuplicates>::RemapIdsAndIdRefs(
|
||||
void* classPtr, const AZ::Uuid& classUuid, const typename Remapper<IdType, AllowDuplicates>::IdReplacer& mapper,
|
||||
AZ::SerializeContext* context)
|
||||
{
|
||||
if (!context)
|
||||
{
|
||||
|
||||
@@ -101,6 +101,9 @@ namespace AZ
|
||||
class SerializeContext
|
||||
: public ReflectContext
|
||||
{
|
||||
static const unsigned int VersionClassDeprecated = (unsigned int)-1;
|
||||
|
||||
public:
|
||||
/// @cond EXCLUDE_DOCS
|
||||
friend class EditContext;
|
||||
class ClassBuilder;
|
||||
@@ -108,9 +111,6 @@ namespace AZ
|
||||
/// @endcond
|
||||
class EnumBuilder;
|
||||
|
||||
static const unsigned int VersionClassDeprecated = (unsigned int)-1;
|
||||
|
||||
public:
|
||||
class ClassData;
|
||||
struct EnumerateInstanceCallContext;
|
||||
struct ClassElement;
|
||||
@@ -1131,6 +1131,7 @@ namespace AZ
|
||||
* ->Version(3,&MyVersionConverter)
|
||||
* ->Field("data",&MyStruct::m_data);
|
||||
*/
|
||||
public:
|
||||
class ClassBuilder
|
||||
{
|
||||
friend class SerializeContext;
|
||||
@@ -1330,7 +1331,8 @@ namespace AZ
|
||||
AZStd::vector<AttributeSharedPair, AZStdFunctorAllocator>* m_currentAttributes = nullptr;
|
||||
};
|
||||
|
||||
EditContext* m_editContext; ///< Pointer to optional edit context.
|
||||
private:
|
||||
EditContext* m_editContext; ///< Pointer to optional edit context.
|
||||
UuidToClassMap m_uuidMap; ///< Map for all class in this serialize context
|
||||
AZStd::unordered_multimap<AZ::Crc32, AZ::Uuid> m_classNameToUuid; /// Map all class names to their uuid
|
||||
AZStd::unordered_multimap<Uuid, GenericClassInfo*> m_uuidGenericMap; ///< Uuid to ClassData map of reflected classes with GenericTypeInfo
|
||||
|
||||
@@ -641,6 +641,8 @@ namespace AZ::SettingsRegistryMergeUtils
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the default ProjectUserPath to the <engine-root>/user directory
|
||||
registry.Set(FilePathKey_ProjectUserPath, (engineRoot / "user").LexicallyNormal().Native());
|
||||
AZ_TracePrintf("SettingsRegistryMergeUtils",
|
||||
R"(Project path isn't set in the Settings Registry at "%.*s". Project-related filepaths will not be set)" "\n",
|
||||
aznumeric_cast<int>(projectPathKey.size()), projectPathKey.data());
|
||||
|
||||
@@ -971,6 +971,10 @@ namespace AZ
|
||||
*/
|
||||
void RestoreCachedInstances();
|
||||
|
||||
/// Returns data flags for use when instantiating an instance of this slice.
|
||||
/// These data flags include those harvested from the entire slice ancestry.
|
||||
const DataFlagsPerEntity& GetDataFlagsForInstances() const;
|
||||
|
||||
protected:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -1004,9 +1008,6 @@ namespace AZ
|
||||
DataFlagsPerEntity* GetCorrectBundleOfDataFlags(EntityId entityId);
|
||||
const DataFlagsPerEntity* GetCorrectBundleOfDataFlags(EntityId entityId) const;
|
||||
|
||||
/// Returns data flags for use when instantiating an instance of this slice.
|
||||
/// These data flags include those harvested from the entire slice ancestry.
|
||||
const DataFlagsPerEntity& GetDataFlagsForInstances() const;
|
||||
void BuildDataFlagsForInstances();
|
||||
|
||||
/**
|
||||
|
||||
@@ -101,7 +101,7 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
|
||||
createPath = (mode & SF_OPEN_CREATE_PATH) == SF_OPEN_CREATE_PATH;
|
||||
}
|
||||
|
||||
bool isApkFile = AZ::Android::Utils::IsApkPath(m_fileName);
|
||||
bool isApkFile = AZ::Android::Utils::IsApkPath(m_fileName.c_str());
|
||||
|
||||
if (createPath)
|
||||
{
|
||||
@@ -111,19 +111,19 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatePath(m_fileName);
|
||||
CreatePath(m_fileName.c_str());
|
||||
}
|
||||
|
||||
int errorCode = 0;
|
||||
if (isApkFile)
|
||||
{
|
||||
AZ::u64 size = 0;
|
||||
m_handle = AZ::Android::APKFileHandler::Open(m_fileName, openMode, size);
|
||||
m_handle = AZ::Android::APKFileHandler::Open(m_fileName.c_str(), openMode, size);
|
||||
errorCode = EACCES; // general error when a file can't be opened from inside the APK
|
||||
}
|
||||
else
|
||||
{
|
||||
m_handle = fopen(m_fileName, openMode);
|
||||
m_handle = fopen(m_fileName.c_str(), openMode);
|
||||
errorCode = errno;
|
||||
}
|
||||
|
||||
@@ -233,7 +233,7 @@ namespace Platform
|
||||
}
|
||||
}
|
||||
|
||||
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode)
|
||||
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode)
|
||||
{
|
||||
if (handle != PlatformSpecificInvalidHandle)
|
||||
{
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
#include <cstdio>
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <AzCore/std/typetraits/underlying_type.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -23,6 +26,7 @@ namespace AZ
|
||||
namespace Internal
|
||||
{
|
||||
using SizeType = AZ::u64;
|
||||
using SeekSizeType = AZ::s64;
|
||||
using FileHandleType = FILE*;
|
||||
}
|
||||
|
||||
@@ -37,7 +41,7 @@ namespace AZ
|
||||
#else
|
||||
Temporary = 0, // (Not applicable for this platform) Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
|
||||
#endif
|
||||
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Truncate = O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
|
||||
// Note: The TRUNC flag destroys the contents of the specified file.
|
||||
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
#include <sys/syslimits.h>
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <AzCore/std/typetraits/underlying_type.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -22,9 +25,10 @@ namespace AZ
|
||||
namespace Internal
|
||||
{
|
||||
using SizeType = AZ::u64;
|
||||
using SeekSizeType = AZ::s64;
|
||||
using FileHandleType = int;
|
||||
}
|
||||
|
||||
|
||||
namespace PosixInternal
|
||||
{
|
||||
enum class OpenFlags : int
|
||||
@@ -36,7 +40,7 @@ namespace AZ
|
||||
#else
|
||||
Temporary = 0, // (Not applicable for this platform) Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
|
||||
#endif
|
||||
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Truncate = O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
|
||||
// Note: The TRUNC flag destroys the contents of the specified file.
|
||||
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <AzCore/std/typetraits/underlying_type.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -21,6 +24,7 @@ namespace AZ
|
||||
namespace Internal
|
||||
{
|
||||
using SizeType = AZ::u64;
|
||||
using SeekSizeType = AZ::s64;
|
||||
using FileHandleType = int;
|
||||
}
|
||||
|
||||
@@ -35,7 +39,7 @@ namespace AZ
|
||||
#else
|
||||
Temporary = 0, // (Not applicable for this platform) Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
|
||||
#endif
|
||||
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Exclusive = O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Truncate = O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
|
||||
// Note: The TRUNC flag destroys the contents of the specified file.
|
||||
|
||||
|
||||
+16
-7
@@ -13,9 +13,10 @@
|
||||
#include <AzCore/Module/DynamicModuleHandle.h>
|
||||
#include <AzCore/IO/Path/Path.h>
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
|
||||
#include <AzCore/Memory/OSAllocator.h>
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
|
||||
#include <dlfcn.h>
|
||||
#include <libgen.h>
|
||||
|
||||
@@ -61,10 +62,11 @@ namespace AZ
|
||||
// If it doesn't attempt to append the path to the executable path
|
||||
if (!AZ::IO::SystemFile::Exists(fullFilePath.c_str()))
|
||||
{
|
||||
auto candidatePath = Platform::GetModulePath() / fullFilePath;
|
||||
AZ::IO::FixedMaxPath candidatePath = Platform::GetModulePath() / fullFilePath;
|
||||
if (AZ::IO::SystemFile::Exists(candidatePath.c_str()))
|
||||
{
|
||||
fullFilePath = candidatePath;
|
||||
m_fileName.assign(candidatePath.Native().c_str(), candidatePath.Native().size());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,19 +76,26 @@ namespace AZ
|
||||
{
|
||||
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
|
||||
{
|
||||
if(AZ::IO::FixedMaxPath projectModulePath;
|
||||
if (AZ::IO::FixedMaxPath projectModulePath;
|
||||
settingsRegistry->Get(projectModulePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectConfigurationBinPath))
|
||||
{
|
||||
projectModulePath /= fullFilePath;
|
||||
if (AZ::IO::SystemFile::Exists(projectModulePath.c_str()))
|
||||
{
|
||||
fullFilePath = projectModulePath;
|
||||
m_fileName.assign(projectModulePath.c_str(), projectModulePath.Native().size());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_fileName = AZStd::string_view{fullFilePath.Native()};
|
||||
else
|
||||
{
|
||||
// The module does exist (in 'cwd'), but still needs to be an absolute path for the module to be loaded.
|
||||
AZStd::optional<AZ::IO::FixedMaxPathString> absPathOptional = AZ::Utils::ConvertToAbsolutePath(m_fileName);
|
||||
if (absPathOptional.has_value())
|
||||
{
|
||||
m_fileName.assign(absPathOptional->c_str(), absPathOptional->size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~DynamicModuleHandleUnixLike() override
|
||||
|
||||
+3
-3
@@ -86,9 +86,9 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
|
||||
|
||||
if (createPath)
|
||||
{
|
||||
CreatePath(m_fileName);
|
||||
CreatePath(m_fileName.c_str());
|
||||
}
|
||||
m_handle = open(m_fileName, desiredAccess, permissions);
|
||||
m_handle = open(m_fileName.c_str(), desiredAccess, permissions);
|
||||
|
||||
if (m_handle == PlatformSpecificInvalidHandle)
|
||||
{
|
||||
@@ -119,7 +119,7 @@ namespace Platform
|
||||
{
|
||||
using FileHandleType = AZ::IO::SystemFile::FileHandleType;
|
||||
|
||||
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode)
|
||||
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode)
|
||||
{
|
||||
if (handle != PlatformSpecificInvalidHandle)
|
||||
{
|
||||
|
||||
@@ -209,19 +209,19 @@ bool SystemFile::PlatformOpen(int mode, int platformFlags)
|
||||
|
||||
if (createPath)
|
||||
{
|
||||
CreatePath(m_fileName);
|
||||
CreatePath(m_fileName.c_str());
|
||||
}
|
||||
|
||||
# ifdef _UNICODE
|
||||
wchar_t fileNameW[AZ_MAX_PATH_LEN];
|
||||
size_t numCharsConverted;
|
||||
m_handle = INVALID_HANDLE_VALUE;
|
||||
if (mbstowcs_s(&numCharsConverted, fileNameW, m_fileName, AZ_ARRAY_SIZE(fileNameW) - 1) == 0)
|
||||
if (mbstowcs_s(&numCharsConverted, fileNameW, m_fileName.c_str(), AZ_ARRAY_SIZE(fileNameW) - 1) == 0)
|
||||
{
|
||||
m_handle = CreateFileW(fileNameW, dwDesiredAccess, dwShareMode, 0, dwCreationDisposition, dwFlagsAndAttributes, 0);
|
||||
}
|
||||
# else //!_UNICODE
|
||||
m_handle = CreateFile(m_fileName, dwDesiredAccess, dwShareMode, 0, dwCreationDisposition, dwFlagsAndAttributes, 0);
|
||||
m_handle = CreateFile(m_fileName.c_str(), dwDesiredAccess, dwShareMode, 0, dwCreationDisposition, dwFlagsAndAttributes, 0);
|
||||
# endif // !_UNICODE
|
||||
|
||||
if (m_handle == INVALID_HANDLE_VALUE)
|
||||
@@ -261,7 +261,7 @@ namespace Platform
|
||||
{
|
||||
using FileHandleType = AZ::IO::SystemFile::FileHandleType;
|
||||
|
||||
void Seek(FileHandleType handle, const SystemFile* systemFile, SizeType offset, SystemFile::SeekMode mode)
|
||||
void Seek(FileHandleType handle, const SystemFile* systemFile, SystemFile::SeekSizeType offset, SystemFile::SeekMode mode)
|
||||
{
|
||||
if (handle != PlatformSpecificInvalidHandle)
|
||||
{
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <corecrt_io.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <AzCore/std/typetraits/underlying_type.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
@@ -21,6 +24,7 @@ namespace AZ
|
||||
namespace Internal
|
||||
{
|
||||
using SizeType = AZ::u64;
|
||||
using SeekSizeType = AZ::s64;
|
||||
using FileHandleType = void*;
|
||||
}
|
||||
|
||||
@@ -31,7 +35,7 @@ namespace AZ
|
||||
Append = _O_APPEND, // Moves the file pointer to the end of the file before every write operation.
|
||||
Create = _O_CREAT, // Creates a file and opens it for writing. Has no effect if the file specified by filename exists. PermissionMode is required.
|
||||
Temporary = _O_TEMPORARY, // Applies only when used with CREAT. Creates a file as temporary; the file is deleted when the last file descriptor is closed. PermissionMode equired when CREAT is specified.
|
||||
Exclusive = _O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Exclusive = _O_EXCL, // Applies only when used with CREAT. Returns an error value if a file specified by filename exists.
|
||||
Truncate = _O_TRUNC, // Opens a file and truncates it to zero length; the file must have write permission. Cannot be specified with RDONLY.
|
||||
// Note: The TRUNC flag destroys the contents of the specified file.
|
||||
|
||||
|
||||
+13
-3
@@ -24,9 +24,9 @@ namespace AZ
|
||||
: public DynamicModuleHandle
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(DynamicModuleHandleWindows, OSAllocator, 0)
|
||||
AZ_CLASS_ALLOCATOR(DynamicModuleHandleWindows, OSAllocator, 0);
|
||||
|
||||
DynamicModuleHandleWindows(const char* fullFileName)
|
||||
DynamicModuleHandleWindows(const char* fullFileName)
|
||||
: DynamicModuleHandle(fullFileName)
|
||||
, m_handle(nullptr)
|
||||
{
|
||||
@@ -52,6 +52,7 @@ namespace AZ
|
||||
if (AZ::IO::SystemFile::Exists(candidatePath.c_str()))
|
||||
{
|
||||
m_fileName.assign(candidatePath.Native().c_str(), candidatePath.Native().size());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,7 +66,7 @@ namespace AZ
|
||||
// Therefore an existence check is needed
|
||||
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
|
||||
{
|
||||
if(AZ::IO::FixedMaxPath projectModulePath;
|
||||
if (AZ::IO::FixedMaxPath projectModulePath;
|
||||
settingsRegistry->Get(projectModulePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectConfigurationBinPath))
|
||||
{
|
||||
projectModulePath /= AZStd::string_view(m_fileName);
|
||||
@@ -76,6 +77,15 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The module does exist (in 'cwd'), but still needs to be an absolute path for the module to be loaded.
|
||||
AZStd::optional<AZ::IO::FixedMaxPathString> absPathOptional = AZ::Utils::ConvertToAbsolutePath(m_fileName);
|
||||
if (absPathOptional.has_value())
|
||||
{
|
||||
m_fileName.assign(absPathOptional->c_str(), absPathOptional->size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~DynamicModuleHandleWindows() override
|
||||
|
||||
@@ -1914,7 +1914,7 @@ namespace UnitTest
|
||||
TEST_F(String, StringView_CompareIsConstexpr)
|
||||
{
|
||||
using TypeParam = char;
|
||||
auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
auto ThisTestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
{
|
||||
return "HelloWorld";
|
||||
};
|
||||
@@ -1922,7 +1922,7 @@ namespace UnitTest
|
||||
{
|
||||
return "HelloPearl";
|
||||
};
|
||||
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
|
||||
constexpr const TypeParam* compileTimeString1 = ThisTestMakeCompileTimeString1();
|
||||
constexpr const TypeParam* compileTimeString2 = MakeCompileTimeString2();
|
||||
constexpr basic_string_view<TypeParam> lhsView(compileTimeString1);
|
||||
constexpr basic_string_view<TypeParam> rhsView(compileTimeString2);
|
||||
@@ -1937,11 +1937,11 @@ namespace UnitTest
|
||||
TEST_F(String, StringView_CompareOperatorsAreConstexpr)
|
||||
{
|
||||
using TypeParam = char;
|
||||
auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
auto TestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
{
|
||||
return "HelloWorld";
|
||||
};
|
||||
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
|
||||
constexpr const TypeParam* compileTimeString1 = TestMakeCompileTimeString1();
|
||||
constexpr basic_string_view<TypeParam> compareView(compileTimeString1);
|
||||
static_assert(compareView == "HelloWorld", "string_view operator== comparison has failed");
|
||||
static_assert(compareView != "MadWorld", "string_view operator!= comparison has failed");
|
||||
@@ -1955,7 +1955,7 @@ namespace UnitTest
|
||||
{
|
||||
auto swap_test_func = []() constexpr -> basic_string_view<TypeParam>
|
||||
{
|
||||
constexpr auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
constexpr auto ThisTestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
{
|
||||
if constexpr (AZStd::is_same_v<TypeParam, char>)
|
||||
{
|
||||
@@ -1977,7 +1977,7 @@ namespace UnitTest
|
||||
return L"InuWorld";
|
||||
}
|
||||
};
|
||||
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
|
||||
constexpr const TypeParam* compileTimeString1 = ThisTestMakeCompileTimeString1();
|
||||
constexpr const TypeParam* compileTimeString2 = MakeCompileTimeString2();
|
||||
basic_string_view<TypeParam> lhsView(compileTimeString1);
|
||||
basic_string_view<TypeParam> rhsView(compileTimeString2);
|
||||
@@ -2001,7 +2001,7 @@ namespace UnitTest
|
||||
|
||||
TYPED_TEST(BasicStringViewConstexprFixture, HashString_FunctionIsConstexpr)
|
||||
{
|
||||
auto MakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
auto ThisTestMakeCompileTimeString1 = []() constexpr -> const TypeParam*
|
||||
{
|
||||
if constexpr (AZStd::is_same_v<TypeParam, char>)
|
||||
{
|
||||
@@ -2012,7 +2012,7 @@ namespace UnitTest
|
||||
return L"HelloWorld";
|
||||
}
|
||||
};
|
||||
constexpr const TypeParam* compileTimeString1 = MakeCompileTimeString1();
|
||||
constexpr const TypeParam* compileTimeString1 = ThisTestMakeCompileTimeString1();
|
||||
constexpr basic_string_view<TypeParam> hashView(compileTimeString1);
|
||||
constexpr size_t compileHash = AZStd::hash<basic_string_view<TypeParam>>{}(hashView);
|
||||
static_assert(compileHash != 0, "Hash of \"HelloWorld\" should not be 0");
|
||||
|
||||
@@ -395,7 +395,8 @@ namespace UnitTest
|
||||
}
|
||||
else
|
||||
{
|
||||
int result1, result2;
|
||||
int result1 = 0;
|
||||
int result2 = 0;
|
||||
Job* job1 = aznew FibonacciJob2(m_n - 1, &result1, m_context);
|
||||
Job* job2 = aznew FibonacciJob2(m_n - 2, &result2, m_context);
|
||||
StartAsChild(job1);
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace UnitTest
|
||||
|
||||
TEST(MATH_Matrix4x4, TestCreateFrom)
|
||||
{
|
||||
float testFloats[] =
|
||||
float thisTestFloats[] =
|
||||
{
|
||||
1.0f, 2.0f, 3.0f, 4.0f,
|
||||
5.0f, 6.0f, 7.0f, 8.0f,
|
||||
@@ -67,20 +67,20 @@ namespace UnitTest
|
||||
13.0f, 14.0f, 15.0f, 16.0f
|
||||
};
|
||||
float testFloatMtx[16];
|
||||
Matrix4x4 m1 = Matrix4x4::CreateFromRowMajorFloat16(testFloats);
|
||||
Matrix4x4 m1 = Matrix4x4::CreateFromRowMajorFloat16(thisTestFloats);
|
||||
AZ_TEST_ASSERT(m1.GetRow(0) == Vector4(1.0f, 2.0f, 3.0f, 4.0f));
|
||||
AZ_TEST_ASSERT(m1.GetRow(1) == Vector4(5.0f, 6.0f, 7.0f, 8.0f));
|
||||
AZ_TEST_ASSERT(m1.GetRow(2) == Vector4(9.0f, 10.0f, 11.0f, 12.0f));
|
||||
AZ_TEST_ASSERT(m1.GetRow(3) == Vector4(13.0f, 14.0f, 15.0f, 16.0f));
|
||||
m1.StoreToRowMajorFloat16(testFloatMtx);
|
||||
AZ_TEST_ASSERT(memcmp(testFloatMtx, testFloats, sizeof(testFloatMtx)) == 0);
|
||||
m1 = Matrix4x4::CreateFromColumnMajorFloat16(testFloats);
|
||||
AZ_TEST_ASSERT(memcmp(testFloatMtx, thisTestFloats, sizeof(testFloatMtx)) == 0);
|
||||
m1 = Matrix4x4::CreateFromColumnMajorFloat16(thisTestFloats);
|
||||
AZ_TEST_ASSERT(m1.GetRow(0) == Vector4(1.0f, 5.0f, 9.0f, 13.0f));
|
||||
AZ_TEST_ASSERT(m1.GetRow(1) == Vector4(2.0f, 6.0f, 10.0f, 14.0f));
|
||||
AZ_TEST_ASSERT(m1.GetRow(2) == Vector4(3.0f, 7.0f, 11.0f, 15.0f));
|
||||
AZ_TEST_ASSERT(m1.GetRow(3) == Vector4(4.0f, 8.0f, 12.0f, 16.0f));
|
||||
m1.StoreToColumnMajorFloat16(testFloatMtx);
|
||||
AZ_TEST_ASSERT(memcmp(testFloatMtx, testFloats, sizeof(testFloatMtx)) == 0);
|
||||
AZ_TEST_ASSERT(memcmp(testFloatMtx, thisTestFloats, sizeof(testFloatMtx)) == 0);
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestCreateFromMatrix3x4)
|
||||
|
||||
@@ -119,10 +119,10 @@ namespace UnitTest
|
||||
|
||||
TEST(MATH_Obb, Contains)
|
||||
{
|
||||
const Vector3 position(1.0f, 2.0f, 3.0f);
|
||||
const Quaternion rotation = Quaternion::CreateRotationZ(DegToRad(30.0f));
|
||||
const Vector3 halfLengths(2.0f, 1.0f, 2.5f);
|
||||
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(position, rotation, halfLengths);
|
||||
const Vector3 testPosition(1.0f, 2.0f, 3.0f);
|
||||
const Quaternion testRotation = Quaternion::CreateRotationZ(DegToRad(30.0f));
|
||||
const Vector3 testHalfLengths(2.0f, 1.0f, 2.5f);
|
||||
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(testPosition, testRotation, testHalfLengths);
|
||||
// test some pairs of points which should be just either side of the Obb boundary
|
||||
EXPECT_TRUE(obb.Contains(Vector3(1.35f, 3.35f, 3.5f)));
|
||||
EXPECT_FALSE(obb.Contains(Vector3(1.35f, 3.4f, 3.5f)));
|
||||
@@ -134,10 +134,10 @@ namespace UnitTest
|
||||
|
||||
TEST(MATH_Obb, GetDistance)
|
||||
{
|
||||
const Vector3 position(5.0f, 3.0f, 2.0f);
|
||||
const Quaternion rotation = Quaternion::CreateRotationX(DegToRad(60.0f));
|
||||
const Vector3 halfLengths(0.5f, 2.0f, 1.5f);
|
||||
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(position, rotation, halfLengths);
|
||||
const Vector3 testPosition(5.0f, 3.0f, 2.0f);
|
||||
const Quaternion testRotation = Quaternion::CreateRotationX(DegToRad(60.0f));
|
||||
const Vector3 testHalfLengths(0.5f, 2.0f, 1.5f);
|
||||
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(testPosition, testRotation, testHalfLengths);
|
||||
EXPECT_NEAR(obb.GetDistance(Vector3(5.3f, 3.2f, 1.8f)), 0.0f, 1e-3f);
|
||||
EXPECT_NEAR(obb.GetDistance(Vector3(5.1f, 1.1f, 3.7f)), 0.9955f, 1e-3f);
|
||||
EXPECT_NEAR(obb.GetDistance(Vector3(4.7f, 4.5f, 4.2f)), 0.6553f, 1e-3f);
|
||||
@@ -146,10 +146,10 @@ namespace UnitTest
|
||||
|
||||
TEST(MATH_Obb, GetDistanceSq)
|
||||
{
|
||||
const Vector3 position(1.0f, 4.0f, 3.0f);
|
||||
const Quaternion rotation = Quaternion::CreateRotationY(DegToRad(45.0f));
|
||||
const Vector3 halfLengths(1.5f, 3.0f, 1.0f);
|
||||
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(position, rotation, halfLengths);
|
||||
const Vector3 testPosition(1.0f, 4.0f, 3.0f);
|
||||
const Quaternion testRotation = Quaternion::CreateRotationY(DegToRad(45.0f));
|
||||
const Vector3 testHalfLengths(1.5f, 3.0f, 1.0f);
|
||||
const Obb obb = Obb::CreateFromPositionRotationAndHalfLengths(testPosition, testRotation, testHalfLengths);
|
||||
EXPECT_NEAR(obb.GetDistanceSq(Vector3(1.1f, 4.3f, 2.7f)), 0.0f, 1e-3f);
|
||||
EXPECT_NEAR(obb.GetDistanceSq(Vector3(-0.7f, 3.5f, 2.0f)), 0.8266f, 1e-3f);
|
||||
EXPECT_NEAR(obb.GetDistanceSq(Vector3(2.4f, 0.5f, 1.5f)), 0.5532f, 1e-3f);
|
||||
|
||||
@@ -711,8 +711,8 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath projectUserPath;
|
||||
if (m_settingsRegistry->Get(projectUserPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectUserPath))
|
||||
if (AZ::IO::FixedMaxPath projectUserPath;
|
||||
m_settingsRegistry->Get(projectUserPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectUserPath))
|
||||
{
|
||||
fileIoBase->SetAlias("@user@", projectUserPath.c_str());
|
||||
AZ::IO::FixedMaxPath projectLogPath = projectUserPath / "log";
|
||||
@@ -721,6 +721,15 @@ namespace AzFramework
|
||||
|
||||
CreateUserCache(projectUserPath, *fileIoBase);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ::IO::FixedMaxPath fallbackLogPath = GetEngineRoot();
|
||||
fallbackLogPath /= "user";
|
||||
fileIoBase->SetAlias("@user@", fallbackLogPath.c_str());
|
||||
fallbackLogPath /= "log";
|
||||
fileIoBase->SetAlias("@log@", fallbackLogPath.c_str());
|
||||
fileIoBase->CreatePath(fallbackLogPath.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,20 +38,20 @@ namespace AzFramework
|
||||
void SpawnableEntitiesContainer::SpawnAllEntities()
|
||||
{
|
||||
AZ_Assert(m_threadData, "Calling SpawnAllEntities on a Spawnable container that's not set.");
|
||||
SpawnableEntitiesInterface::Get()->SpawnAllEntities(m_threadData->m_spawnedEntitiesTicket, SpawnablePriority_Default);
|
||||
SpawnableEntitiesInterface::Get()->SpawnAllEntities(m_threadData->m_spawnedEntitiesTicket);
|
||||
}
|
||||
|
||||
void SpawnableEntitiesContainer::SpawnEntities(AZStd::vector<size_t> entityIndices)
|
||||
{
|
||||
AZ_Assert(m_threadData, "Calling SpawnEntities on a Spawnable container that's not set.");
|
||||
SpawnableEntitiesInterface::Get()->SpawnEntities(
|
||||
m_threadData->m_spawnedEntitiesTicket, SpawnablePriority_Default, AZStd::move(entityIndices));
|
||||
m_threadData->m_spawnedEntitiesTicket, AZStd::move(entityIndices));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesContainer::DespawnAllEntities()
|
||||
{
|
||||
AZ_Assert(m_threadData, "Calling DespawnEntities on a Spawnable container that's not set.");
|
||||
SpawnableEntitiesInterface::Get()->DespawnAllEntities(m_threadData->m_spawnedEntitiesTicket, SpawnablePriority_Default);
|
||||
SpawnableEntitiesInterface::Get()->DespawnAllEntities(m_threadData->m_spawnedEntitiesTicket);
|
||||
}
|
||||
|
||||
void SpawnableEntitiesContainer::Reset(AZ::Data::Asset<Spawnable> spawnable)
|
||||
@@ -69,7 +69,6 @@ namespace AzFramework
|
||||
|
||||
SpawnableEntitiesInterface::Get()->Barrier(
|
||||
m_threadData->m_spawnedEntitiesTicket,
|
||||
SpawnablePriority_Default,
|
||||
[threadData = m_threadData](EntitySpawnTicket::Id) mutable
|
||||
{
|
||||
threadData.reset();
|
||||
@@ -88,7 +87,6 @@ namespace AzFramework
|
||||
AZ_Assert(m_threadData, "Calling DespawnEntities on a Spawnable container that's not set.");
|
||||
SpawnableEntitiesInterface::Get()->Barrier(
|
||||
m_threadData->m_spawnedEntitiesTicket,
|
||||
SpawnablePriority_Default,
|
||||
[generation = m_threadData->m_generation, callback = AZStd::move(callback)](EntitySpawnTicket::Id)
|
||||
{
|
||||
callback(generation);
|
||||
@@ -115,7 +113,6 @@ namespace AzFramework
|
||||
AZ_Assert(m_threadData, "SpawnableEntitiesContainer is monitoring a spawnable, but doesn't have the associated data.");
|
||||
|
||||
AZ_TracePrintf("Spawnables", "Reloading spawnable '%s'.\n", replacementAsset.GetHint().c_str());
|
||||
SpawnableEntitiesInterface::Get()->ReloadSpawnable(
|
||||
m_threadData->m_spawnedEntitiesTicket, SpawnablePriority_Default, AZStd::move(replacementAsset));
|
||||
SpawnableEntitiesInterface::Get()->ReloadSpawnable(m_threadData->m_spawnedEntitiesTicket, AZStd::move(replacementAsset));
|
||||
}
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
namespace AZ
|
||||
{
|
||||
class Entity;
|
||||
class SerializeContext;
|
||||
}
|
||||
|
||||
namespace AzFramework
|
||||
@@ -171,6 +172,77 @@ namespace AzFramework
|
||||
using ClaimEntitiesCallback = AZStd::function<void(EntitySpawnTicket::Id, SpawnableEntityContainerView)>;
|
||||
using BarrierCallback = AZStd::function<void(EntitySpawnTicket::Id)>;
|
||||
|
||||
struct SpawnAllEntitiesOptionalArgs final
|
||||
{
|
||||
//! Callback that's called after instances of entities have been created, but before they're spawned into the world. This
|
||||
//! gives the opportunity to modify the entities if needed such as injecting additional components or modifying components.
|
||||
EntityPreInsertionCallback m_preInsertionCallback;
|
||||
//! Callback that's called when spawning entities has completed. This can be triggered from a different thread than the one that
|
||||
//! made the function call to spawn. The returned list of entities contains all the newly created entities.
|
||||
EntitySpawnCallback m_completionCallback;
|
||||
//! The Serialize Context used to clone entities with. If this is not provided the global Serialize Contetx will be used.
|
||||
AZ::SerializeContext* m_serializeContext { nullptr };
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority { SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct SpawnEntitiesOptionalArgs final
|
||||
{
|
||||
//! Callback that's called after instances of entities have been created, but before they're spawned into the world. This
|
||||
//! gives the opportunity to modify the entities if needed such as injecting additional components or modifying components.
|
||||
EntityPreInsertionCallback m_preInsertionCallback;
|
||||
//! Callback that's called when spawning entities has completed. This can be triggered from a different thread than the one that
|
||||
//! made the function call to spawn. The returned list of entities contains all the newly created entities.
|
||||
EntitySpawnCallback m_completionCallback;
|
||||
//! The Serialize Context used to clone entities with. If this is not provided the global Serialize Contetx will be used.
|
||||
AZ::SerializeContext* m_serializeContext{ nullptr };
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority{ SpawnablePriority_Default };
|
||||
//! Entity references are resolved by referring to the last entity spawned from a template entity in the spawnable. If this
|
||||
//! is set to false entities from previous spawn calls are not taken into account. If set to true entity references may be
|
||||
//! resolved to a previously spawned entity. A lookup table has to be constructed when true, which may negatively impact
|
||||
//! performance, especially if a large number of entities are present on a ticket.
|
||||
bool m_referencePreviouslySpawnedEntities{ false };
|
||||
};
|
||||
|
||||
struct DespawnAllEntitiesOptionalArgs final
|
||||
{
|
||||
//! Callback that's called when despawning entities has completed. This can be triggered from a different thread than the one that
|
||||
//! made the function call to despawn. The returned list of entities contains all the newly created entities.
|
||||
EntityDespawnCallback m_completionCallback;
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority { SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct ReloadSpawnableOptionalArgs final
|
||||
{
|
||||
//! Callback that's called when respawning entities has completed. This can be triggered from a different thread than the one that
|
||||
//! made the function call to respawn. The returned list of entities contains all the newly created entities.
|
||||
ReloadSpawnableCallback m_completionCallback;
|
||||
//! The Serialize Context used to clone entities with. If this is not provided the global Serialize Context will be used.
|
||||
AZ::SerializeContext* m_serializeContext { nullptr };
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority { SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct ListEntitiesOptionalArgs final
|
||||
{
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority{ SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct ClaimEntitiesOptionalArgs final
|
||||
{
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority{ SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
struct BarrierOptionalArgs final
|
||||
{
|
||||
//! The priority at which this call will be executed.
|
||||
SpawnablePriority m_priority{ SpawnablePriority_Default };
|
||||
};
|
||||
|
||||
//! Interface definition to (de)spawn entities from a spawnable into the game world.
|
||||
//!
|
||||
//! While the callbacks of the individual calls are being processed they will block processing any other request. Callbacks can be
|
||||
@@ -196,47 +268,34 @@ namespace AzFramework
|
||||
|
||||
//! Spawn instances of all entities in the spawnable.
|
||||
//! @param ticket Stores the results of the call. Use this ticket to spawn additional entities or to despawn them.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param completionCallback Optional callback that's called when spawning entities has completed. This can be called from
|
||||
//! a different thread than the one that made the function call. The returned list of entities contains all the newly
|
||||
//! created entities.
|
||||
virtual void SpawnAllEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, EntityPreInsertionCallback preInsertionCallback = {},
|
||||
EntitySpawnCallback completionCallback = {}) = 0;
|
||||
//! @param optionalArgs Optional additional arguments, see SpawnAllEntitiesOptionalArgs.
|
||||
virtual void SpawnAllEntities(EntitySpawnTicket& ticket, SpawnAllEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Spawn instances of some entities in the spawnable.
|
||||
//! @param ticket Stores the results of the call. Use this ticket to spawn additional entities or to despawn them.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param entityIndices The indices into the template entities stored in the spawnable that will be used to spawn entities from.
|
||||
//! @param completionCallback Optional callback that's called when spawning entities has completed. This can be called from
|
||||
//! a different thread than the one that made this function call. The returned list of entities contains all the newly
|
||||
//! created entities.
|
||||
//! @param optionalArgs Optional additional arguments, see SpawnEntitiesOptionalArgs.
|
||||
virtual void SpawnEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, AZStd::vector<size_t> entityIndices,
|
||||
EntityPreInsertionCallback preInsertionCallback = {}, EntitySpawnCallback completionCallback = {}) = 0;
|
||||
EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices, SpawnEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Removes all entities in the provided list from the environment.
|
||||
//! @param ticket The ticket previously used to spawn entities with.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param completionCallback Optional callback that's called when despawning entities has completed. This can be called from
|
||||
//! a different thread than the one that made this function call.
|
||||
virtual void DespawnAllEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, EntityDespawnCallback completionCallback = {}) = 0;
|
||||
|
||||
//! @param optionalArgs Optional additional arguments, see DespawnAllEntitiesOptionalArgs.
|
||||
virtual void DespawnAllEntities(EntitySpawnTicket& ticket, DespawnAllEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Removes all entities in the provided list from the environment and reconstructs the entities from the provided spawnable.
|
||||
//! @param ticket Holds the information on the entities to reload.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param spawnable The spawnable that will replace the existing spawnable. Both need to have the same asset id.
|
||||
//! @param completionCallback Optional callback that's called when the entities have been reloaded. This can be called from
|
||||
//! a different thread than the one that made this function call. The returned list of entities contains all the replacement
|
||||
//! entities.
|
||||
//! @param optionalArgs Optional additional arguments, see ReloadSpawnableOptionalArgs.
|
||||
virtual void ReloadSpawnable(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, AZ::Data::Asset<Spawnable> spawnable,
|
||||
ReloadSpawnableCallback completionCallback = {}) = 0;
|
||||
EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable, ReloadSpawnableOptionalArgs optionalArgs = {}) = 0;
|
||||
|
||||
//! List all entities that are spawned using this ticket.
|
||||
//! @param ticket Only the entities associated with this ticket will be listed.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param listCallback Required callback that will be called to list the entities on.
|
||||
virtual void ListEntities(EntitySpawnTicket& ticket, SpawnablePriority priority, ListEntitiesCallback listCallback) = 0;
|
||||
//! @param optionalArgs Optional additional arguments, see ListEntitiesOptionalArgs.
|
||||
virtual void ListEntities(
|
||||
EntitySpawnTicket& ticket, ListEntitiesCallback listCallback, ListEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! List all entities that are spawned using this ticket with their spawnable index.
|
||||
//! Spawnables contain a flat list of entities, which are used as templates to spawn entities from. For every spawned entity
|
||||
//! the index of the entity in the spawnable that was used as a template is stored. This version of ListEntities will return
|
||||
@@ -244,23 +303,24 @@ namespace AzFramework
|
||||
//! the same index may appear multiple times as there are no restriction on how many instance of a specific entity can be
|
||||
//! created.
|
||||
//! @param ticket Only the entities associated with this ticket will be listed.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param listCallback Required callback that will be called to list the entities and indices on.
|
||||
//! @param optionalArgs Optional additional arguments, see ListEntitiesOptionalArgs.
|
||||
virtual void ListIndicesAndEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, ListIndicesEntitiesCallback listCallback) = 0;
|
||||
EntitySpawnTicket& ticket, ListIndicesEntitiesCallback listCallback, ListEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
//! Claim all entities that are spawned using this ticket. Ownership of the entities is transferred from the ticket to the
|
||||
//! caller through the callback. After this call the ticket will have no entities associated with it. The caller of
|
||||
//! this function will need to manage the entities after this call.
|
||||
//! @param ticket Only the entities associated with this ticket will be released.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param listCallback Required callback that will be called to transfer the entities through.
|
||||
virtual void ClaimEntities(EntitySpawnTicket& ticket, SpawnablePriority priority, ClaimEntitiesCallback listCallback) = 0;
|
||||
//! @param optionalArgs Optional additional arguments, see ClaimEntitiesOptionalArgs.
|
||||
virtual void ClaimEntities(
|
||||
EntitySpawnTicket& ticket, ClaimEntitiesCallback listCallback, ClaimEntitiesOptionalArgs optionalArgs = {}) = 0;
|
||||
|
||||
//! Blocks until all operations made on the provided ticket before the barrier call have completed.
|
||||
//! @param ticket The ticket to monitor.
|
||||
//! @param priority The priority at which this call will be executed.
|
||||
//! @param completionCallback Required callback that will be called as soon as the barrier has been reached.
|
||||
virtual void Barrier(EntitySpawnTicket& ticket, SpawnablePriority priority, BarrierCallback completionCallback) = 0;
|
||||
//! @param optionalArgs Optional additional arguments, see BarrierOptionalArgs.
|
||||
virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback, BarrierOptionalArgs optionalArgs = {}) = 0;
|
||||
|
||||
//! Register a handler for OnSpawned events.
|
||||
virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
|
||||
|
||||
@@ -38,6 +38,10 @@ namespace AzFramework
|
||||
|
||||
SpawnableEntitiesManager::SpawnableEntitiesManager()
|
||||
{
|
||||
AZ::ComponentApplicationBus::BroadcastResult(m_defaultSerializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
AZ_Assert(
|
||||
m_defaultSerializeContext, "Failed to retrieve serialization context during construction of the Spawnable Entities Manager.");
|
||||
|
||||
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
|
||||
{
|
||||
AZ::u64 value = aznumeric_caster(m_highPriorityThreshold);
|
||||
@@ -46,58 +50,61 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::SpawnAllEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, EntityPreInsertionCallback preInsertionCallback,
|
||||
EntitySpawnCallback completionCallback)
|
||||
void SpawnableEntitiesManager::SpawnAllEntities(EntitySpawnTicket& ticket, SpawnAllEntitiesOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to SpawnAllEntities hasn't been initialized.");
|
||||
|
||||
SpawnAllEntitiesCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_completionCallback = AZStd::move(completionCallback);
|
||||
queueEntry.m_preInsertionCallback = AZStd::move(preInsertionCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
queueEntry.m_serializeContext =
|
||||
optionalArgs.m_serializeContext == nullptr ? m_defaultSerializeContext : optionalArgs.m_serializeContext;
|
||||
queueEntry.m_completionCallback = AZStd::move(optionalArgs.m_completionCallback);
|
||||
queueEntry.m_preInsertionCallback = AZStd::move(optionalArgs.m_preInsertionCallback);
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::SpawnEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, AZStd::vector<size_t> entityIndices,
|
||||
EntityPreInsertionCallback preInsertionCallback, EntitySpawnCallback completionCallback)
|
||||
EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices, SpawnEntitiesOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to SpawnEntities hasn't been initialized.");
|
||||
|
||||
SpawnEntitiesCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_entityIndices = AZStd::move(entityIndices);
|
||||
queueEntry.m_completionCallback = AZStd::move(completionCallback);
|
||||
queueEntry.m_preInsertionCallback = AZStd::move(preInsertionCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
queueEntry.m_serializeContext =
|
||||
optionalArgs.m_serializeContext == nullptr ? m_defaultSerializeContext : optionalArgs.m_serializeContext;
|
||||
queueEntry.m_completionCallback = AZStd::move(optionalArgs.m_completionCallback);
|
||||
queueEntry.m_preInsertionCallback = AZStd::move(optionalArgs.m_preInsertionCallback);
|
||||
queueEntry.m_referencePreviouslySpawnedEntities = optionalArgs.m_referencePreviouslySpawnedEntities;
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::DespawnAllEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, EntityDespawnCallback completionCallback)
|
||||
void SpawnableEntitiesManager::DespawnAllEntities(EntitySpawnTicket& ticket, DespawnAllEntitiesOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to DespawnAllEntities hasn't been initialized.");
|
||||
|
||||
DespawnAllEntitiesCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_completionCallback = AZStd::move(completionCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
queueEntry.m_completionCallback = AZStd::move(optionalArgs.m_completionCallback);
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::ReloadSpawnable(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, AZ::Data::Asset<Spawnable> spawnable,
|
||||
ReloadSpawnableCallback completionCallback)
|
||||
EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable, ReloadSpawnableOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to ReloadSpawnable hasn't been initialized.");
|
||||
|
||||
ReloadSpawnableCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_spawnable = AZStd::move(spawnable);
|
||||
queueEntry.m_completionCallback = AZStd::move(completionCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
queueEntry.m_serializeContext =
|
||||
optionalArgs.m_serializeContext == nullptr ? m_defaultSerializeContext : optionalArgs.m_serializeContext;
|
||||
queueEntry.m_completionCallback = AZStd::move(optionalArgs.m_completionCallback);
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::ListEntities(EntitySpawnTicket& ticket, SpawnablePriority priority, ListEntitiesCallback listCallback)
|
||||
void SpawnableEntitiesManager::ListEntities(
|
||||
EntitySpawnTicket& ticket, ListEntitiesCallback listCallback, ListEntitiesOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(listCallback, "ListEntities called on spawnable entities without a valid callback to use.");
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to ListEntities hasn't been initialized.");
|
||||
@@ -105,11 +112,11 @@ namespace AzFramework
|
||||
ListEntitiesCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_listCallback = AZStd::move(listCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::ListIndicesAndEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, ListIndicesEntitiesCallback listCallback)
|
||||
EntitySpawnTicket& ticket, ListIndicesEntitiesCallback listCallback, ListEntitiesOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(listCallback, "ListEntities called on spawnable entities without a valid callback to use.");
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to ListEntities hasn't been initialized.");
|
||||
@@ -117,10 +124,11 @@ namespace AzFramework
|
||||
ListIndicesEntitiesCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_listCallback = AZStd::move(listCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::ClaimEntities(EntitySpawnTicket& ticket, SpawnablePriority priority, ClaimEntitiesCallback listCallback)
|
||||
void SpawnableEntitiesManager::ClaimEntities(
|
||||
EntitySpawnTicket& ticket, ClaimEntitiesCallback listCallback, ClaimEntitiesOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(listCallback, "ClaimEntities called on spawnable entities without a valid callback to use.");
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to ClaimEntities hasn't been initialized.");
|
||||
@@ -128,10 +136,10 @@ namespace AzFramework
|
||||
ClaimEntitiesCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_listCallback = AZStd::move(listCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::Barrier(EntitySpawnTicket& ticket, SpawnablePriority priority, BarrierCallback completionCallback)
|
||||
void SpawnableEntitiesManager::Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback, BarrierOptionalArgs optionalArgs)
|
||||
{
|
||||
AZ_Assert(completionCallback, "Barrier on spawnable entities called without a valid callback to use.");
|
||||
AZ_Assert(ticket.IsValid(), "Ticket provided to Barrier hasn't been initialized.");
|
||||
@@ -139,7 +147,7 @@ namespace AzFramework
|
||||
BarrierCommand queueEntry;
|
||||
queueEntry.m_ticketId = ticket.GetId();
|
||||
queueEntry.m_completionCallback = AZStd::move(completionCallback);
|
||||
QueueRequest(ticket, priority, AZStd::move(queueEntry));
|
||||
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
|
||||
@@ -174,58 +182,57 @@ namespace AzFramework
|
||||
|
||||
auto SpawnableEntitiesManager::ProcessQueue(Queue& queue) -> CommandQueueStatus
|
||||
{
|
||||
AZStd::queue<Requests> pendingRequestQueue;
|
||||
// Process delayed requests first.
|
||||
// Only process the requests that are currently in this queue, not the ones that could be re-added if they still can't complete.
|
||||
size_t delayedSize = queue.m_delayed.size();
|
||||
for (size_t i = 0; i < delayedSize; ++i)
|
||||
{
|
||||
AZStd::scoped_lock queueLock(queue.m_pendingRequestMutex);
|
||||
queue.m_pendingRequest.swap(pendingRequestQueue);
|
||||
Requests& request = queue.m_delayed.front();
|
||||
bool result = AZStd::visit(
|
||||
[this](auto&& args) -> bool
|
||||
{
|
||||
return ProcessRequest(args);
|
||||
},
|
||||
request);
|
||||
if (!result)
|
||||
{
|
||||
queue.m_delayed.emplace_back(AZStd::move(request));
|
||||
}
|
||||
queue.m_delayed.pop_front();
|
||||
}
|
||||
|
||||
if (!pendingRequestQueue.empty() || !queue.m_delayed.empty())
|
||||
// Process newly added requests.
|
||||
while (true)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = nullptr;
|
||||
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
|
||||
AZ_Assert(serializeContext, "Failed to retrieve serialization context.");
|
||||
|
||||
// Only process the requests that are currently in this queue, not the ones that could be re-added if they still can't complete.
|
||||
size_t delayedSize = queue.m_delayed.size();
|
||||
for (size_t i = 0; i < delayedSize; ++i)
|
||||
AZStd::queue<Requests> pendingRequestQueue;
|
||||
{
|
||||
Requests& request = queue.m_delayed.front();
|
||||
bool result = AZStd::visit([this, serializeContext](auto&& args) -> bool
|
||||
{
|
||||
return ProcessRequest(args, *serializeContext);
|
||||
}, request);
|
||||
if (!result)
|
||||
{
|
||||
queue.m_delayed.emplace_back(AZStd::move(request));
|
||||
}
|
||||
queue.m_delayed.pop_front();
|
||||
AZStd::scoped_lock queueLock(queue.m_pendingRequestMutex);
|
||||
queue.m_pendingRequest.swap(pendingRequestQueue);
|
||||
}
|
||||
|
||||
do
|
||||
if (!pendingRequestQueue.empty())
|
||||
{
|
||||
while (!pendingRequestQueue.empty())
|
||||
{
|
||||
Requests& request = pendingRequestQueue.front();
|
||||
bool result = AZStd::visit([this, serializeContext](auto&& args) -> bool
|
||||
bool result = AZStd::visit(
|
||||
[this](auto&& args) -> bool
|
||||
{
|
||||
return ProcessRequest(args, *serializeContext);
|
||||
}, request);
|
||||
return ProcessRequest(args);
|
||||
},
|
||||
request);
|
||||
if (!result)
|
||||
{
|
||||
queue.m_delayed.emplace_back(AZStd::move(request));
|
||||
}
|
||||
pendingRequestQueue.pop();
|
||||
}
|
||||
|
||||
// Spawning entities can result in more entities being queued to spawn. Repeat spawning until the queue is
|
||||
// empty to avoid a chain of entity spawning getting dragged out over multiple frames.
|
||||
{
|
||||
AZStd::scoped_lock queueLock(queue.m_pendingRequestMutex);
|
||||
queue.m_pendingRequest.swap(pendingRequestQueue);
|
||||
}
|
||||
} while (!pendingRequestQueue.empty());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
return queue.m_delayed.empty() ? CommandQueueStatus::NoCommandsLeft : CommandQueueStatus::HasCommandsLeft;
|
||||
}
|
||||
@@ -250,24 +257,14 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
AZ::Entity* SpawnableEntitiesManager::SpawnSingleEntity(const AZ::Entity& entityTemplate, AZ::SerializeContext& serializeContext)
|
||||
{
|
||||
AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
clone->SetId(AZ::Entity::MakeId());
|
||||
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, clone);
|
||||
return clone;
|
||||
}
|
||||
|
||||
AZ::Entity* SpawnableEntitiesManager::CloneSingleEntity(const AZ::Entity& entityTemplate,
|
||||
EntityIdMap& templateToCloneEntityIdMap, AZ::SerializeContext& serializeContext)
|
||||
EntityIdMap& templateToCloneMap, AZ::SerializeContext& serializeContext)
|
||||
{
|
||||
return AZ::IdUtils::Remapper<AZ::EntityId>::CloneObjectAndGenerateNewIdsAndFixRefs(
|
||||
&entityTemplate, templateToCloneEntityIdMap, &serializeContext);
|
||||
return AZ::IdUtils::Remapper<AZ::EntityId, true>::CloneObjectAndGenerateNewIdsAndFixRefs(
|
||||
&entityTemplate, templateToCloneMap, &serializeContext);
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(SpawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(SpawnAllEntitiesCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (ticket.m_spawnable.IsReady() && request.m_requestId == ticket.m_currentRequestId)
|
||||
@@ -291,13 +288,9 @@ namespace AzFramework
|
||||
spawnedEntityIndices.reserve(spawnedEntityIndices.size() + entitiesToSpawnSize);
|
||||
templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
|
||||
|
||||
// Mark all indices as spawned
|
||||
for (size_t i = 0; i < entitiesToSpawnSize; ++i)
|
||||
{
|
||||
const AZ::Entity& entityTemplate = *entitiesToSpawn[i];
|
||||
|
||||
AZ::Entity* clone = CloneSingleEntity(entityTemplate, templateToCloneEntityIdMap, serializeContext);
|
||||
|
||||
AZ::Entity* clone = CloneSingleEntity(*entitiesToSpawn[i], templateToCloneEntityIdMap, *request.m_serializeContext);
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
|
||||
spawnedEntities.emplace_back(clone);
|
||||
@@ -305,16 +298,8 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
// loadAll is true if every entity has been spawned only once
|
||||
if (spawnedEntities.size() == entitiesToSpawnSize)
|
||||
{
|
||||
ticket.m_loadAll = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Case where there were already spawns from a previous request
|
||||
ticket.m_loadAll = false;
|
||||
}
|
||||
|
||||
ticket.m_loadAll = (spawnedEntities.size() == entitiesToSpawnSize);
|
||||
|
||||
// Let other systems know about newly spawned entities for any pre-processing before adding to the scene/game context.
|
||||
if (request.m_preInsertionCallback)
|
||||
{
|
||||
@@ -323,11 +308,10 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
// Add to the game context, now the entities are active
|
||||
AZStd::for_each(ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end(),
|
||||
[](AZ::Entity* entity)
|
||||
for (auto it = ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount; it != ticket.m_spawnedEntities.end(); ++it)
|
||||
{
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, entity);
|
||||
});
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, *it);
|
||||
}
|
||||
|
||||
// Let other systems know about newly spawned entities for any post-processing after adding to the scene/game context.
|
||||
if (request.m_completionCallback)
|
||||
@@ -347,21 +331,41 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(SpawnEntitiesCommand& request, AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(SpawnEntitiesCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (ticket.m_spawnable.IsReady() && request.m_requestId == ticket.m_currentRequestId)
|
||||
{
|
||||
AZStd::vector<AZ::Entity*>& spawnedEntities = ticket.m_spawnedEntities;
|
||||
AZStd::vector<size_t>& spawnedEntityIndices = ticket.m_spawnedEntityIndices;
|
||||
AZ_Assert(
|
||||
spawnedEntities.size() == spawnedEntityIndices.size(),
|
||||
"The indices for the spawned entities has gone out of sync with the entities.");
|
||||
|
||||
// Keep track how many entities there were in the array initially
|
||||
// Keep track of how many entities there were in the array initially
|
||||
size_t spawnedEntitiesInitialCount = spawnedEntities.size();
|
||||
|
||||
// These are 'template' entities we'll be cloning from
|
||||
const Spawnable::EntityList& entitiesToSpawn = ticket.m_spawnable->GetEntities();
|
||||
size_t entitiesToSpawnSize = request.m_entityIndices.size();
|
||||
|
||||
// Reconstruct the template to entity mapping.
|
||||
EntityIdMap templateToCloneEntityIdMap;
|
||||
if (!request.m_referencePreviouslySpawnedEntities)
|
||||
{
|
||||
templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
templateToCloneEntityIdMap.reserve(spawnedEntitiesInitialCount + entitiesToSpawnSize);
|
||||
SpawnableConstIndexEntityContainerView indexEntityView(
|
||||
spawnedEntities.begin(), spawnedEntityIndices.begin(), spawnedEntities.size());
|
||||
for (auto& entry : indexEntityView)
|
||||
{
|
||||
templateToCloneEntityIdMap.insert_or_assign(entitiesToSpawn[entry.GetIndex()]->GetId(), entry.GetEntity()->GetId());
|
||||
}
|
||||
}
|
||||
|
||||
spawnedEntities.reserve(spawnedEntities.size() + entitiesToSpawnSize);
|
||||
spawnedEntityIndices.reserve(spawnedEntityIndices.size() + entitiesToSpawnSize);
|
||||
|
||||
@@ -369,15 +373,11 @@ namespace AzFramework
|
||||
{
|
||||
if (index < entitiesToSpawn.size())
|
||||
{
|
||||
const AZ::Entity& entityTemplate = *entitiesToSpawn[index];
|
||||
|
||||
AZ::Entity* clone = serializeContext.CloneObject(&entityTemplate);
|
||||
AZ::Entity* clone = CloneSingleEntity(*entitiesToSpawn[index], templateToCloneEntityIdMap, *request.m_serializeContext);
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
clone->SetId(AZ::Entity::MakeId());
|
||||
|
||||
spawnedEntities.push_back(clone);
|
||||
spawnedEntityIndices.push_back(index);
|
||||
|
||||
}
|
||||
}
|
||||
ticket.m_loadAll = false;
|
||||
@@ -390,11 +390,10 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
// Add to the game context, now the entities are active
|
||||
AZStd::for_each(ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end(),
|
||||
[](AZ::Entity* entity)
|
||||
for (auto it = ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount; it != ticket.m_spawnedEntities.end(); ++it)
|
||||
{
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, entity);
|
||||
});
|
||||
GameEntityContextRequestBus::Broadcast(&GameEntityContextRequestBus::Events::AddGameEntity, *it);
|
||||
}
|
||||
|
||||
if (request.m_completionCallback)
|
||||
{
|
||||
@@ -413,8 +412,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(DespawnAllEntitiesCommand& request,
|
||||
[[maybe_unused]] AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(DespawnAllEntitiesCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (request.m_requestId == ticket.m_currentRequestId)
|
||||
@@ -447,7 +445,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ReloadSpawnableCommand& request, AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ReloadSpawnableCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
AZ_Assert(ticket.m_spawnable.GetId() == request.m_spawnable.GetId(),
|
||||
@@ -470,39 +468,43 @@ namespace AzFramework
|
||||
// Rebuild the list of entities.
|
||||
ticket.m_spawnedEntities.clear();
|
||||
const Spawnable::EntityList& entities = request.m_spawnable->GetEntities();
|
||||
|
||||
// Map keeps track of ids from template (spawnable) to clone (instance)
|
||||
// Allowing patch ups of fields referring to entityIds outside of a given entity
|
||||
EntityIdMap templateToCloneEntityIdMap;
|
||||
|
||||
if (ticket.m_loadAll)
|
||||
{
|
||||
// The new spawnable may have a different number of entities and since the intent of the user was
|
||||
// to load every, simply start over.
|
||||
// to spawn every entity, simply start over.
|
||||
ticket.m_spawnedEntityIndices.clear();
|
||||
|
||||
size_t entitiesToSpawnSize = entities.size();
|
||||
|
||||
// Map keeps track of ids from template (spawnable) to clone (instance)
|
||||
// Allowing patch ups of fields referring to entityIds outside of a given entity
|
||||
EntityIdMap templateToCloneEntityIdMap;
|
||||
templateToCloneEntityIdMap.reserve(entitiesToSpawnSize);
|
||||
|
||||
// Mark all indices as spawned
|
||||
for (size_t i = 0; i < entitiesToSpawnSize; ++i)
|
||||
{
|
||||
const AZ::Entity& entityTemplate = *entities[i];
|
||||
|
||||
AZ::Entity* clone = CloneSingleEntity(entityTemplate, templateToCloneEntityIdMap, serializeContext);
|
||||
|
||||
AZ::Entity* clone = CloneSingleEntity(*entities[i], templateToCloneEntityIdMap, *request.m_serializeContext);
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
|
||||
ticket.m_spawnedEntities.emplace_back(clone);
|
||||
ticket.m_spawnedEntities.push_back(clone);
|
||||
ticket.m_spawnedEntityIndices.push_back(i);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t entitiesSize = entities.size();
|
||||
templateToCloneEntityIdMap.reserve(entitiesSize);
|
||||
for (size_t index : ticket.m_spawnedEntityIndices)
|
||||
{
|
||||
ticket.m_spawnedEntities.push_back(
|
||||
index < entitiesSize ? SpawnSingleEntity(*entities[index], serializeContext) : nullptr);
|
||||
// It's possible for the new spawnable to have a different number of entities, so guard against this.
|
||||
// It's also possible that the entities have moved within the spawnable to a new index. This can't be
|
||||
// detected and will result in the incorrect entities being spawned.
|
||||
if (index < entitiesSize)
|
||||
{
|
||||
AZ::Entity* clone = CloneSingleEntity(*entities[index], templateToCloneEntityIdMap, *request.m_serializeContext);
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
ticket.m_spawnedEntities.push_back(clone);
|
||||
}
|
||||
}
|
||||
}
|
||||
ticket.m_spawnable = AZStd::move(request.m_spawnable);
|
||||
@@ -525,7 +527,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ListEntitiesCommand& request, [[maybe_unused]] AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ListEntitiesCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (request.m_requestId == ticket.m_currentRequestId)
|
||||
@@ -541,7 +543,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ListIndicesEntitiesCommand& request, [[maybe_unused]] AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ListIndicesEntitiesCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (request.m_requestId == ticket.m_currentRequestId)
|
||||
@@ -560,7 +562,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ClaimEntitiesCommand& request, [[maybe_unused]] AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(ClaimEntitiesCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (request.m_requestId == ticket.m_currentRequestId)
|
||||
@@ -580,7 +582,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(BarrierCommand& request, [[maybe_unused]] AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(BarrierCommand& request)
|
||||
{
|
||||
Ticket& ticket = *request.m_ticket;
|
||||
if (request.m_requestId == ticket.m_currentRequestId)
|
||||
@@ -599,7 +601,7 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnableEntitiesManager::ProcessRequest(DestroyTicketCommand& request, [[maybe_unused]] AZ::SerializeContext& serializeContext)
|
||||
bool SpawnableEntitiesManager::ProcessRequest(DestroyTicketCommand& request)
|
||||
{
|
||||
if (request.m_requestId == request.m_ticket->m_currentRequestId)
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace AzFramework
|
||||
AZ_CLASS_ALLOCATOR(SpawnableEntitiesManager, AZ::SystemAllocator, 0);
|
||||
|
||||
using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
|
||||
|
||||
|
||||
enum class CommandQueueStatus : bool
|
||||
{
|
||||
HasCommandsLeft,
|
||||
@@ -57,26 +57,21 @@ namespace AzFramework
|
||||
// The following functions are thread safe
|
||||
//
|
||||
|
||||
void SpawnAllEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, EntityPreInsertionCallback preInsertionCallback = {},
|
||||
EntitySpawnCallback completionCallback = {}) override;
|
||||
void SpawnAllEntities(EntitySpawnTicket& ticket, SpawnAllEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void SpawnEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, AZStd::vector<size_t> entityIndices,
|
||||
EntityPreInsertionCallback preInsertionCallback = {},
|
||||
EntitySpawnCallback completionCallback = {}) override;
|
||||
void DespawnAllEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, EntityDespawnCallback completionCallback = {}) override;
|
||||
|
||||
EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices, SpawnEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void DespawnAllEntities(EntitySpawnTicket& ticket, DespawnAllEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void ReloadSpawnable(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, AZ::Data::Asset<Spawnable> spawnable,
|
||||
ReloadSpawnableCallback completionCallback = {}) override;
|
||||
EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable, ReloadSpawnableOptionalArgs optionalArgs = {}) override;
|
||||
|
||||
void ListEntities(EntitySpawnTicket& ticket, SpawnablePriority priority, ListEntitiesCallback listCallback) override;
|
||||
void ListEntities(
|
||||
EntitySpawnTicket& ticket, ListEntitiesCallback listCallback, ListEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void ListIndicesAndEntities(
|
||||
EntitySpawnTicket& ticket, SpawnablePriority priority, ListIndicesEntitiesCallback listCallback) override;
|
||||
void ClaimEntities(EntitySpawnTicket& ticket, SpawnablePriority priority, ClaimEntitiesCallback listCallback) override;
|
||||
EntitySpawnTicket& ticket, ListIndicesEntitiesCallback listCallback, ListEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
void ClaimEntities(
|
||||
EntitySpawnTicket& ticket, ClaimEntitiesCallback listCallback, ClaimEntitiesOptionalArgs optionalArgs = {}) override;
|
||||
|
||||
void Barrier(EntitySpawnTicket& spawnInfo, SpawnablePriority priority, BarrierCallback completionCallback) override;
|
||||
void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback, BarrierOptionalArgs optionalArgs = {}) override;
|
||||
|
||||
void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
|
||||
void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
|
||||
@@ -105,6 +100,7 @@ namespace AzFramework
|
||||
{
|
||||
EntitySpawnCallback m_completionCallback;
|
||||
EntityPreInsertionCallback m_preInsertionCallback;
|
||||
AZ::SerializeContext* m_serializeContext;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
@@ -114,9 +110,11 @@ namespace AzFramework
|
||||
AZStd::vector<size_t> m_entityIndices;
|
||||
EntitySpawnCallback m_completionCallback;
|
||||
EntityPreInsertionCallback m_preInsertionCallback;
|
||||
AZ::SerializeContext* m_serializeContext;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
bool m_referencePreviouslySpawnedEntities;
|
||||
};
|
||||
struct DespawnAllEntitiesCommand
|
||||
{
|
||||
@@ -129,6 +127,7 @@ namespace AzFramework
|
||||
{
|
||||
AZ::Data::Asset<Spawnable> m_spawnable;
|
||||
ReloadSpawnableCallback m_completionCallback;
|
||||
AZ::SerializeContext* m_serializeContext;
|
||||
Ticket* m_ticket;
|
||||
EntitySpawnTicket::Id m_ticketId;
|
||||
uint32_t m_requestId;
|
||||
@@ -185,21 +184,18 @@ namespace AzFramework
|
||||
|
||||
CommandQueueStatus ProcessQueue(Queue& queue);
|
||||
|
||||
AZ::Entity* SpawnSingleEntity(const AZ::Entity& entityTemplate,
|
||||
AZ::SerializeContext& serializeContext);
|
||||
|
||||
AZ::Entity* CloneSingleEntity(const AZ::Entity& entityTemplate,
|
||||
EntityIdMap& templateToCloneEntityIdMap, AZ::SerializeContext& serializeContext);
|
||||
|
||||
bool ProcessRequest(SpawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(SpawnEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(DespawnAllEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(ReloadSpawnableCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(ListEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(ListIndicesEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(ClaimEntitiesCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(BarrierCommand& request, AZ::SerializeContext& serializeContext);
|
||||
bool ProcessRequest(DestroyTicketCommand& request, AZ::SerializeContext& serializeContext);
|
||||
AZ::Entity* CloneSingleEntity(
|
||||
const AZ::Entity& entityTemplate, EntityIdMap& templateToCloneMap, AZ::SerializeContext& serializeContext);
|
||||
|
||||
bool ProcessRequest(SpawnAllEntitiesCommand& request);
|
||||
bool ProcessRequest(SpawnEntitiesCommand& request);
|
||||
bool ProcessRequest(DespawnAllEntitiesCommand& request);
|
||||
bool ProcessRequest(ReloadSpawnableCommand& request);
|
||||
bool ProcessRequest(ListEntitiesCommand& request);
|
||||
bool ProcessRequest(ListIndicesEntitiesCommand& request);
|
||||
bool ProcessRequest(ClaimEntitiesCommand& request);
|
||||
bool ProcessRequest(BarrierCommand& request);
|
||||
bool ProcessRequest(DestroyTicketCommand& request);
|
||||
|
||||
Queue m_highPriorityQueue;
|
||||
Queue m_regularPriorityQueue;
|
||||
@@ -207,6 +203,7 @@ namespace AzFramework
|
||||
AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
|
||||
AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
|
||||
|
||||
AZ::SerializeContext* m_defaultSerializeContext { nullptr };
|
||||
//! The threshold used to determine if a request goes in the regular (if bigger than the value) or high priority queue (if smaller
|
||||
//! or equal to this value). The starting value of 64 is chosen as it's between default values SpawnablePriority_High and
|
||||
//! SpawnablePriority_Default which gives users a bit of room to fine tune the priorities as this value can be configured
|
||||
|
||||
@@ -128,12 +128,12 @@ namespace AzFramework
|
||||
worldPosition, CameraView(cameraState), CameraProjection(cameraState), cameraState.m_viewportSize);
|
||||
}
|
||||
|
||||
AZ::Vector3 ScreenToWorld(
|
||||
const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize)
|
||||
AZ::Vector3 ScreenNDCToWorld(
|
||||
const AZ::Vector2& normalizedScreenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection)
|
||||
{
|
||||
// convert screen space coordinates from <0, 1> to <-1,1> range
|
||||
const auto ndcPosition = NDCFromScreenPoint(screenPosition, viewportSize) * 2.0f - AZ::Vector2::CreateOne();
|
||||
const auto ndcPosition = normalizedScreenPosition * 2.0f - AZ::Vector2::CreateOne();
|
||||
|
||||
// transform ndc space position to clip space
|
||||
const auto clipSpacePosition = inverseCameraProjection * Vector2ToVector4(ndcPosition, -1.0f, 1.0f);
|
||||
@@ -145,6 +145,15 @@ namespace AzFramework
|
||||
return worldPosition;
|
||||
}
|
||||
|
||||
AZ::Vector3 ScreenToWorld(
|
||||
const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize)
|
||||
{
|
||||
const auto normalizedScreenPosition = NDCFromScreenPoint(screenPosition, viewportSize);
|
||||
|
||||
return ScreenNDCToWorld(normalizedScreenPosition, inverseCameraView, inverseCameraProjection);
|
||||
}
|
||||
|
||||
AZ::Vector3 ScreenToWorld(const ScreenPoint& screenPosition, const CameraState& cameraState)
|
||||
{
|
||||
return ScreenToWorld(
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace AzFramework
|
||||
const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
|
||||
const AZ::Vector2& viewportSize);
|
||||
|
||||
//! Unprojects a position in screen space to world space.
|
||||
//! Unprojects a position in screen space pixel coordinates to world space.
|
||||
//! Note: The position returned will be on the near clip plane of the camera in world space.
|
||||
AZ::Vector3 ScreenToWorld(const ScreenPoint& screenPosition, const CameraState& cameraState);
|
||||
|
||||
@@ -52,6 +52,12 @@ namespace AzFramework
|
||||
const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize);
|
||||
|
||||
//! Unprojects a position in screen space normalized device coordinates to world space.
|
||||
//! Note: The position returned will be on the near clip plane of the camera in world space.
|
||||
AZ::Vector3 ScreenNDCToWorld(
|
||||
const AZ::Vector2& ndcPosition, const AZ::Matrix4x4& inverseCameraView,
|
||||
const AZ::Matrix4x4& inverseCameraProjection);
|
||||
|
||||
//! Returns the camera projection for the current camera state.
|
||||
AZ::Matrix4x4 CameraProjection(const CameraState& cameraState);
|
||||
|
||||
|
||||
+1
@@ -353,6 +353,7 @@ namespace AzFramework
|
||||
|
||||
// Get the dimensions of the display device on which the window is currently displayed.
|
||||
MONITORINFO monitorInfo;
|
||||
memset(&monitorInfo, 0, sizeof(MONITORINFO)); // C4701 potentially uninitialized local variable 'monitorInfo' used
|
||||
monitorInfo.cbSize = sizeof(MONITORINFO);
|
||||
const BOOL success = monitor ? GetMonitorInfo(monitor, &monitorInfo) : FALSE;
|
||||
if (!success)
|
||||
|
||||
+14
-11
@@ -12,17 +12,22 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
|
||||
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
|
||||
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
|
||||
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
|
||||
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
|
||||
#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
|
||||
|
||||
namespace AzManipulatorTestFramework
|
||||
{
|
||||
//! Create a linear manipulator with a unit sphere bounds.
|
||||
//! Create a linear manipulator with a unit sphere bound.
|
||||
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
|
||||
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
|
||||
const AZ::Vector3& position = AZ::Vector3::CreateZero(),
|
||||
const float radius = 1.0f);
|
||||
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position = AZ::Vector3::CreateZero(),
|
||||
float radius = 1.0f);
|
||||
|
||||
//! Create a planar manipulator with a unit sphere bound.
|
||||
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> CreatePlanarManipulator(
|
||||
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position = AZ::Vector3::CreateZero(),
|
||||
float radius = 1.0f);
|
||||
|
||||
//! Create a mouse pick from the specified ray and screen point.
|
||||
AzToolsFramework::ViewportInteraction::MousePick CreateMousePick(
|
||||
@@ -34,14 +39,12 @@ namespace AzManipulatorTestFramework
|
||||
|
||||
//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
|
||||
AzToolsFramework::ViewportInteraction::MouseInteraction CreateMouseInteraction(
|
||||
const AzToolsFramework::ViewportInteraction::MousePick& mousePick,
|
||||
AzToolsFramework::ViewportInteraction::MouseButtons buttons,
|
||||
const AzToolsFramework::ViewportInteraction::MousePick& mousePick, AzToolsFramework::ViewportInteraction::MouseButtons buttons,
|
||||
AzToolsFramework::ViewportInteraction::InteractionId interactionId,
|
||||
AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers);
|
||||
|
||||
//! Create a mouse buttons from the specified mouse button.
|
||||
AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(
|
||||
AzToolsFramework::ViewportInteraction::MouseButton button);
|
||||
AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton button);
|
||||
|
||||
//! Create a mouse interaction event from the specified interaction and event.
|
||||
AzToolsFramework::ViewportInteraction::MouseInteractionEvent CreateMouseInteractionEvent(
|
||||
@@ -61,5 +64,5 @@ namespace AzManipulatorTestFramework
|
||||
AzFramework::ScreenPoint GetCameraStateViewportCenter(const AzFramework::CameraState& cameraState);
|
||||
|
||||
//! Default viewport size (1080p) in 16:9 aspect ratio.
|
||||
const auto DefaultViewportSize = AZ::Vector2(1920.0f, 1080.0f);
|
||||
inline const auto DefaultViewportSize = AZ::Vector2(1920.0f, 1080.0f);
|
||||
} // namespace AzManipulatorTestFramework
|
||||
|
||||
+36
-22
@@ -14,7 +14,6 @@
|
||||
#include <AzFramework/Viewport/ViewportScreen.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorTransformComponentSelectionRequestBus.h>
|
||||
|
||||
namespace AzManipulatorTestFramework
|
||||
@@ -28,22 +27,21 @@ namespace AzManipulatorTestFramework
|
||||
using MouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent;
|
||||
using MousePick = AzToolsFramework::ViewportInteraction::MousePick;
|
||||
|
||||
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
|
||||
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
|
||||
const AZ::Vector3& position,
|
||||
const float radius)
|
||||
// create a default sphere view for a manipulator for simple intersection
|
||||
template<typename Manipulator>
|
||||
void SetupManipulatorView(
|
||||
AZStd::shared_ptr<Manipulator> manipulator, const AzToolsFramework::ManipulatorManagerId manipulatorManagerId,
|
||||
const AZ::Vector3& position, const float radius)
|
||||
{
|
||||
auto manipulator = AzToolsFramework::LinearManipulator::MakeShared(AZ::Transform::CreateIdentity());
|
||||
manipulator->SetLocalPosition(position);
|
||||
|
||||
// unit sphere view
|
||||
auto sphereView = AzToolsFramework::CreateManipulatorViewSphere(
|
||||
AZ::Colors::Red, radius,
|
||||
[](const MouseInteraction& /*mouseInteraction*/, const bool /*mouseOver*/,
|
||||
const AZ::Color& defaultColor)
|
||||
{
|
||||
return defaultColor;
|
||||
}, true);
|
||||
[]([[maybe_unused]] const MouseInteraction& mouseInteraction, [[maybe_unused]] const bool mouseOver,
|
||||
const AZ::Color& defaultColor)
|
||||
{
|
||||
return defaultColor;
|
||||
},
|
||||
true);
|
||||
|
||||
// unit sphere bound
|
||||
AzToolsFramework::Picking::BoundShapeSphere sphereBound;
|
||||
@@ -62,6 +60,26 @@ namespace AzManipulatorTestFramework
|
||||
// this would occur internally when the manipulator is drawn but we must do manually here to ensure that the
|
||||
// bounds will always be valid upon instantiation
|
||||
view->RefreshBound(manipulatorManagerId, manipulator->GetManipulatorId(), sphereBound);
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> CreateLinearManipulator(
|
||||
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position, const float radius)
|
||||
{
|
||||
auto manipulator = AzToolsFramework::LinearManipulator::MakeShared(AZ::Transform::CreateIdentity());
|
||||
manipulator->SetLocalPosition(position);
|
||||
|
||||
SetupManipulatorView(manipulator, manipulatorManagerId, position, radius);
|
||||
|
||||
return manipulator;
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> CreatePlanarManipulator(
|
||||
const AzToolsFramework::ManipulatorManagerId manipulatorManagerId, const AZ::Vector3& position, const float radius)
|
||||
{
|
||||
auto manipulator = AzToolsFramework::PlanarManipulator::MakeShared(AZ::Transform::CreateIdentity());
|
||||
manipulator->SetLocalPosition(position);
|
||||
|
||||
SetupManipulatorView(manipulator, manipulatorManagerId, position, radius);
|
||||
|
||||
return manipulator;
|
||||
}
|
||||
@@ -104,8 +122,7 @@ namespace AzManipulatorTestFramework
|
||||
return buttons;
|
||||
}
|
||||
|
||||
MouseInteractionEvent CreateMouseInteractionEvent(
|
||||
const MouseInteraction& mouseInteraction, MouseEvent event)
|
||||
MouseInteractionEvent CreateMouseInteractionEvent(const MouseInteraction& mouseInteraction, MouseEvent event)
|
||||
{
|
||||
return MouseInteractionEvent(mouseInteraction, event);
|
||||
}
|
||||
@@ -114,8 +131,7 @@ namespace AzManipulatorTestFramework
|
||||
{
|
||||
AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event(
|
||||
AzToolsFramework::GetEntityContextId(),
|
||||
&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions,
|
||||
event);
|
||||
&AzToolsFramework::ViewportInteraction::InternalMouseViewportRequests::InternalHandleAllMouseInteractions, event);
|
||||
}
|
||||
|
||||
AzFramework::CameraState SetCameraStatePosition(const AZ::Vector3& position, AzFramework::CameraState& cameraState)
|
||||
@@ -133,9 +149,7 @@ namespace AzManipulatorTestFramework
|
||||
|
||||
AzFramework::ScreenPoint GetCameraStateViewportCenter(const AzFramework::CameraState& cameraState)
|
||||
{
|
||||
return {
|
||||
aznumeric_cast<int>(cameraState.m_viewportSize.GetX() / 2.f),
|
||||
aznumeric_cast<int>(cameraState.m_viewportSize.GetY() / 2.f)
|
||||
};
|
||||
return { aznumeric_cast<int>(cameraState.m_viewportSize.GetX() / 2.f),
|
||||
aznumeric_cast<int>(cameraState.m_viewportSize.GetY() / 2.f) };
|
||||
}
|
||||
} // namespace UnitTest
|
||||
} // namespace AzManipulatorTestFramework
|
||||
|
||||
@@ -10,52 +10,55 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "AzManipulatorTestFrameworkTestFixtures.h"
|
||||
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzFramework/Viewport/ViewportScreen.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
|
||||
#include "AzManipulatorTestFrameworkTestFixtures.h"
|
||||
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
|
||||
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
|
||||
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
|
||||
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
|
||||
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
|
||||
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
|
||||
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
|
||||
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
|
||||
#include <AzToolsFramework/Manipulators/PlanarManipulator.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
|
||||
#include <AZTestShared/Math/MathTestHelpers.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
class GridSnappingFixture
|
||||
: public ToolsApplicationFixture
|
||||
class GridSnappingFixture : public ToolsApplicationFixture
|
||||
{
|
||||
public:
|
||||
GridSnappingFixture()
|
||||
: m_viewportManipulatorInteraction(AZStd::make_unique<AzManipulatorTestFramework::DirectCallManipulatorViewportInteraction>())
|
||||
, m_actionDispatcher(AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
|
||||
, m_linearManipulator(
|
||||
AzManipulatorTestFramework::CreateLinearManipulator(
|
||||
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
|
||||
/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
|
||||
/*radius=*/m_boundsRadius))
|
||||
{}
|
||||
, m_actionDispatcher(
|
||||
AZStd::make_unique<AzManipulatorTestFramework::ImmediateModeActionDispatcher>(*m_viewportManipulatorInteraction))
|
||||
{
|
||||
}
|
||||
|
||||
protected:
|
||||
void SetUpEditorFixtureImpl() override
|
||||
{
|
||||
m_cameraState = AzFramework::CreateIdentityDefaultCamera(
|
||||
AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
|
||||
m_cameraState =
|
||||
AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
const float m_boundsRadius = 1.0f;
|
||||
AZStd::unique_ptr<AzManipulatorTestFramework::ManipulatorViewportInteraction> m_viewportManipulatorInteraction;
|
||||
AZStd::unique_ptr<AzManipulatorTestFramework::ImmediateModeActionDispatcher> m_actionDispatcher;
|
||||
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_linearManipulator;
|
||||
AzFramework::CameraState m_cameraState;
|
||||
};
|
||||
|
||||
TEST_F(GridSnappingFixture, MouseDownWithSnappingEnabledSnapsToClosestGridSize)
|
||||
{
|
||||
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
|
||||
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
|
||||
/*position=*/AZ::Vector3(0.0f, 50.0f, 0.0f),
|
||||
/*radius=*/m_boundsRadius));
|
||||
|
||||
// the initial starting position of the manipulator (in front of the camera)
|
||||
const auto initialPositionWorld = m_linearManipulator->GetLocalPosition();
|
||||
const auto initialPositionWorld = linearManipulator->GetLocalPosition();
|
||||
// where the manipulator should end up (in front and to the left of the camera)
|
||||
const auto finalPositionWorld = AZ::Vector3(-10.0f, 50.0f, 0.0f);
|
||||
// perspective scale factor for manipulator distance to camera
|
||||
@@ -66,21 +69,18 @@ namespace UnitTest
|
||||
// adjusted final world position taking into account the manipulator position relative to the camera
|
||||
const auto finalPositionWorldAdjusted = finalPositionWorld - (vectorToInitialPositionWorld * scaledRadiusBound);
|
||||
// calculate the position in screen space of the initial position of the manipulator
|
||||
const auto initialPositionScreen =
|
||||
AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
|
||||
const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, m_cameraState);
|
||||
// calculate the position in screen space of the final position of the manipulator
|
||||
const auto finalPositionScreen = AzFramework::WorldToScreen(finalPositionWorldAdjusted, m_cameraState);
|
||||
|
||||
// callback to update the manipulator's current position
|
||||
m_linearManipulator->InstallMouseMoveCallback(
|
||||
[this](const AzToolsFramework::LinearManipulator::Action& action)
|
||||
{
|
||||
auto pos = action.LocalPosition();
|
||||
m_linearManipulator->SetLocalPosition(pos);
|
||||
});
|
||||
linearManipulator->InstallMouseMoveCallback(
|
||||
[this, linearManipulator](const AzToolsFramework::LinearManipulator::Action& action)
|
||||
{
|
||||
linearManipulator->SetLocalPosition(action.LocalPosition());
|
||||
});
|
||||
|
||||
m_actionDispatcher
|
||||
->EnableSnapToGrid()
|
||||
m_actionDispatcher->EnableSnapToGrid()
|
||||
->GridSize(5.0f)
|
||||
->CameraState(m_cameraState)
|
||||
->MousePosition(initialPositionScreen)
|
||||
@@ -89,7 +89,67 @@ namespace UnitTest
|
||||
->MousePosition(finalPositionScreen)
|
||||
->MouseLButtonUp()
|
||||
->ExpectManipulatorNotBeingInteracted()
|
||||
->ExpectTrue(m_linearManipulator->GetLocalPosition().IsClose(finalPositionWorld, 0.01f))
|
||||
;
|
||||
->ExpectTrue(linearManipulator->GetLocalPosition().IsClose(finalPositionWorld, 0.01f));
|
||||
}
|
||||
|
||||
template<typename Manipulator>
|
||||
void ValidateManipulatorSnappingBehavior(
|
||||
AZStd::shared_ptr<Manipulator> manipulator, AzManipulatorTestFramework::ImmediateModeActionDispatcher* actionDispatcher,
|
||||
const AzFramework::CameraState& cameraState)
|
||||
{
|
||||
manipulator->SetLocalOrientation(AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(180.0f, 0.0f, 135.0f)));
|
||||
|
||||
// the initial starting position of the manipulator (in front of the camera)
|
||||
const auto initialPositionWorld = manipulator->GetLocalPosition() + AZ::Vector3::CreateAxisX(0.15f);
|
||||
// where the manipulator should end up (unmoved)
|
||||
const auto finalPositionWorld = manipulator->GetLocalPosition();
|
||||
// where we should move the mouse to
|
||||
const auto attemptPositionWorld = manipulator->GetLocalPosition() + AZ::Vector3::CreateAxisX(0.35f);
|
||||
// calculate the position in screen space of the initial position of the manipulator
|
||||
const auto initialPositionScreen = AzFramework::WorldToScreen(initialPositionWorld, cameraState);
|
||||
// calculate the position in screen space of the final position of the manipulator
|
||||
const auto attemptPositionScreen = AzFramework::WorldToScreen(attemptPositionWorld, cameraState);
|
||||
|
||||
// callback to update the manipulator's current position
|
||||
manipulator->InstallMouseMoveCallback(
|
||||
[manipulator](const typename Manipulator::Action& action)
|
||||
{
|
||||
manipulator->SetLocalPosition(action.LocalPosition());
|
||||
});
|
||||
|
||||
actionDispatcher->EnableSnapToGrid()
|
||||
->GridSize(1.0f)
|
||||
->CameraState(cameraState)
|
||||
->MousePosition(initialPositionScreen)
|
||||
->MouseLButtonDown()
|
||||
->ExpectManipulatorBeingInteracted()
|
||||
->MousePosition(attemptPositionScreen)
|
||||
->MouseLButtonUp()
|
||||
->ExpectManipulatorNotBeingInteracted()
|
||||
->ExpectThat(manipulator->GetLocalPosition(), IsCloseTolerance(finalPositionWorld, 0.01f));
|
||||
}
|
||||
|
||||
TEST_F(GridSnappingFixture, MouseDownAndMoveLinearManipulatorDoesNotSnapWithMovementSmallerThanHalfGridSize)
|
||||
{
|
||||
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> linearManipulator(AzManipulatorTestFramework::CreateLinearManipulator(
|
||||
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
|
||||
/*position=*/AZ::Vector3(0.0f, 10.0f, 0.0f),
|
||||
/*radius=*/m_boundsRadius));
|
||||
|
||||
linearManipulator->SetAxis(AZ::Vector3::CreateAxisY());
|
||||
|
||||
ValidateManipulatorSnappingBehavior(linearManipulator, m_actionDispatcher.get(), m_cameraState);
|
||||
}
|
||||
|
||||
TEST_F(GridSnappingFixture, MouseDownAndMovePlanarManipulatorDoesNotSnapWithMovementSmallerThanHalfGridSize)
|
||||
{
|
||||
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> planarManipulator(AzManipulatorTestFramework::CreatePlanarManipulator(
|
||||
m_viewportManipulatorInteraction->GetManipulatorManager().GetId(),
|
||||
/*position=*/AZ::Vector3(0.0f, 10.0f, 0.0f),
|
||||
/*radius=*/m_boundsRadius));
|
||||
|
||||
planarManipulator->SetAxes(AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
|
||||
|
||||
ValidateManipulatorSnappingBehavior(planarManipulator, m_actionDispatcher.get(), m_cameraState);
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace AzNetworking
|
||||
|
||||
NetworkOutputSerializer networkSerializer(buffer.GetBuffer(), buffer.GetSize());
|
||||
{
|
||||
ISerializer& serializer = networkSerializer; // To get the default typeinfo parameters in ISerializer
|
||||
ISerializer& networkISerializer = networkSerializer; // To get the default typeinfo parameters in ISerializer
|
||||
|
||||
// First, serialize out the header
|
||||
if (!header.SerializePacketFlags(networkSerializer))
|
||||
@@ -148,7 +148,7 @@ namespace AzNetworking
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!serializer.Serialize(header, "Header"))
|
||||
if (!networkISerializer.Serialize(header, "Header"))
|
||||
{
|
||||
AZLOG(NET_FragmentQueue, "Reconstructed fragmented packet failed header serialization");
|
||||
return false;
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace AzNetworking
|
||||
}
|
||||
else if (m_updateRate < updateTimeMs)
|
||||
{
|
||||
AZLOG_INFO("TimedThread bled %d ms", aznumeric_cast<int32_t>(updateTimeMs - m_updateRate));
|
||||
AZLOG(NET_TimedThread, "TimedThread bled %d ms", aznumeric_cast<int32_t>(updateTimeMs - m_updateRate));
|
||||
}
|
||||
}
|
||||
OnStop();
|
||||
|
||||
@@ -433,6 +433,11 @@ namespace AzToolsFramework
|
||||
return m_manipulatorSpaceWithLocalTransform.GetSpace();
|
||||
}
|
||||
|
||||
const AZ::Vector3& Manipulators::GetNonUniformScale() const
|
||||
{
|
||||
return m_manipulatorSpaceWithLocalTransform.GetNonUniformScale();
|
||||
}
|
||||
|
||||
void Manipulators::SetSpace(const AZ::Transform& worldFromLocal)
|
||||
{
|
||||
m_manipulatorSpaceWithLocalTransform.SetSpace(worldFromLocal);
|
||||
|
||||
+13
-14
@@ -192,8 +192,7 @@ namespace AzToolsFramework
|
||||
/// for each vertex associated with the translation manipulator to use with offset calculations when updating.
|
||||
template<typename Vertex>
|
||||
void InitializeVertexLookup(
|
||||
IndexedTranslationManipulator<Vertex>& translationManipulator,
|
||||
const AZ::EntityId entityId, const AZ::Vector3& snapOffset)
|
||||
IndexedTranslationManipulator<Vertex>& translationManipulator, const AZ::EntityId entityId)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
|
||||
|
||||
@@ -202,7 +201,7 @@ namespace AzToolsFramework
|
||||
AZ::FixedVerticesRequestBus<Vertex>::Bind(fixedVertices, entityId);
|
||||
|
||||
translationManipulator.Process(
|
||||
[snapOffset, fixedVertices]
|
||||
[fixedVertices]
|
||||
(typename IndexedTranslationManipulator<Vertex>::VertexLookup& vertexLookup)
|
||||
{
|
||||
Vertex vertex;
|
||||
@@ -213,7 +212,7 @@ namespace AzToolsFramework
|
||||
|
||||
if (found)
|
||||
{
|
||||
vertexLookup.m_start = vertex + AZ::AdaptVertexIn<Vertex>(snapOffset);
|
||||
vertexLookup.m_start = vertex;
|
||||
vertexLookup.m_offset = Vertex::CreateZero();
|
||||
}
|
||||
});
|
||||
@@ -250,10 +249,10 @@ namespace AzToolsFramework
|
||||
|
||||
// linear manipulator callbacks
|
||||
m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseDownCallback(
|
||||
[this](const LinearManipulator::Action& action)
|
||||
[this]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
{
|
||||
BeginBatchMovement();
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_positionSnapOffset);
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
|
||||
});
|
||||
|
||||
m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseMoveCallback(
|
||||
@@ -264,17 +263,17 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
m_translationManipulator->m_manipulator.InstallLinearManipulatorMouseUpCallback(
|
||||
[this](const LinearManipulator::Action& /*action*/)
|
||||
[this]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
{
|
||||
EndBatchMovement();
|
||||
});
|
||||
|
||||
// planar manipulator callbacks
|
||||
m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseDownCallback(
|
||||
[this](const PlanarManipulator::Action& action)
|
||||
[this]([[maybe_unused]] const PlanarManipulator::Action& action)
|
||||
{
|
||||
BeginBatchMovement();
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_snapOffset);
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
|
||||
});
|
||||
|
||||
m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseMoveCallback(
|
||||
@@ -285,17 +284,17 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
m_translationManipulator->m_manipulator.InstallPlanarManipulatorMouseUpCallback(
|
||||
[this](const PlanarManipulator::Action& /*action*/)
|
||||
[this]([[maybe_unused]] const PlanarManipulator::Action& action)
|
||||
{
|
||||
EndBatchMovement();
|
||||
});
|
||||
|
||||
// surface manipulator callbacks
|
||||
m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseDownCallback(
|
||||
[this](const SurfaceManipulator::Action& action)
|
||||
[this]([[maybe_unused]] const SurfaceManipulator::Action& action)
|
||||
{
|
||||
BeginBatchMovement();
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), action.m_start.m_snapOffset);
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
|
||||
});
|
||||
|
||||
m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseMoveCallback(
|
||||
@@ -306,7 +305,7 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
m_translationManipulator->m_manipulator.InstallSurfaceManipulatorMouseUpCallback(
|
||||
[this](const SurfaceManipulator::Action& /*action*/)
|
||||
[this]([[maybe_unused]] const SurfaceManipulator::Action& action)
|
||||
{
|
||||
EndBatchMovement();
|
||||
});
|
||||
@@ -893,7 +892,7 @@ namespace AzToolsFramework
|
||||
{
|
||||
BeginBatchMovement();
|
||||
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId(), AZ::Vector3::CreateZero());
|
||||
InitializeVertexLookup(*m_translationManipulator, GetEntityId());
|
||||
// note: AdaptVertexIn/Out is to ensure we clamp the vertex local Z position to 0 if
|
||||
// dealing with Vector2s when setting the position of the manipulator.
|
||||
const AZ::Vector3 localOffset =
|
||||
|
||||
+26
-44
@@ -23,8 +23,8 @@ namespace AzToolsFramework
|
||||
{
|
||||
LinearManipulator::Starter CalculateLinearManipulationDataStart(
|
||||
const LinearManipulator::Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction,
|
||||
const float intersectionDistance, const AzFramework::CameraState& cameraState)
|
||||
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, const float intersectionDistance,
|
||||
const AzFramework::CameraState& cameraState)
|
||||
{
|
||||
const ManipulatorInteraction manipulatorInteraction =
|
||||
BuildManipulatorInteraction(
|
||||
@@ -50,28 +50,9 @@ namespace AzToolsFramework
|
||||
manipulatorInteraction.m_localRayOrigin, manipulatorInteraction.m_localRayDirection,
|
||||
localIntersectionPoint, startTransition.m_localNormal, start.m_localHitPosition);
|
||||
|
||||
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
|
||||
// calculate position amount to snap, to align with grid
|
||||
const AZ::Vector3 positionSnapOffset = snapping && !gridSnapAction.m_localSnapping
|
||||
? CalculateSnappedOffset(localTransform.GetTranslation(), axis, gridSize * scaleRecip)
|
||||
: AZ::Vector3::CreateZero();
|
||||
|
||||
const AZ::Vector3 localScale = AZ::Vector3(localTransform.GetUniformScale());
|
||||
const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
|
||||
// calculate scale amount to snap, to align to round scale value
|
||||
const AZ::Vector3 scaleSnapOffset = snapping && !gridSnapAction.m_localSnapping
|
||||
? localRotation.GetInverseFull().TransformVector(CalculateSnappedOffset(
|
||||
localRotation.TransformVector(localScale), axis, gridSize * scaleRecip))
|
||||
: AZ::Vector3::CreateZero();
|
||||
|
||||
start.m_screenPosition = interaction.m_mousePick.m_screenCoordinates;
|
||||
start.m_positionSnapOffset = positionSnapOffset;
|
||||
start.m_scaleSnapOffset = scaleSnapOffset;
|
||||
start.m_localPosition = localTransform.GetTranslation() + positionSnapOffset;
|
||||
start.m_localScale = localScale + scaleSnapOffset;
|
||||
start.m_localPosition = localTransform.GetTranslation();
|
||||
start.m_localScale = AZ::Vector3(localTransform.GetUniformScale());;
|
||||
start.m_localAxis = axis;
|
||||
// sign to determine which side of the linear axis we pressed
|
||||
// (useful to know when the visual axis flips to face the camera)
|
||||
@@ -87,7 +68,7 @@ namespace AzToolsFramework
|
||||
LinearManipulator::Action CalculateLinearManipulationDataAction(
|
||||
const LinearManipulator::Fixed& fixed, const LinearManipulator::Starter& starter,
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction)
|
||||
const GridSnapParameters& gridSnapParams, const ViewportInteraction::MouseInteraction& interaction)
|
||||
{
|
||||
const ManipulatorInteraction manipulatorInteraction =
|
||||
BuildManipulatorInteraction(
|
||||
@@ -108,31 +89,34 @@ namespace AzToolsFramework
|
||||
GetCameraState(interaction.m_interactionId.m_viewportId));
|
||||
|
||||
const AZ::Vector3 axis = TransformDirectionNoScaling(localTransform, fixed.m_axis);
|
||||
// The local positions have been transformed to the reference frame of the object being manipulated. But they appear in the world
|
||||
// with non-uniform scale applied, and the object being manipulated will want to work with unscaled deltas, so we need to divide by
|
||||
// the non-uniform scale here.
|
||||
// the local positions have been transformed to the reference frame of the object being manipulated, but they appear in the world
|
||||
// with non-uniform scale applied, the object being manipulated will want to work with unscaled deltas, so we need to divide by
|
||||
// the non-uniform scale here
|
||||
const AZ::Vector3 hitDelta = (localHitPosition - start.m_localHitPosition) / nonUniformScale;
|
||||
const AZ::Vector3 unsnappedOffset = axis * axis.Dot(hitDelta);
|
||||
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal * axis.Dot(manipulatorInteraction.m_nonUniformScaleReciprocal);
|
||||
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
|
||||
const float scaleRecip =
|
||||
manipulatorInteraction.m_scaleReciprocal * fixed.m_axis.Dot(manipulatorInteraction.m_nonUniformScaleReciprocal);
|
||||
const float gridSize = gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapParams.m_gridSnap;
|
||||
|
||||
LinearManipulator::Action action;
|
||||
action.m_fixed = fixed;
|
||||
action.m_start = start;
|
||||
action.m_current.m_localPositionOffset = snapping
|
||||
? unsnappedOffset + CalculateSnappedOffset(unsnappedOffset, axis, gridSize * scaleRecip)
|
||||
? CalculateSnappedAmount(unsnappedOffset, axis, gridSize * scaleRecip)
|
||||
: unsnappedOffset;
|
||||
action.m_current.m_screenPosition = interaction.m_mousePick.m_screenCoordinates;
|
||||
action.m_viewportId = interaction.m_interactionId.m_viewportId;
|
||||
|
||||
const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
|
||||
const AZ::Vector3 scaledUnsnappedOffset = unsnappedOffset * startTransition.m_screenToWorldScale * NonUniformScaleReciprocal(nonUniformScale);
|
||||
const AZ::Vector3 scaledUnsnappedOffset =
|
||||
unsnappedOffset * startTransition.m_screenToWorldScale * NonUniformScaleReciprocal(nonUniformScale);
|
||||
|
||||
// how much to adjust the scale based on movement
|
||||
const AZ::Quaternion invLocalRotation = localRotation.GetInverseFull();
|
||||
action.m_current.m_localScaleOffset = snapping
|
||||
? invLocalRotation.TransformVector((scaledUnsnappedOffset + CalculateSnappedOffset(scaledUnsnappedOffset, axis, gridSize * scaleRecip)))
|
||||
? invLocalRotation.TransformVector(CalculateSnappedAmount(scaledUnsnappedOffset, axis, gridSize * scaleRecip))
|
||||
: invLocalRotation.TransformVector(scaledUnsnappedOffset);
|
||||
|
||||
// record what modifier keys are held during this action
|
||||
@@ -171,19 +155,18 @@ namespace AzToolsFramework
|
||||
const ViewportInteraction::MouseInteraction& interaction, const float rayIntersectionDistance)
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
|
||||
m_starter = CalculateLinearManipulationDataStart(
|
||||
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction, rayIntersectionDistance,
|
||||
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), interaction, rayIntersectionDistance,
|
||||
GetCameraState(interaction.m_interactionId.m_viewportId));
|
||||
|
||||
if (m_onLeftMouseDownCallback)
|
||||
{
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
m_onLeftMouseDownCallback(CalculateLinearManipulationDataAction(
|
||||
m_fixed, m_starter, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
m_fixed, m_starter, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,8 +178,8 @@ namespace AzToolsFramework
|
||||
|
||||
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
|
||||
m_onMouseMoveCallback(CalculateLinearManipulationDataAction(
|
||||
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams,
|
||||
interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,8 +191,7 @@ namespace AzToolsFramework
|
||||
|
||||
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
|
||||
m_onLeftMouseUpCallback(CalculateLinearManipulationDataAction(
|
||||
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,8 +214,8 @@ namespace AzToolsFramework
|
||||
GridSnapSettings(mouseInteraction.m_interactionId.m_viewportId);
|
||||
|
||||
const auto action = CalculateLinearManipulationDataAction(
|
||||
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, mouseInteraction.m_keyboardModifiers.Alt()), mouseInteraction);
|
||||
m_fixed, m_starter, TransformUniformScale(GetSpace()), GetNonUniformScale(), GetLocalTransform(), gridSnapParams,
|
||||
mouseInteraction);
|
||||
|
||||
// display the exact hit (ray intersection) of the mouse pick on the manipulator
|
||||
DrawTransformAxes(
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
struct GridSnapAction;
|
||||
struct GridSnapParameters;
|
||||
|
||||
/// LinearManipulator serves as a visual tool for users to modify values
|
||||
/// in one dimension on an axis defined in 3D space.
|
||||
@@ -68,8 +68,6 @@ namespace AzToolsFramework
|
||||
AZ::Vector3 m_localScale; ///< The current scale of the manipulator in local space.
|
||||
AZ::Vector3 m_localHitPosition; ///< The intersection point in local space between the ray and the manipulator when the mouse down event happens.
|
||||
AZ::Vector3 m_localAxis; ///< The axis in the local space of the manipulator itself.
|
||||
AZ::Vector3 m_positionSnapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
|
||||
AZ::Vector3 m_scaleSnapOffset; ///< The snap offset amount to ensure manipulator is aligned to round scale increments.
|
||||
float m_sign; ///< Used to determine which side of the axis we clicked on in case it's flipped to face the camera.
|
||||
AzFramework::ScreenPoint m_screenPosition; ///< The initial position in screen space of the manipulator.
|
||||
};
|
||||
@@ -91,7 +89,7 @@ namespace AzToolsFramework
|
||||
ViewportInteraction::KeyboardModifiers m_modifiers;
|
||||
int m_viewportId; ///< The id of the viewport this manipulator is being used in.
|
||||
AZ::Vector3 LocalScale() const { return m_start.m_localScale + m_current.m_localScaleOffset; }
|
||||
AZ::Vector3 LocalScaleOffset() const { return m_start.m_scaleSnapOffset + m_current.m_localScaleOffset; }
|
||||
AZ::Vector3 LocalScaleOffset() const { return m_current.m_localScaleOffset; }
|
||||
AZ::Vector3 LocalPosition() const { return m_start.m_localPosition + m_current.m_localPositionOffset; }
|
||||
AZ::Vector3 LocalPositionOffset() const { return m_current.m_localPositionOffset; }
|
||||
AZ::Vector2 ScreenOffset() const
|
||||
@@ -162,11 +160,11 @@ namespace AzToolsFramework
|
||||
|
||||
LinearManipulator::Starter CalculateLinearManipulationDataStart(
|
||||
const LinearManipulator::Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction,
|
||||
float intersectionDistance, const AzFramework::CameraState& cameraState);
|
||||
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance,
|
||||
const AzFramework::CameraState& cameraState);
|
||||
|
||||
LinearManipulator::Action CalculateLinearManipulationDataAction(
|
||||
const LinearManipulator::Fixed& fixed, const LinearManipulator::Starter& starter,
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction);
|
||||
const GridSnapParameters& gridSnapParams, const ViewportInteraction::MouseInteraction& interaction);
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+25
-11
@@ -42,12 +42,6 @@ namespace AzToolsFramework
|
||||
{
|
||||
}
|
||||
|
||||
GridSnapAction::GridSnapAction(const GridSnapParameters& gridSnapParameters, const bool localSnapping)
|
||||
: m_gridSnapParams(gridSnapParameters)
|
||||
, m_localSnapping(localSnapping)
|
||||
{
|
||||
}
|
||||
|
||||
ManipulatorInteraction BuildManipulatorInteraction(
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Vector3& worldRayOrigin, const AZ::Vector3& worldRayDirection)
|
||||
@@ -57,19 +51,39 @@ namespace AzToolsFramework
|
||||
|
||||
return {localFromWorldUniform.TransformPoint(worldRayOrigin),
|
||||
TransformDirectionNoScaling(localFromWorldUniform, worldRayDirection),
|
||||
ScaleReciprocal(worldFromLocalUniform),
|
||||
NonUniformScaleReciprocal(nonUniformScale)};
|
||||
NonUniformScaleReciprocal(nonUniformScale),
|
||||
ScaleReciprocal(worldFromLocalUniform)};
|
||||
}
|
||||
|
||||
AZ::Vector3 CalculateSnappedOffset(
|
||||
const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
|
||||
struct SnapAdjustment
|
||||
{
|
||||
float m_existingSnapDistance; //!< How far to snap up or down to align to the grid.
|
||||
float m_nextSnapDistance; //!< The snap increment (will return full signed value (grid size) when distance
|
||||
//!< moved is greater than half of the grid size in either direction).
|
||||
};
|
||||
|
||||
static SnapAdjustment CalculateSnapDistance(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
|
||||
{
|
||||
// calculate total distance along axis
|
||||
const float axisDistance = axis.Dot(unsnappedPosition);
|
||||
// round to nearest step size
|
||||
const float snappedAxisDistance = floorf((axisDistance / size) + 0.5f) * size;
|
||||
|
||||
return { axisDistance, snappedAxisDistance };
|
||||
}
|
||||
|
||||
AZ::Vector3 CalculateSnappedOffset(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
|
||||
{
|
||||
const auto snapAdjustment = CalculateSnapDistance(unsnappedPosition, axis, size);
|
||||
// return offset along axis to snap to step size
|
||||
return axis * (snappedAxisDistance - axisDistance);
|
||||
return axis * (snapAdjustment.m_nextSnapDistance - snapAdjustment.m_existingSnapDistance);
|
||||
}
|
||||
|
||||
AZ::Vector3 CalculateSnappedAmount(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, const float size)
|
||||
{
|
||||
const auto snapAdjustment = CalculateSnapDistance(unsnappedPosition, axis, size);
|
||||
// return offset along axis to snap to step size
|
||||
return axis * snapAdjustment.m_nextSnapDistance;
|
||||
}
|
||||
|
||||
AZ::Vector3 CalculateSnappedTerrainPosition(
|
||||
|
||||
+9
-13
@@ -31,24 +31,15 @@ namespace AzToolsFramework
|
||||
float m_gridSize;
|
||||
};
|
||||
|
||||
/// Structure to encapsulate the current grid snapping state.
|
||||
struct GridSnapAction
|
||||
{
|
||||
GridSnapAction(const GridSnapParameters& gridSnapParameters, bool localSnapping);
|
||||
|
||||
GridSnapParameters m_gridSnapParams;
|
||||
bool m_localSnapping;
|
||||
};
|
||||
|
||||
/// Structure to hold transformed incoming viewport interaction from world space to manipulator space.
|
||||
struct ManipulatorInteraction
|
||||
{
|
||||
AZ::Vector3 m_localRayOrigin; ///< The ray origin (start) in the reference from of the manipulator.
|
||||
AZ::Vector3 m_localRayDirection; ///< The ray direction in the reference from of the manipulator.
|
||||
float m_scaleReciprocal; ///< The scale reciprocal (1.0 / scale) of the transform used to move the
|
||||
///< ray from world space to local space.
|
||||
AZ::Vector3 m_nonUniformScaleReciprocal; ///< Handles inverting any non-uniform scale which was applied
|
||||
///< separately from the transform.
|
||||
float m_scaleReciprocal; ///< The scale reciprocal (1.0 / scale) of the transform used to move the
|
||||
///< ray from world space to local space.
|
||||
};
|
||||
|
||||
/// Build a ManipulatorInteraction structure from the incoming viewport interaction.
|
||||
@@ -56,11 +47,16 @@ namespace AzToolsFramework
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Vector3& worldRayOrigin, const AZ::Vector3& worldRayDirection);
|
||||
|
||||
/// Calculate the offset along an axis to adjust a position
|
||||
/// to stay snapped to a given grid size.
|
||||
/// Calculate the offset along an axis to adjust a position to stay snapped to a given grid size.
|
||||
/// @note This is snap up or down to the nearest grid segment (e.g. 0.2 snaps to 0.0 -> delta 0.2,
|
||||
/// 0.7 snaps to 1.0 -> delta 0.3).
|
||||
AZ::Vector3 CalculateSnappedOffset(
|
||||
const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, float size);
|
||||
|
||||
/// Return the amount to snap from the starting position given the current grid size.
|
||||
/// @note A movement of more than half size (in either direction) will cause a snap by size.
|
||||
AZ::Vector3 CalculateSnappedAmount(const AZ::Vector3& unsnappedPosition, const AZ::Vector3& axis, float size);
|
||||
|
||||
/// For a given point on the terrain, calculate the closest xy position snapped to the grid
|
||||
/// (z position is aligned to terrain height, not snapped to z grid)
|
||||
AZ::Vector3 CalculateSnappedTerrainPosition(
|
||||
|
||||
+10
-18
@@ -59,17 +59,16 @@ namespace AzToolsFramework
|
||||
const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const ViewportInteraction::MouseInteraction& interaction,
|
||||
const AZStd::vector<LinearManipulator::Fixed>& fixedAxes,
|
||||
const AZStd::vector<LinearManipulator::Starter>& starterStates, const GridSnapAction& gridSnapAction)
|
||||
const AZStd::vector<LinearManipulator::Starter>& starterStates, const GridSnapParameters& gridSnapParams)
|
||||
{
|
||||
MultiLinearManipulator::Action action;
|
||||
action.m_viewportId = interaction.m_interactionId.m_viewportId;
|
||||
// build up action state for each axis
|
||||
for (size_t fixedIndex = 0; fixedIndex < fixedAxes.size(); ++fixedIndex)
|
||||
{
|
||||
action.m_actions.push_back(
|
||||
CalculateLinearManipulationDataAction(
|
||||
fixedAxes[fixedIndex], starterStates[fixedIndex], worldFromLocal, nonUniformScale, localTransform,
|
||||
gridSnapAction, interaction));
|
||||
action.m_actions.push_back(CalculateLinearManipulationDataAction(
|
||||
fixedAxes[fixedIndex], starterStates[fixedIndex], worldFromLocal, nonUniformScale, localTransform, gridSnapParams,
|
||||
interaction));
|
||||
}
|
||||
|
||||
return action;
|
||||
@@ -79,8 +78,6 @@ namespace AzToolsFramework
|
||||
const ViewportInteraction::MouseInteraction& interaction, const float rayIntersectionDistance)
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
const AzFramework::CameraState cameraState = GetCameraState(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
// build up initial start state for each axis
|
||||
@@ -88,20 +85,19 @@ namespace AzToolsFramework
|
||||
{
|
||||
// note: m_localTransform must not be made uniform as it may contain a local scale we want to snap
|
||||
const auto linearStart = CalculateLinearManipulationDataStart(
|
||||
fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction,
|
||||
rayIntersectionDistance, cameraState);
|
||||
fixed, worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(), interaction, rayIntersectionDistance,
|
||||
cameraState);
|
||||
|
||||
m_starters.push_back(linearStart);
|
||||
}
|
||||
|
||||
if (m_onLeftMouseDownCallback)
|
||||
{
|
||||
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
// pass action containing all linear actions for each axis to handler
|
||||
m_onLeftMouseDownCallback(BuildMultiLinearManipulatorAction(
|
||||
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
interaction, m_fixedAxes, m_starters, gridSnapAction));
|
||||
interaction, m_fixedAxes, m_starters, gridSnapParams));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,11 +107,9 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
|
||||
|
||||
m_onMouseMoveCallback(BuildMultiLinearManipulatorAction(
|
||||
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
interaction, m_fixedAxes, m_starters, gridSnapAction));
|
||||
interaction, m_fixedAxes, m_starters, gridSnapParams));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,11 +119,9 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
const GridSnapAction gridSnapAction = GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt());
|
||||
|
||||
m_onLeftMouseUpCallback(BuildMultiLinearManipulatorAction(
|
||||
worldFromLocalUniformScale, GetNonUniformScale(), GetLocalTransform(),
|
||||
interaction, m_fixedAxes, m_starters, gridSnapAction));
|
||||
interaction, m_fixedAxes, m_starters, gridSnapParams));
|
||||
|
||||
m_starters.clear();
|
||||
}
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
struct GridSnapAction;
|
||||
|
||||
//! MultiLinearManipulator serves as a visual tool for users to modify values
|
||||
//! in one or more dimensions on axes defined in 3D space.
|
||||
class MultiLinearManipulator
|
||||
|
||||
+15
-35
@@ -22,8 +22,7 @@
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
PlanarManipulator::StartInternal PlanarManipulator::CalculateManipulationDataStart(
|
||||
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
|
||||
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const ViewportInteraction::MouseInteraction& interaction, const float intersectionDistance)
|
||||
{
|
||||
const ManipulatorInteraction manipulatorInteraction =
|
||||
@@ -31,8 +30,6 @@ namespace AzToolsFramework
|
||||
worldFromLocal, nonUniformScale, interaction.m_mousePick.m_rayOrigin, interaction.m_mousePick.m_rayDirection);
|
||||
|
||||
const AZ::Vector3 normal = TransformDirectionNoScaling(localTransform, fixed.m_normal);
|
||||
const AZ::Vector3 axis1 = TransformDirectionNoScaling(localTransform, fixed.m_axis1);
|
||||
const AZ::Vector3 axis2 = TransformDirectionNoScaling(localTransform, fixed.m_axis2);
|
||||
|
||||
// initial intersect point
|
||||
const AZ::Vector3 localIntersectionPoint =
|
||||
@@ -43,25 +40,14 @@ namespace AzToolsFramework
|
||||
manipulatorInteraction.m_localRayOrigin, manipulatorInteraction.m_localRayDirection,
|
||||
localIntersectionPoint, normal, startInternal.m_localHitPosition);
|
||||
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
|
||||
|
||||
// calculate amount to snap to align with grid
|
||||
const AZ::Vector3 snapOffset = snapping && !gridSnapAction.m_localSnapping
|
||||
? CalculateSnappedOffset(localTransform.GetTranslation(), axis1, gridSize * scaleRecip) +
|
||||
CalculateSnappedOffset(localTransform.GetTranslation(), axis2, gridSize * scaleRecip)
|
||||
: AZ::Vector3::CreateZero();
|
||||
|
||||
startInternal.m_snapOffset = snapOffset;
|
||||
startInternal.m_localPosition = localTransform.GetTranslation() + snapOffset;
|
||||
startInternal.m_localPosition = localTransform.GetTranslation();
|
||||
|
||||
return startInternal;
|
||||
}
|
||||
|
||||
PlanarManipulator::Action PlanarManipulator::CalculateManipulationDataAction(
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal,
|
||||
const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapParameters& gridSnapParams,
|
||||
const ViewportInteraction::MouseInteraction& interaction)
|
||||
{
|
||||
const ManipulatorInteraction manipulatorInteraction =
|
||||
@@ -88,20 +74,18 @@ namespace AzToolsFramework
|
||||
const AZ::Vector3 hitDelta = (localHitPosition - startInternal.m_localHitPosition) / nonUniformScale;
|
||||
const AZ::Vector3 unsnappedOffset = axis1.Dot(hitDelta) * axis1 + axis2.Dot(hitDelta) * axis2;
|
||||
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
const AZ::Vector3 nonUniformScaleRecip = manipulatorInteraction.m_nonUniformScaleReciprocal;
|
||||
const float gridSize = gridSnapAction.m_gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapAction.m_gridSnapParams.m_gridSnap;
|
||||
const float scaleRecip = manipulatorInteraction.m_scaleReciprocal;
|
||||
const float gridSize = gridSnapParams.m_gridSize;
|
||||
const bool snapping = gridSnapParams.m_gridSnap;
|
||||
|
||||
Action action;
|
||||
action.m_fixed = fixed;
|
||||
action.m_start.m_localPosition = startInternal.m_localPosition;
|
||||
action.m_start.m_snapOffset = startInternal.m_snapOffset;
|
||||
action.m_start.m_localHitPosition = startInternal.m_localHitPosition;
|
||||
action.m_current.m_localOffset = snapping
|
||||
? unsnappedOffset +
|
||||
CalculateSnappedOffset(unsnappedOffset, axis1, gridSize * scaleRecip * nonUniformScaleRecip.Dot(axis1)) +
|
||||
CalculateSnappedOffset(unsnappedOffset, axis2, gridSize * scaleRecip * nonUniformScaleRecip.Dot(axis2))
|
||||
? CalculateSnappedAmount(unsnappedOffset, axis1, gridSize * scaleRecip * nonUniformScaleRecip.Dot(fixed.m_axis1)) +
|
||||
CalculateSnappedAmount(unsnappedOffset, axis2, gridSize * scaleRecip * nonUniformScaleRecip.Dot(fixed.m_axis2))
|
||||
: unsnappedOffset;
|
||||
|
||||
// record what modifier keys are held during this action
|
||||
@@ -141,18 +125,17 @@ namespace AzToolsFramework
|
||||
{
|
||||
const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
|
||||
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
m_startInternal = CalculateManipulationDataStart(
|
||||
m_fixed, worldFromLocalUniformScale, GetNonUniformScale(), TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()),
|
||||
interaction, rayIntersectionDistance);
|
||||
|
||||
if (m_onLeftMouseDownCallback)
|
||||
{
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
m_onLeftMouseDownCallback(CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, worldFromLocalUniformScale, GetNonUniformScale(), TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,8 +147,7 @@ namespace AzToolsFramework
|
||||
|
||||
m_onMouseMoveCallback(CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
|
||||
TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,8 +159,7 @@ namespace AzToolsFramework
|
||||
|
||||
m_onLeftMouseUpCallback(CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
|
||||
TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, interaction.m_keyboardModifiers.Alt()), interaction));
|
||||
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, interaction));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -195,8 +176,7 @@ namespace AzToolsFramework
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(mouseInteraction.m_interactionId.m_viewportId);
|
||||
const auto action = CalculateManipulationDataAction(
|
||||
m_fixed, m_startInternal, TransformUniformScale(GetSpace()), GetNonUniformScale(),
|
||||
TransformNormalizedScale(GetLocalTransform()),
|
||||
GridSnapAction(gridSnapParams, mouseInteraction.m_keyboardModifiers.Alt()), mouseInteraction);
|
||||
TransformNormalizedScale(GetLocalTransform()), gridSnapParams, mouseInteraction);
|
||||
|
||||
// display the exact hit (ray intersection) of the mouse pick on the manipulator
|
||||
DrawTransformAxes(
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
class ManipulatorView;
|
||||
struct GridSnapAction;
|
||||
struct GridSnapParameters;
|
||||
|
||||
/// PlanarManipulator serves as a visual tool for users to modify values
|
||||
/// in two dimension in a plane defined two non-collinear axes in 3D space.
|
||||
@@ -58,7 +58,6 @@ namespace AzToolsFramework
|
||||
{
|
||||
AZ::Vector3 m_localPosition; ///< The current position of the manipulator in local space.
|
||||
AZ::Vector3 m_localHitPosition; ///< The intersection point in local space between the ray and the manipulator when the mouse down event happens.
|
||||
AZ::Vector3 m_snapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
|
||||
};
|
||||
|
||||
/// The state of the manipulator during an interaction.
|
||||
@@ -120,7 +119,6 @@ namespace AzToolsFramework
|
||||
{
|
||||
AZ::Vector3 m_localPosition; ///< The starting position of the manipulator in local space.
|
||||
AZ::Vector3 m_localHitPosition; ///< The intersection point in world space between the ray and the manipulator when the mouse down event happens.
|
||||
AZ::Vector3 m_snapOffset; ///< The snap offset amount to ensure manipulator is aligned to the grid.
|
||||
};
|
||||
|
||||
Fixed m_fixed;
|
||||
@@ -134,12 +132,11 @@ namespace AzToolsFramework
|
||||
|
||||
static StartInternal CalculateManipulationDataStart(
|
||||
const Fixed& fixed, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapAction& gridSnapAction,
|
||||
const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance);
|
||||
const AZ::Transform& localTransform, const ViewportInteraction::MouseInteraction& interaction, float intersectionDistance);
|
||||
|
||||
static Action CalculateManipulationDataAction(
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal,
|
||||
const AZ::Vector3& nonUniformScale, const AZ::Transform& localTransform,
|
||||
const GridSnapAction& gridSnapAction, const ViewportInteraction::MouseInteraction& interaction);
|
||||
const Fixed& fixed, const StartInternal& startInternal, const AZ::Transform& worldFromLocal, const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Transform& localTransform, const GridSnapParameters& gridSnapParams,
|
||||
const ViewportInteraction::MouseInteraction& interaction);
|
||||
};
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
#include <AzToolsFramework/Prefab/Instance/Instance.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
|
||||
#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
|
||||
#include <AzToolsFramework/Prefab/Instance/TemplateInstanceMapperInterface.h>
|
||||
|
||||
@@ -49,8 +50,7 @@ namespace AzToolsFramework
|
||||
m_alias = GenerateInstanceAlias();
|
||||
m_containerEntity = containerEntity ? AZStd::move(containerEntity)
|
||||
: AZStd::make_unique<AZ::Entity>();
|
||||
EntityAlias containerEntityAlias = GenerateEntityAlias();
|
||||
RegisterEntity(m_containerEntity->GetId(), containerEntityAlias);
|
||||
RegisterEntity(m_containerEntity->GetId(), PrefabDomUtils::ContainerEntityName);
|
||||
}
|
||||
|
||||
Instance::~Instance()
|
||||
@@ -311,8 +311,15 @@ namespace AzToolsFramework
|
||||
Instance& Instance::AddInstance(AZStd::unique_ptr<Instance> instance)
|
||||
{
|
||||
InstanceAlias newInstanceAlias = GenerateInstanceAlias();
|
||||
return AddInstance(AZStd::move(instance), newInstanceAlias);
|
||||
}
|
||||
|
||||
Instance& Instance::AddInstance(AZStd::unique_ptr<Instance> instance, InstanceAlias newInstanceAlias)
|
||||
{
|
||||
AZ_Assert(instance.get(), "instance argument is nullptr");
|
||||
AZ_Assert(m_nestedInstances.find(newInstanceAlias) == m_nestedInstances.end(), "InstanceAlias' unique id collision, this should never happen.");
|
||||
AZ_Assert(
|
||||
m_nestedInstances.find(newInstanceAlias) == m_nestedInstances.end(),
|
||||
"InstanceAlias' unique id collision, this should never happen.");
|
||||
instance->m_parent = this;
|
||||
instance->m_alias = newInstanceAlias;
|
||||
return *(m_nestedInstances[newInstanceAlias] = std::move(instance));
|
||||
@@ -613,6 +620,7 @@ namespace AzToolsFramework
|
||||
|
||||
AZStd::unique_ptr<AZ::Entity> Instance::DetachContainerEntity()
|
||||
{
|
||||
m_instanceEntityMapper->UnregisterEntity(m_containerEntity->GetId());
|
||||
return AZStd::move(m_containerEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@ namespace AzToolsFramework
|
||||
using EntityAliasOptionalReference = AZStd::optional<AZStd::reference_wrapper<EntityAlias>>;
|
||||
using InstanceOptionalReference = AZStd::optional<AZStd::reference_wrapper<Instance>>;
|
||||
using InstanceOptionalConstReference = AZStd::optional<AZStd::reference_wrapper<const Instance>>;
|
||||
|
||||
using InstanceSet = AZStd::unordered_set<Instance*>;
|
||||
using InstanceSetConstReference = AZStd::optional<AZStd::reference_wrapper<const InstanceSet>>;
|
||||
using EntityOptionalReference = AZStd::optional<AZStd::reference_wrapper<AZ::Entity>>;
|
||||
@@ -85,12 +86,14 @@ namespace AzToolsFramework
|
||||
bool AddEntity(AZ::Entity& entity);
|
||||
bool AddEntity(AZ::Entity& entity, EntityAlias entityAlias);
|
||||
AZStd::unique_ptr<AZ::Entity> DetachEntity(const AZ::EntityId& entityId);
|
||||
void DetachEntities(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback);
|
||||
void DetachNestedEntities(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback);
|
||||
void RemoveNestedEntities(const AZStd::function<bool(const AZStd::unique_ptr<AZ::Entity>&)>& filter);
|
||||
|
||||
void Reset();
|
||||
|
||||
Instance& AddInstance(AZStd::unique_ptr<Instance> instance);
|
||||
Instance& AddInstance(AZStd::unique_ptr<Instance> instance, InstanceAlias instanceAlias);
|
||||
AZStd::unique_ptr<Instance> DetachNestedInstance(const InstanceAlias& instanceAlias);
|
||||
|
||||
/**
|
||||
@@ -171,6 +174,8 @@ namespace AzToolsFramework
|
||||
static EntityAlias GenerateEntityAlias();
|
||||
AliasPath GetAbsoluteInstanceAliasPath() const;
|
||||
|
||||
static InstanceAlias GenerateInstanceAlias();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Gets the entities owned by this instance
|
||||
@@ -182,14 +187,11 @@ namespace AzToolsFramework
|
||||
|
||||
void ClearEntities();
|
||||
|
||||
void DetachEntities(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback);
|
||||
void RemoveEntities(const AZStd::function<bool(const AZStd::unique_ptr<AZ::Entity>&)>& filter);
|
||||
|
||||
bool RegisterEntity(const AZ::EntityId& entityId, const EntityAlias& entityAlias);
|
||||
AZStd::unique_ptr<AZ::Entity> DetachEntity(const EntityAlias& entityAlias);
|
||||
|
||||
static InstanceAlias GenerateInstanceAlias();
|
||||
|
||||
// Provide access to private data members in the serializer
|
||||
friend class JsonInstanceSerializer;
|
||||
friend class InstanceEntityIdMapper;
|
||||
|
||||
+24
@@ -152,6 +152,30 @@ namespace AzToolsFramework
|
||||
Instance::EntityList newEntities;
|
||||
if (PrefabDomUtils::LoadInstanceFromPrefabDom(*instanceToUpdate, newEntities, currentTemplate.GetPrefabDom()))
|
||||
{
|
||||
// If a link was created for a nested instance before the changes were propagated,
|
||||
// then we associate it correctly here
|
||||
instanceToUpdate->GetNestedInstances([&](AZStd::unique_ptr<Instance>& nestedInstance) {
|
||||
if (nestedInstance->GetLinkId() != InvalidLinkId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto linkId : currentTemplate.GetLinks())
|
||||
{
|
||||
LinkReference nestedLink = m_prefabSystemComponentInterface->FindLink(linkId);
|
||||
if (!nestedLink.has_value())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (nestedLink->get().GetInstanceName() == nestedInstance->GetInstanceAlias())
|
||||
{
|
||||
nestedInstance->SetLinkId(linkId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
|
||||
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded, newEntities);
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
|
||||
#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
|
||||
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
|
||||
#include <AzToolsFramework/Prefab/Instance/Instance.h>
|
||||
#include <AzToolsFramework/Prefab/Instance/InstanceEntityIdMapper.h>
|
||||
@@ -191,24 +192,7 @@ namespace AzToolsFramework
|
||||
if (nestedInstanceLinkPatchesMap.contains(nestedInstance.get()))
|
||||
{
|
||||
previousPatch = AZStd::move(nestedInstanceLinkPatchesMap[nestedInstance.get()]);
|
||||
rapidjson::StringBuffer buffer;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
|
||||
previousPatch.Accept(writer);
|
||||
QString previousPatchString(buffer.GetString());
|
||||
|
||||
for (AZ::Entity* entity : entities)
|
||||
{
|
||||
AZ::EntityId entityId = entity->GetId();
|
||||
AZStd::string oldEntityAlias = oldEntityAliases[entityId];
|
||||
EntityAliasOptionalReference newEntityAlias = instanceToCreate->get().GetEntityAlias(entityId);
|
||||
AZ_Assert(
|
||||
newEntityAlias.has_value(),
|
||||
"Could not fetch entity alias for entity with id '%llu' during prefab creation.",
|
||||
static_cast<AZ::u64>(entityId));
|
||||
ReplaceOldAliases(previousPatchString, oldEntityAlias, newEntityAlias->get());
|
||||
}
|
||||
|
||||
previousPatch.Parse(previousPatchString.toUtf8().constData());
|
||||
UpdateLinkPatchesWithNewEntityAliases(previousPatch, oldEntityAliases, instanceToCreate->get());
|
||||
}
|
||||
|
||||
// These link creations shouldn't be undone because that would put the template in a non-usable state if a user
|
||||
@@ -243,11 +227,33 @@ namespace AzToolsFramework
|
||||
instanceToCreate->get(), commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch(),
|
||||
AZStd::move(patch));
|
||||
|
||||
// Reset the transform of the container entity so that the new values aren't saved in the new prefab's dom.
|
||||
// The new values were saved in the link, so propagation will apply them correctly.
|
||||
{
|
||||
AZ::Entity* containerEntity = GetEntityById(containerEntityId);
|
||||
|
||||
PrefabDom containerBeforeReset;
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(containerBeforeReset, *containerEntity);
|
||||
|
||||
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetParent, AZ::EntityId());
|
||||
AZ::TransformBus::Event(containerEntityId, &AZ::TransformBus::Events::SetLocalTM, AZ::Transform::CreateIdentity());
|
||||
|
||||
PrefabDom containerAfterReset;
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(containerAfterReset, *containerEntity);
|
||||
|
||||
// Update the state of the entity
|
||||
PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(containerEntityId)));
|
||||
state->SetParent(undoBatch.GetUndoBatch());
|
||||
state->Capture(containerBeforeReset, containerAfterReset, containerEntityId);
|
||||
|
||||
state->Redo();
|
||||
}
|
||||
|
||||
// This clears any entities marked as dirty due to reparenting of entities during the process of creating a prefab.
|
||||
// We are doing this so that the changes in those enities are not queued up twice for propagation.
|
||||
// We are doing this so that the changes in those entities are not queued up twice for propagation.
|
||||
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
|
||||
&AzToolsFramework::ToolsApplicationRequestBus::Events::ClearDirtyEntities);
|
||||
|
||||
|
||||
// Select Container Entity
|
||||
{
|
||||
auto selectionUndo = aznew SelectionCommand({containerEntityId}, "Select Prefab Container Entity");
|
||||
@@ -291,7 +297,7 @@ namespace AzToolsFramework
|
||||
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId);
|
||||
|
||||
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
|
||||
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
|
||||
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter), parentEntityId);
|
||||
|
||||
return AZStd::move(patch);
|
||||
}
|
||||
@@ -385,8 +391,8 @@ namespace AzToolsFramework
|
||||
|
||||
CreateLink(instanceToCreate->get(), instanceToParentUnder->get().GetTemplateId(), undoBatch.GetUndoBatch(), AZStd::move(patch));
|
||||
|
||||
// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
|
||||
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
|
||||
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
|
||||
&AzToolsFramework::ToolsApplicationRequestBus::Events::ClearDirtyEntities);
|
||||
}
|
||||
|
||||
return AZ::Success();
|
||||
@@ -589,54 +595,199 @@ namespace AzToolsFramework
|
||||
{
|
||||
// Create Undo node on entities if they belong to an instance
|
||||
InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
|
||||
|
||||
if (owningInstance.has_value())
|
||||
if (!owningInstance.has_value())
|
||||
{
|
||||
PrefabDom afterState;
|
||||
AZ::Entity* entity = GetEntityById(entityId);
|
||||
if (entity)
|
||||
return;
|
||||
}
|
||||
|
||||
AZ::Entity* entity = GetEntityById(entityId);
|
||||
if (!entity)
|
||||
{
|
||||
m_prefabUndoCache.PurgeCache(entityId);
|
||||
return;
|
||||
}
|
||||
|
||||
PrefabDom beforeState;
|
||||
AZ::EntityId beforeParentId;
|
||||
m_prefabUndoCache.Retrieve(entityId, beforeState, beforeParentId);
|
||||
|
||||
PrefabDom afterState;
|
||||
AZ::EntityId afterParentId;
|
||||
AZ::TransformBus::EventResult(afterParentId, entityId, &AZ::TransformBus::Events::GetParentId);
|
||||
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(afterState, *entity);
|
||||
|
||||
PrefabDom patch;
|
||||
m_instanceToTemplateInterface->GeneratePatch(patch, beforeState, afterState);
|
||||
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId);
|
||||
|
||||
if (patch.IsArray() && !patch.Empty() && beforeState.IsObject())
|
||||
{
|
||||
bool isInstanceContainerEntity = IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId);
|
||||
bool isNewParentOwnedByDifferentInstance = false;
|
||||
|
||||
if (beforeParentId != afterParentId)
|
||||
{
|
||||
PrefabDom beforeState;
|
||||
m_prefabUndoCache.Retrieve(entityId, beforeState);
|
||||
// If the entity parent changed, verify if the owning instance changed too
|
||||
InstanceOptionalReference beforeOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(beforeParentId);
|
||||
InstanceOptionalReference afterOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(afterParentId);
|
||||
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(afterState, *entity);
|
||||
|
||||
PrefabDom patch;
|
||||
m_instanceToTemplateInterface->GeneratePatch(patch, beforeState, afterState);
|
||||
|
||||
if (patch.IsArray() && !patch.Empty() && beforeState.IsObject())
|
||||
if (beforeOwningInstance.has_value() && afterOwningInstance.has_value() &&
|
||||
(&beforeOwningInstance->get() != &afterOwningInstance->get()))
|
||||
{
|
||||
if (IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId))
|
||||
{
|
||||
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId);
|
||||
|
||||
// Save these changes as patches to the link
|
||||
PrefabUndoLinkUpdate* linkUpdate =
|
||||
aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
|
||||
linkUpdate->SetParent(parentUndoBatch);
|
||||
linkUpdate->Capture(patch, owningInstance->get().GetLinkId());
|
||||
|
||||
linkUpdate->Redo();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update the state of the entity
|
||||
PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
|
||||
state->SetParent(parentUndoBatch);
|
||||
state->Capture(beforeState, afterState, entityId);
|
||||
|
||||
state->Redo();
|
||||
}
|
||||
isNewParentOwnedByDifferentInstance = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the cache
|
||||
m_prefabUndoCache.Store(entityId, AZStd::move(afterState));
|
||||
if (isInstanceContainerEntity)
|
||||
{
|
||||
if (isNewParentOwnedByDifferentInstance)
|
||||
{
|
||||
Internal_HandleInstanceChange(parentUndoBatch, entity, beforeParentId, afterParentId);
|
||||
|
||||
PrefabDom afterStateafterReparenting;
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(afterStateafterReparenting, *entity);
|
||||
|
||||
PrefabDom newPatch;
|
||||
m_instanceToTemplateInterface->GeneratePatch(newPatch, afterState, afterStateafterReparenting);
|
||||
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(newPatch, entityId);
|
||||
|
||||
InstanceOptionalReference owningInstanceAfterReparenting =
|
||||
m_instanceEntityMapperInterface->FindOwningInstance(entityId);
|
||||
|
||||
Internal_HandleContainerOverride(
|
||||
parentUndoBatch, entityId, newPatch, owningInstanceAfterReparenting->get().GetLinkId());
|
||||
}
|
||||
else
|
||||
{
|
||||
Internal_HandleContainerOverride(
|
||||
parentUndoBatch, entityId, patch, owningInstance->get().GetLinkId());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_prefabUndoCache.PurgeCache(entityId);
|
||||
Internal_HandleEntityChange(parentUndoBatch, entityId, beforeState, afterState);
|
||||
|
||||
if (isNewParentOwnedByDifferentInstance)
|
||||
{
|
||||
Internal_HandleInstanceChange(parentUndoBatch, entity, beforeParentId, afterParentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_prefabUndoCache.UpdateCache(entityId);
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::Internal_HandleContainerOverride(
|
||||
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, const PrefabDom& patch, const LinkId linkId)
|
||||
{
|
||||
// Save these changes as patches to the link
|
||||
PrefabUndoLinkUpdate* linkUpdate = aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
|
||||
linkUpdate->SetParent(undoBatch);
|
||||
linkUpdate->Capture(patch, linkId);
|
||||
|
||||
linkUpdate->Redo();
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::Internal_HandleEntityChange(
|
||||
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, PrefabDom& beforeState, PrefabDom& afterState)
|
||||
{
|
||||
// Update the state of the entity
|
||||
PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
|
||||
state->SetParent(undoBatch);
|
||||
state->Capture(beforeState, afterState, entityId);
|
||||
|
||||
state->Redo();
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::Internal_HandleInstanceChange(
|
||||
UndoSystem::URSequencePoint* undoBatch, AZ::Entity* entity, AZ::EntityId beforeParentId, AZ::EntityId afterParentId)
|
||||
{
|
||||
// If the entity parent changed, verify if the owning instance changed too
|
||||
InstanceOptionalReference beforeOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(beforeParentId);
|
||||
InstanceOptionalReference afterOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(afterParentId);
|
||||
|
||||
EntityList entities;
|
||||
AZStd::vector<Instance*> instances;
|
||||
|
||||
// Retrieve all descendant entities and instances of this entity that belonged to the same owning instance.
|
||||
RetrieveAndSortPrefabEntitiesAndInstances({ entity }, beforeOwningInstance->get(), entities, instances);
|
||||
|
||||
AZStd::vector<AZStd::unique_ptr<Instance>> instanceUniquePtrs;
|
||||
AZStd::vector<AZStd::pair<Instance*, PrefabDom>> instancePatches;
|
||||
|
||||
// Remove Entities and Instances from the prior instance
|
||||
{
|
||||
// Remove Instances
|
||||
for (Instance* nestedInstance : instances)
|
||||
{
|
||||
auto linkRef = m_prefabSystemComponentInterface->FindLink(nestedInstance->GetLinkId());
|
||||
|
||||
PrefabDom oldLinkPatches;
|
||||
|
||||
if (linkRef.has_value())
|
||||
{
|
||||
auto patches = linkRef->get().GetLinkPatches();
|
||||
if (patches.has_value())
|
||||
{
|
||||
oldLinkPatches.CopyFrom(patches->get(), oldLinkPatches.GetAllocator());
|
||||
}
|
||||
}
|
||||
|
||||
auto nestedInstanceUniquePtr = beforeOwningInstance->get().DetachNestedInstance(nestedInstance->GetInstanceAlias());
|
||||
RemoveLink(nestedInstanceUniquePtr, beforeOwningInstance->get().GetTemplateId(), undoBatch);
|
||||
|
||||
instancePatches.emplace_back(AZStd::make_pair(nestedInstanceUniquePtr.get(), AZStd::move(oldLinkPatches)));
|
||||
instanceUniquePtrs.emplace_back(AZStd::move(nestedInstanceUniquePtr));
|
||||
}
|
||||
|
||||
// Get the previous state of the prior instance for undo/redo purposes
|
||||
PrefabDom beforeInstanceDomBeforeRemoval;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(beforeInstanceDomBeforeRemoval, beforeOwningInstance->get());
|
||||
|
||||
// Remove Entities
|
||||
for (AZ::Entity* nestedEntity : entities)
|
||||
{
|
||||
beforeOwningInstance->get().DetachEntity(nestedEntity->GetId()).release();
|
||||
}
|
||||
|
||||
// Create the Update node for the prior owning instance
|
||||
// Instance removal will be taken care of from the RemoveLink function for undo/redo purposes
|
||||
PrefabUndoHelpers::UpdatePrefabInstance(
|
||||
beforeOwningInstance->get(), "Update prior prefab instance", beforeInstanceDomBeforeRemoval, undoBatch);
|
||||
}
|
||||
|
||||
// Add Entities and Instances to new instance
|
||||
{
|
||||
// Add Instances
|
||||
for (auto& instanceUniquePtr : instanceUniquePtrs)
|
||||
{
|
||||
afterOwningInstance->get().AddInstance(AZStd::move(instanceUniquePtr));
|
||||
}
|
||||
|
||||
// Create Links
|
||||
for (auto& instanceInfo : instancePatches)
|
||||
{
|
||||
// Add a new link with the old dom
|
||||
CreateLink(
|
||||
*instanceInfo.first, afterOwningInstance->get().GetTemplateId(), undoBatch,
|
||||
AZStd::move(instanceInfo.second));
|
||||
}
|
||||
|
||||
// Get the previous state of the new instance for undo/redo purposes
|
||||
PrefabDom afterInstanceDomBeforeAdd;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(afterInstanceDomBeforeAdd, afterOwningInstance->get());
|
||||
|
||||
// Add Entities
|
||||
for (AZ::Entity* nestedEntity : entities)
|
||||
{
|
||||
afterOwningInstance->get().AddEntity(*nestedEntity);
|
||||
}
|
||||
|
||||
// Create the Update node for the new owning instance
|
||||
PrefabUndoHelpers::UpdatePrefabInstance(
|
||||
afterOwningInstance->get(), "Update new prefab instance", afterInstanceDomBeforeAdd, undoBatch);
|
||||
}
|
||||
}
|
||||
|
||||
bool PrefabPublicHandler::IsInstanceContainerEntity(AZ::EntityId entityId) const
|
||||
@@ -748,16 +899,29 @@ namespace AzToolsFramework
|
||||
|
||||
if (!EntitiesBelongToSameInstance(entityIds))
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Cannot duplicate multiple "
|
||||
"entities belonging to different instances with one operation."));
|
||||
return AZ::Failure(AZStd::string("Cannot duplicate multiple entities belonging to different instances with one operation."
|
||||
"Change your selection to contain entities in the same instance."));
|
||||
}
|
||||
|
||||
// We've already verified the entities are all owned by the same instance,
|
||||
// so we can just retrieve our instance from the first entity in the list.
|
||||
InstanceOptionalReference commonEntityOwningInstance = GetOwnerInstanceByEntityId(entityIds[0]);
|
||||
AZ_Assert(
|
||||
commonEntityOwningInstance.has_value(),
|
||||
"Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided");
|
||||
AZ::EntityId firstEntityIdToDuplicate = entityIds[0];
|
||||
InstanceOptionalReference commonOwningInstance = GetOwnerInstanceByEntityId(firstEntityIdToDuplicate);
|
||||
if (!commonOwningInstance.has_value())
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided."));
|
||||
}
|
||||
|
||||
// If the first entity id is a container entity id, then we need to mark its parent as the common owning instance because you
|
||||
// cannot duplicate an instance from itself.
|
||||
if (commonOwningInstance->get().GetContainerEntityId() == firstEntityIdToDuplicate)
|
||||
{
|
||||
commonOwningInstance = commonOwningInstance->get().GetParentInstance();
|
||||
}
|
||||
if (!commonOwningInstance.has_value())
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Failed to duplicate : Couldn't get a valid owning instance for the common root entity of the entities provided."));
|
||||
}
|
||||
|
||||
// This will cull out any entities that have ancestors in the list, since we will end up duplicating
|
||||
// the full nested hierarchy with what is returned from RetrieveAndSortPrefabEntitiesAndInstances
|
||||
@@ -770,105 +934,63 @@ namespace AzToolsFramework
|
||||
{
|
||||
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "DuplicateEntitiesInInstance::UndoCaptureAndDuplicateEntities");
|
||||
|
||||
// Take a snapshot of the instance DOM before we manipulate it
|
||||
Prefab::PrefabDom instanceDomBefore;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonEntityOwningInstance->get());
|
||||
|
||||
AZStd::vector<AZ::Entity*> entities;
|
||||
AZStd::vector<Instance*> instances;
|
||||
|
||||
// Gather all entities/instances in the hierarchy, but don't detach them because we are duplicating not deleting.
|
||||
EntityList inputEntityList = EntityIdSetToEntityList(duplicationSet);
|
||||
bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonEntityOwningInstance->get(), entities, instances);
|
||||
bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Failed to retrieve entities and instances from the given list of entity ids for duplication"));
|
||||
}
|
||||
|
||||
// Make a copy of our before instance DOM where we will add our duplicated entities
|
||||
Prefab::PrefabDom instanceDomAfter;
|
||||
// Take a snapshot of the instance DOM before we manipulate it
|
||||
PrefabDom instanceDomBefore;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, commonOwningInstance->get());
|
||||
|
||||
// Make a copy of our before instance DOM where we will add our duplicated entities and/or instances
|
||||
PrefabDom instanceDomAfter;
|
||||
instanceDomAfter.CopyFrom(instanceDomBefore, instanceDomAfter.GetAllocator());
|
||||
|
||||
AZStd::unordered_map<EntityAlias, EntityAlias> oldAliasToNewAliasMap;
|
||||
AZStd::unordered_map<EntityAlias, QString> aliasToEntityDomMap;
|
||||
EntityIdList duplicatedEntityAndInstanceIds;
|
||||
|
||||
for (AZ::Entity* entity : entities)
|
||||
{
|
||||
EntityAliasOptionalReference oldAliasRef = commonEntityOwningInstance->get().GetEntityAlias(entity->GetId());
|
||||
AZ_Assert(oldAliasRef.has_value(), "No alias found for Entity in the DOM");
|
||||
EntityAlias oldAlias = oldAliasRef.value();
|
||||
// Duplicate any nested entities and instances as requested
|
||||
AZStd::unordered_map<InstanceAlias, Instance*> newInstanceAliasToOldInstanceMap;
|
||||
DuplicateNestedEntitiesInInstance(commonOwningInstance->get(),
|
||||
entities, instanceDomAfter, duplicatedEntityAndInstanceIds);
|
||||
DuplicateNestedInstancesInInstance(commonOwningInstance->get(),
|
||||
instances, instanceDomAfter, duplicatedEntityAndInstanceIds,
|
||||
newInstanceAliasToOldInstanceMap);
|
||||
|
||||
// Give this the outer allocator so that the memory reference will be valid when
|
||||
// it gets used for AddMember
|
||||
Prefab::PrefabDom entityDomBefore(&instanceDomAfter.GetAllocator());
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(entityDomBefore, *entity);
|
||||
|
||||
// Keep track of the old alias <-> new alias mapping for this duplicated entity
|
||||
// so we can fixup references later
|
||||
EntityAlias newEntityAlias = Instance::GenerateEntityAlias();
|
||||
oldAliasToNewAliasMap.insert(AZStd::make_pair(oldAlias, newEntityAlias));
|
||||
|
||||
rapidjson::StringBuffer buffer;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
|
||||
entityDomBefore.Accept(writer);
|
||||
|
||||
// Store our duplicated Entity DOM with its new alias as a string
|
||||
// so that we can fixup entity alias references before adding it
|
||||
// to the Entities member of our instance DOM
|
||||
QString entityDomString(buffer.GetString());
|
||||
aliasToEntityDomMap.insert(AZStd::make_pair(newEntityAlias, entityDomString));
|
||||
}
|
||||
|
||||
auto entitiesIter = instanceDomAfter.FindMember(PrefabDomUtils::EntitiesName);
|
||||
AZ_Assert(entitiesIter != instanceDomAfter.MemberEnd(), "Instance DOM missing the Entities member.");
|
||||
|
||||
// Now that all the duplicated Entity DOMs have been created, we need to iterate
|
||||
// through them and replace any previous EntityAlias references with the new ones.
|
||||
// These are more than just parent entity references for nested entities, this will
|
||||
// also cover any EntityId references that were made in the components between them.
|
||||
for (auto aliasEntityPair : aliasToEntityDomMap)
|
||||
{
|
||||
EntityAlias newEntityAlias = aliasEntityPair.first;
|
||||
QString newEntityDomString = aliasEntityPair.second;
|
||||
|
||||
// Replace all of the old alias references with the new ones
|
||||
// We bookend the aliases with \" and also with a / as an extra precaution to prevent
|
||||
// inadvertently replacing a matching string vs. where an actual EntityId is expected
|
||||
// This will cover both cases where an alias could be used in a normal entity vs. an instance
|
||||
for (auto aliasMapIter : oldAliasToNewAliasMap)
|
||||
{
|
||||
ReplaceOldAliases(newEntityDomString, aliasMapIter.first, aliasMapIter.second);
|
||||
}
|
||||
|
||||
// Create the new Entity DOM from parsing the JSON string
|
||||
Prefab::PrefabDom entityDomAfter(&instanceDomAfter.GetAllocator());
|
||||
entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
|
||||
|
||||
// Add the new Entity DOM to the Entities member of the instance
|
||||
rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), instanceDomAfter.GetAllocator());
|
||||
entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, instanceDomAfter.GetAllocator());
|
||||
}
|
||||
|
||||
PrefabUndoInstance* command = aznew PrefabUndoInstance("Entity duplication");
|
||||
PrefabUndoInstance* command = aznew PrefabUndoInstance("Entity/Instance duplication");
|
||||
command->SetParent(undoBatch.GetUndoBatch());
|
||||
command->Capture(instanceDomBefore, instanceDomAfter, commonEntityOwningInstance->get().GetTemplateId());
|
||||
command->RunRedo();
|
||||
command->Capture(instanceDomBefore, instanceDomAfter, commonOwningInstance->get().GetTemplateId());
|
||||
command->Redo();
|
||||
|
||||
EntityIdList duplicatedEntityIds;
|
||||
for (auto aliasMapIter : oldAliasToNewAliasMap)
|
||||
// Create links for our duplicated instances (if any were duplicated)
|
||||
for (auto [newInstanceAlias, oldInstance] : newInstanceAliasToOldInstanceMap)
|
||||
{
|
||||
EntityAlias newEntityAlias = aliasMapIter.second;
|
||||
LinkId oldLinkId = oldInstance->GetLinkId();
|
||||
auto linkRef = m_prefabSystemComponentInterface->FindLink(oldLinkId);
|
||||
AZ_Assert(
|
||||
linkRef.has_value(), "Unable to find link with id '%llu' during instance duplication.",
|
||||
oldLinkId);
|
||||
|
||||
AliasPath absoluteEntityPath = commonEntityOwningInstance->get().GetAbsoluteInstanceAliasPath();
|
||||
absoluteEntityPath.Append(newEntityAlias);
|
||||
PrefabDomValueReference linkPatches = linkRef->get().GetLinkPatches();
|
||||
AZ_Assert(
|
||||
linkPatches.has_value(), "Link with id '%llu' is missing patches.",
|
||||
oldLinkId);
|
||||
|
||||
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteEntityPath);
|
||||
duplicatedEntityIds.push_back(newEntityId);
|
||||
PrefabDom linkPatchesCopy;
|
||||
linkPatchesCopy.CopyFrom(linkPatches->get(), linkPatchesCopy.GetAllocator());
|
||||
|
||||
m_prefabSystemComponentInterface->CreateLink(
|
||||
commonOwningInstance->get().GetTemplateId(), oldInstance->GetTemplateId(), newInstanceAlias, linkPatchesCopy);
|
||||
}
|
||||
|
||||
// Select the duplicated entities
|
||||
auto selectionUndo = aznew SelectionCommand(duplicatedEntityIds, "Select Duplicated Entities");
|
||||
// Select the duplicated entities/instances
|
||||
auto selectionUndo = aznew SelectionCommand(duplicatedEntityAndInstanceIds, "Select Duplicated Entities/Instances");
|
||||
selectionUndo->SetParent(undoBatch.GetUndoBatch());
|
||||
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, selectionUndo);
|
||||
}
|
||||
@@ -989,6 +1111,123 @@ namespace AzToolsFramework
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::DetachPrefab(const AZ::EntityId& containerEntityId)
|
||||
{
|
||||
if (!containerEntityId.IsValid())
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Cannot detach Prefab Instance with invalid container entity."));
|
||||
}
|
||||
|
||||
if (IsLevelInstanceContainerEntity(containerEntityId))
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Cannot detach level Prefab Instance."));
|
||||
}
|
||||
|
||||
InstanceOptionalReference owningInstance = GetOwnerInstanceByEntityId(containerEntityId);
|
||||
if (owningInstance->get().GetContainerEntityId() != containerEntityId)
|
||||
{
|
||||
return AZ::Failure(AZStd::string("Input entity should be its owning Instance's container entity."));
|
||||
}
|
||||
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
|
||||
|
||||
{
|
||||
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "Internal::DetachPrefab:UndoCapture");
|
||||
|
||||
ScopedUndoBatch undoBatch("Detach Prefab");
|
||||
|
||||
InstanceOptionalReference getParentInstanceResult = owningInstance->get().GetParentInstance();
|
||||
AZ_Assert(getParentInstanceResult.has_value(), "Can't get parent Instance from Instance of given container entity.");
|
||||
|
||||
auto& parentInstance = getParentInstanceResult->get();
|
||||
const auto parentTemplateId = parentInstance.GetTemplateId();
|
||||
|
||||
{
|
||||
auto instancePtr = parentInstance.DetachNestedInstance(owningInstance->get().GetInstanceAlias());
|
||||
AZ_Assert(instancePtr, "Can't detach selected Instance from its parent Instance.");
|
||||
|
||||
RemoveLink(instancePtr, parentTemplateId, undoBatch.GetUndoBatch());
|
||||
|
||||
Prefab::PrefabDom instanceDomBefore;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBefore, parentInstance);
|
||||
|
||||
AZStd::unordered_map<AZ::EntityId, AZStd::string> oldEntityAliases;
|
||||
oldEntityAliases.emplace(containerEntityId, instancePtr->GetEntityAlias(containerEntityId)->get());
|
||||
|
||||
auto containerEntityPtr = instancePtr->DetachContainerEntity();
|
||||
auto& containerEntity = *containerEntityPtr.release();
|
||||
auto editorPrefabComponent = containerEntity.FindComponent<EditorPrefabComponent>();
|
||||
containerEntity.Deactivate();
|
||||
const bool editorPrefabComponentRemoved = containerEntity.RemoveComponent(editorPrefabComponent);
|
||||
AZ_Assert(editorPrefabComponentRemoved, "Remove EditorPrefabComponent failed.");
|
||||
delete editorPrefabComponent;
|
||||
containerEntity.Activate();
|
||||
|
||||
const bool containerEntityAdded = parentInstance.AddEntity(containerEntity);
|
||||
AZ_Assert(containerEntityAdded, "Add target Instance's container entity to its parent Instance failed.");
|
||||
|
||||
EntityIdList entityIds;
|
||||
entityIds.emplace_back(containerEntity.GetId());
|
||||
|
||||
instancePtr->GetEntities(
|
||||
[&](AZStd::unique_ptr<AZ::Entity>& entityPtr)
|
||||
{
|
||||
oldEntityAliases.emplace(entityPtr->GetId(), instancePtr->GetEntityAlias(entityPtr->GetId())->get());
|
||||
return true;
|
||||
});
|
||||
|
||||
instancePtr->DetachEntities(
|
||||
[&](AZStd::unique_ptr<AZ::Entity> entityPtr)
|
||||
{
|
||||
auto& entity = *entityPtr.release();
|
||||
const bool entityAdded = parentInstance.AddEntity(entity);
|
||||
AZ_Assert(entityAdded, "Add target Instance's entity to its parent Instance failed.");
|
||||
|
||||
entityIds.emplace_back(entity.GetId());
|
||||
});
|
||||
|
||||
Prefab::PrefabDom instanceDomAfter;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomAfter, parentInstance);
|
||||
|
||||
PrefabUndoInstance* command = aznew PrefabUndoInstance("Instance detachment");
|
||||
command->Capture(instanceDomBefore, instanceDomAfter, parentTemplateId);
|
||||
command->SetParent(undoBatch.GetUndoBatch());
|
||||
{
|
||||
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "Internal::DetachPrefab:RunRedo");
|
||||
command->RunRedo();
|
||||
}
|
||||
|
||||
const auto instanceTemplateId = instancePtr->GetTemplateId();
|
||||
auto parentContainerEntityId = parentInstance.GetContainerEntityId();
|
||||
instancePtr->GetNestedInstances(
|
||||
[&](AZStd::unique_ptr<Instance>& nestedInstancePtr)
|
||||
{
|
||||
//get previous link patch
|
||||
auto linkRef = m_prefabSystemComponentInterface->FindLink(nestedInstancePtr->GetLinkId());
|
||||
PrefabDomValueReference linkPatches = linkRef->get().GetLinkPatches();
|
||||
AZ_Assert(
|
||||
linkPatches.has_value(), "Unable to get patches on link with id '%llu' during prefab creation.",
|
||||
nestedInstancePtr->GetLinkId());
|
||||
|
||||
PrefabDom linkPatchesCopy;
|
||||
linkPatchesCopy.CopyFrom(linkPatches->get(), linkPatchesCopy.GetAllocator());
|
||||
|
||||
RemoveLink(nestedInstancePtr, instanceTemplateId, undoBatch.GetUndoBatch());
|
||||
|
||||
UpdateLinkPatchesWithNewEntityAliases(linkPatchesCopy, oldEntityAliases, parentInstance);
|
||||
|
||||
CreateLink(*nestedInstancePtr, parentTemplateId, undoBatch.GetUndoBatch(),
|
||||
AZStd::move(linkPatchesCopy), true);
|
||||
});
|
||||
}
|
||||
|
||||
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
|
||||
&AzToolsFramework::ToolsApplicationRequestBus::Events::ClearDirtyEntities);
|
||||
}
|
||||
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::GenerateContainerEntityTransform(const EntityList& topLevelEntities,
|
||||
AZ::Vector3& translation, AZ::Quaternion& rotation)
|
||||
{
|
||||
@@ -1240,8 +1479,159 @@ namespace AzToolsFramework
|
||||
return true;
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::DuplicateNestedEntitiesInInstance(Instance& commonOwningInstance,
|
||||
const AZStd::vector<AZ::Entity*>& entities, PrefabDom& domToAddDuplicatedEntitiesUnder,
|
||||
EntityIdList& duplicatedEntityIds)
|
||||
{
|
||||
if (entities.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AZStd::unordered_map<EntityAlias, EntityAlias> oldAliasToNewAliasMap;
|
||||
AZStd::unordered_map<EntityAlias, QString> aliasToEntityDomMap;
|
||||
|
||||
for (AZ::Entity* entity : entities)
|
||||
{
|
||||
EntityAliasOptionalReference oldAliasRef = commonOwningInstance.GetEntityAlias(entity->GetId());
|
||||
AZ_Assert(oldAliasRef.has_value(), "No alias found for Entity in the DOM");
|
||||
EntityAlias oldAlias = oldAliasRef.value();
|
||||
|
||||
// Give this the outer allocator so that the memory reference will be valid when
|
||||
// it gets used for AddMember
|
||||
PrefabDom entityDomBefore(&domToAddDuplicatedEntitiesUnder.GetAllocator());
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(entityDomBefore, *entity);
|
||||
|
||||
// Keep track of the old alias <-> new alias mapping for this duplicated entity
|
||||
// so we can fixup references later
|
||||
EntityAlias newEntityAlias = Instance::GenerateEntityAlias();
|
||||
oldAliasToNewAliasMap.emplace(oldAlias, newEntityAlias);
|
||||
|
||||
rapidjson::StringBuffer buffer;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
|
||||
entityDomBefore.Accept(writer);
|
||||
|
||||
// Store our duplicated Entity DOM with its new alias as a string
|
||||
// so that we can fixup entity alias references before adding it
|
||||
// to the Entities member of our instance DOM
|
||||
QString entityDomString(buffer.GetString());
|
||||
aliasToEntityDomMap.emplace(newEntityAlias, entityDomString);
|
||||
}
|
||||
|
||||
auto entitiesIter = domToAddDuplicatedEntitiesUnder.FindMember(PrefabDomUtils::EntitiesName);
|
||||
AZ_Assert(entitiesIter != domToAddDuplicatedEntitiesUnder.MemberEnd(), "Instance DOM missing the Entities member.");
|
||||
|
||||
// Now that all the duplicated Entity DOMs have been created, we need to iterate
|
||||
// through them and replace any previous EntityAlias references with the new ones.
|
||||
// These are more than just parent entity references for nested entities, this will
|
||||
// also cover any EntityId references that were made in the components between them.
|
||||
for (auto [newEntityAlias, newEntityDomString] : aliasToEntityDomMap)
|
||||
{
|
||||
// Replace all of the old alias references with the new ones
|
||||
for (auto [oldAlias, newAlias] : oldAliasToNewAliasMap)
|
||||
{
|
||||
ReplaceOldAliases(newEntityDomString, oldAlias, newAlias);
|
||||
}
|
||||
|
||||
// Create the new Entity DOM from parsing the JSON string
|
||||
PrefabDom entityDomAfter(&domToAddDuplicatedEntitiesUnder.GetAllocator());
|
||||
entityDomAfter.Parse(newEntityDomString.toUtf8().constData());
|
||||
|
||||
// Add the new Entity DOM to the Entities member of the instance
|
||||
rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), domToAddDuplicatedEntitiesUnder.GetAllocator());
|
||||
entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, domToAddDuplicatedEntitiesUnder.GetAllocator());
|
||||
}
|
||||
|
||||
for (auto aliasMapIter : oldAliasToNewAliasMap)
|
||||
{
|
||||
EntityAlias newEntityAlias = aliasMapIter.second;
|
||||
|
||||
AliasPath absoluteEntityPath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
|
||||
absoluteEntityPath.Append(newEntityAlias);
|
||||
|
||||
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteEntityPath);
|
||||
duplicatedEntityIds.push_back(newEntityId);
|
||||
}
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::DuplicateNestedInstancesInInstance(Instance& commonOwningInstance,
|
||||
const AZStd::vector<Instance*>& instances, PrefabDom& domToAddDuplicatedInstancesUnder,
|
||||
EntityIdList& duplicatedEntityIds, AZStd::unordered_map<InstanceAlias, Instance*>& newInstanceAliasToOldInstanceMap)
|
||||
{
|
||||
if (instances.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AZStd::unordered_map<InstanceAlias, InstanceAlias> oldInstanceAliasToNewInstanceAliasMap;
|
||||
AZStd::unordered_map<InstanceAlias, QString> aliasToInstanceDomMap;
|
||||
|
||||
for (auto instance : instances)
|
||||
{
|
||||
PrefabDom nestedInstanceDomBefore;
|
||||
m_instanceToTemplateInterface->GenerateDomForInstance(nestedInstanceDomBefore, *instance);
|
||||
|
||||
// Keep track of the old alias <-> new alias mapping for this duplicated instance
|
||||
// so we can fixup references later
|
||||
InstanceAlias oldAlias = instance->GetInstanceAlias();
|
||||
InstanceAlias newInstanceAlias = Instance::GenerateInstanceAlias();
|
||||
oldInstanceAliasToNewInstanceAliasMap.emplace(oldAlias, newInstanceAlias);
|
||||
|
||||
// Keep track of our new instance alias with the Instance it was duplicated from,
|
||||
// so that after all instances are duplicated, we can go back and create links for them
|
||||
newInstanceAliasToOldInstanceMap.emplace(newInstanceAlias, instance);
|
||||
|
||||
rapidjson::StringBuffer buffer;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
|
||||
nestedInstanceDomBefore.Accept(writer);
|
||||
|
||||
// Store our duplicated Instance DOM with its new alias as a string
|
||||
// so that we can fixup instance alias references before adding it
|
||||
// to the Instances member of our instance DOM
|
||||
QString instanceDomString(buffer.GetString());
|
||||
aliasToInstanceDomMap.emplace(newInstanceAlias, instanceDomString);
|
||||
}
|
||||
|
||||
auto instancesIter = domToAddDuplicatedInstancesUnder.FindMember(PrefabDomUtils::InstancesName);
|
||||
AZ_Assert(instancesIter != domToAddDuplicatedInstancesUnder.MemberEnd(), "Instance DOM missing the Instances member.");
|
||||
|
||||
// Now that all the duplicated Instance DOMs have been created, we need to iterate
|
||||
// through them and replace any previous InstanceAlias references with the new ones.
|
||||
for (auto [newInstanceAlias, newInstanceDomString]: aliasToInstanceDomMap)
|
||||
{
|
||||
// Replace all of the old alias references with the new ones
|
||||
for (auto [oldAlias, newAlias] : oldInstanceAliasToNewInstanceAliasMap)
|
||||
{
|
||||
ReplaceOldAliases(newInstanceDomString, oldAlias, newAlias);
|
||||
}
|
||||
|
||||
// Create the new Instance DOM from parsing the JSON string
|
||||
PrefabDom nestedInstanceDomAfter(&domToAddDuplicatedInstancesUnder.GetAllocator());
|
||||
nestedInstanceDomAfter.Parse(newInstanceDomString.toUtf8().constData());
|
||||
|
||||
// Add the new Instance DOM to the Instances member of the instance
|
||||
rapidjson::Value aliasName(newInstanceAlias.c_str(), newInstanceAlias.length(), domToAddDuplicatedInstancesUnder.GetAllocator());
|
||||
instancesIter->value.AddMember(AZStd::move(aliasName), nestedInstanceDomAfter, domToAddDuplicatedInstancesUnder.GetAllocator());
|
||||
}
|
||||
|
||||
for (auto aliasMapIter : oldInstanceAliasToNewInstanceAliasMap)
|
||||
{
|
||||
InstanceAlias newInstanceAlias = aliasMapIter.second;
|
||||
|
||||
AliasPath absoluteInstancePath = commonOwningInstance.GetAbsoluteInstanceAliasPath();
|
||||
absoluteInstancePath.Append(newInstanceAlias);
|
||||
|
||||
AZ::EntityId newEntityId = InstanceEntityIdMapper::GenerateEntityIdForAliasPath(absoluteInstancePath);
|
||||
duplicatedEntityIds.push_back(newEntityId);
|
||||
}
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias)
|
||||
{
|
||||
// Replace all of the old alias references with the new ones
|
||||
// We bookend the aliases with \" and also with a / as an extra precaution to prevent
|
||||
// inadvertently replacing a matching string vs. where an actual EntityId is expected
|
||||
// This will cover both cases where an alias could be used in a normal entity vs. an instance
|
||||
QString oldAliasQuotes = QString("\"%1\"").arg(oldAlias.data());
|
||||
QString newAliasQuotes = QString("\"%1\"").arg(newAlias.data());
|
||||
|
||||
@@ -1252,5 +1642,30 @@ namespace AzToolsFramework
|
||||
|
||||
stringToReplace.replace(oldAliasPathRef, newAliasPathRef);
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::UpdateLinkPatchesWithNewEntityAliases(
|
||||
PrefabDom& linkPatch,
|
||||
const AZStd::unordered_map<AZ::EntityId, AZStd::string>& oldEntityAliases,
|
||||
Instance& newParent)
|
||||
{
|
||||
rapidjson::StringBuffer buffer;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
|
||||
linkPatch.Accept(writer);
|
||||
QString previousPatchString(buffer.GetString());
|
||||
|
||||
for (const auto& [entityId, oldEntityAlias] : oldEntityAliases)
|
||||
{
|
||||
EntityAliasOptionalReference newEntityAlias = newParent.GetEntityAlias(entityId);
|
||||
AZ_Assert(
|
||||
newEntityAlias.has_value(),
|
||||
"Could not fetch entity alias for entity with id '%llu' during prefab creation.",
|
||||
static_cast<AZ::u64>(entityId));
|
||||
|
||||
ReplaceOldAliases(previousPatchString, oldEntityAlias, newEntityAlias->get());
|
||||
}
|
||||
|
||||
linkPatch.Parse(previousPatchString.toUtf8().constData());
|
||||
}
|
||||
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -64,6 +64,8 @@ namespace AzToolsFramework
|
||||
PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) override;
|
||||
PrefabOperationResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) override;
|
||||
|
||||
PrefabOperationResult DetachPrefab(const AZ::EntityId& containerEntityId) override;
|
||||
|
||||
private:
|
||||
PrefabOperationResult DeleteFromInstance(const EntityIdList& entityIds, bool deleteDescendants);
|
||||
bool RetrieveAndSortPrefabEntitiesAndInstances(const EntityList& inputEntities, Instance& commonRootEntityOwningInstance,
|
||||
@@ -71,6 +73,33 @@ namespace AzToolsFramework
|
||||
|
||||
InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const;
|
||||
bool EntitiesBelongToSameInstance(const EntityIdList& entityIds) const;
|
||||
|
||||
/**
|
||||
* Duplicate a list of entities owned by a common owning instance by directly
|
||||
* copying/modifying their entries in the instance DOM
|
||||
*
|
||||
* \param commonOwningInstance The common owning instance of all the entities being duplicated.
|
||||
* \param entities The list of Entities that will be duplicated.
|
||||
* \param domToAddDuplicatedEntitiesUnder The DOM of the common owning instance where the duplicated
|
||||
* entity DOM values will be added to.
|
||||
* \param duplicatedEntityIds A list of EntityIds corresponding to the entities that were duplicated.
|
||||
*/
|
||||
void DuplicateNestedEntitiesInInstance(Instance& commonOwningInstance,
|
||||
const AZStd::vector<AZ::Entity*>& entities, PrefabDom& domToAddDuplicatedEntitiesUnder,
|
||||
EntityIdList& duplicatedEntityIds);
|
||||
/**
|
||||
* Duplicate a list of instances owned by a common owning instance by directly
|
||||
* copying/modifying their entries in the instance DOM
|
||||
*
|
||||
* \param commonOwningInstance The common owning instance of all the instances being duplicated.
|
||||
* \param entities The list of Instances that will be duplicated.
|
||||
* \param domToAddDuplicatedInstancesUnder The DOM of the common owning instance where the duplicated
|
||||
* instance DOM values will be added to.
|
||||
* \param duplicatedEntityIds A list of EntityIds corresponding to the instances that were duplicated.
|
||||
*/
|
||||
void DuplicateNestedInstancesInInstance(Instance& commonOwningInstance,
|
||||
const AZStd::vector<Instance*>& instances, PrefabDom& domToAddDuplicatedInstancesUnder,
|
||||
EntityIdList& duplicatedEntityIds, AZStd::unordered_map<InstanceAlias, Instance*>& newInstanceAliasToOldInstanceMap);
|
||||
|
||||
/**
|
||||
* Applies the correct transform changes to the container entity based on the parent and child entities provided, and returns an appropriate patch.
|
||||
@@ -88,8 +117,8 @@ namespace AzToolsFramework
|
||||
/**
|
||||
* Creates a link between the templates of an instance and its parent.
|
||||
*
|
||||
* \param sourceInstance The instance that corresponds to the source template of the link.
|
||||
* \param targetInstance The id of the target template.
|
||||
* \param sourceInstance The instance that corresponds to the source template of the link (child).
|
||||
* \param targetInstance The id of the target template (parent).
|
||||
* \param undoBatch The undo batch to set as parent for this create link action.
|
||||
* \param patch The patch to store in the newly created link dom.
|
||||
* \param isUndoRedoSupportNeeded The flag indicating whether the link should be created with undo/redo support or not.
|
||||
@@ -132,7 +161,18 @@ namespace AzToolsFramework
|
||||
bool IsCyclicalDependencyFound(
|
||||
InstanceOptionalConstReference instance, const AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths);
|
||||
|
||||
void ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias);
|
||||
static void Internal_HandleContainerOverride(
|
||||
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, const PrefabDom& patch, const LinkId linkId);
|
||||
static void Internal_HandleEntityChange(
|
||||
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, PrefabDom& beforeState, PrefabDom& afterState);
|
||||
void Internal_HandleInstanceChange(UndoSystem::URSequencePoint* undoBatch, AZ::Entity* entity, AZ::EntityId beforeParentId, AZ::EntityId afterParentId);
|
||||
|
||||
void UpdateLinkPatchesWithNewEntityAliases(
|
||||
PrefabDom& linkPatch,
|
||||
const AZStd::unordered_map<AZ::EntityId, AZStd::string>& oldEntityAliases,
|
||||
Instance& newParent);
|
||||
|
||||
static void ReplaceOldAliases(QString& stringToReplace, AZStd::string_view oldAlias, AZStd::string_view newAlias);
|
||||
|
||||
static Instance* GetParentInstance(Instance* instance);
|
||||
static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
|
||||
|
||||
@@ -150,6 +150,17 @@ namespace AzToolsFramework
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) = 0;
|
||||
|
||||
/**
|
||||
* If the entity id is a container entity id, detaches the prefab instance corresponding to it. This includes converting
|
||||
* the container entity into a regular entity and putting it under the parent prefab, removing the link between this
|
||||
* instance and the parent, removing links between this instance and it's nested instances, adding entities directly
|
||||
* owned by this instance under the parent instance.
|
||||
* Bails if the entity is not a container entity or belongs to the level prefab instance.
|
||||
* @param containerEntityId The container entity id of the instance to detach.
|
||||
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
|
||||
*/
|
||||
virtual PrefabOperationResult DetachPrefab(const AZ::EntityId& containerEntityId) = 0;
|
||||
};
|
||||
|
||||
} // namespace Prefab
|
||||
|
||||
@@ -652,7 +652,8 @@ namespace AzToolsFramework
|
||||
if (instancesValue->get().FindMember(rapidjson::StringRef(instanceAlias.c_str())) == instancesValue->get().MemberEnd())
|
||||
{
|
||||
instancesValue->get().AddMember(
|
||||
rapidjson::StringRef(instanceAlias.c_str()), PrefabDomValue(), targetTemplateDom.GetAllocator());
|
||||
rapidjson::Value(instanceAlias.c_str(), targetTemplateDom.GetAllocator()), PrefabDomValue(),
|
||||
targetTemplateDom.GetAllocator());
|
||||
}
|
||||
|
||||
Template& sourceTemplate = sourceTemplateRef->get();
|
||||
@@ -705,14 +706,14 @@ namespace AzToolsFramework
|
||||
"Prefab - PrefabSystemComponent::RemoveLink - "
|
||||
"Failed to remove Link with Id '%llu' for Instance '%s' of source Template with Id '%llu' "
|
||||
"from TemplateToLinkIdsMap.",
|
||||
linkId, link.GetSourceTemplateId(), link.GetInstanceName().c_str());
|
||||
linkId, link.GetInstanceName().c_str(), link.GetSourceTemplateId());
|
||||
|
||||
result = RemoveLinkFromTargetTemplate(linkId, link);
|
||||
AZ_Assert(result,
|
||||
"Prefab - PrefabSystemComponent::RemoveLink - "
|
||||
"Failed to remove Link with Id '%llu' for Instance '%s' of source Template with Id '%llu' "
|
||||
"from target Template with Id '%llu'.",
|
||||
linkId, link.GetSourceTemplateId(), link.GetInstanceName().c_str(), link.GetTargetTemplateId());
|
||||
linkId, link.GetInstanceName().c_str(), link.GetSourceTemplateId(), link.GetTargetTemplateId());
|
||||
|
||||
m_linkIdMap.erase(linkId);
|
||||
|
||||
|
||||
@@ -73,14 +73,16 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
PrefabDom oldData;
|
||||
Retrieve(entityId, oldData);
|
||||
AZ::EntityId oldParentId;
|
||||
Retrieve(entityId, oldData, oldParentId);
|
||||
|
||||
UpdateCache(entityId);
|
||||
|
||||
PrefabDom newData;
|
||||
Retrieve(entityId, newData);
|
||||
AZ::EntityId newParentId;
|
||||
Retrieve(entityId, newData, newParentId);
|
||||
|
||||
if (newData != oldData)
|
||||
if (newData != oldData || oldParentId != newParentId)
|
||||
{
|
||||
// display a useful message
|
||||
AZ::Entity* entity = nullptr;
|
||||
@@ -106,7 +108,7 @@ namespace AzToolsFramework
|
||||
// Clear out newly generated data and
|
||||
// replace with original data to ensure debug mode has the same data as profile/release
|
||||
// in the event of the consistency check failing.
|
||||
m_entitySavedStates[entityId] = AZStd::move(oldData);
|
||||
m_entitySavedStates[entityId] = {AZStd::move(oldData), oldParentId};
|
||||
|
||||
#endif // ENABLE_UNDOCACHE_CONSISTENCY_CHECKS
|
||||
}
|
||||
@@ -140,10 +142,13 @@ namespace AzToolsFramework
|
||||
return;
|
||||
}
|
||||
|
||||
AZ::EntityId parentId;
|
||||
AZ::TransformBus::EventResult(parentId, entityId, &AZ::TransformBus::Events::GetParentId);
|
||||
|
||||
// Capture it
|
||||
PrefabDom entityDom;
|
||||
m_instanceToTemplateInterface->GenerateDomForEntity(entityDom, *entity);
|
||||
m_entitySavedStates.emplace(AZStd::make_pair(entityId, AZStd::move(entityDom)));
|
||||
m_entitySavedStates[entityId] = {AZStd::move(entityDom), parentId};
|
||||
|
||||
AZLOG("Prefab Undo", "Correctly updated cache for entity of id %llu (%s)", static_cast<AZ::u64>(entityId), entity->GetName().c_str());
|
||||
|
||||
@@ -155,7 +160,7 @@ namespace AzToolsFramework
|
||||
m_entitySavedStates.erase(entityId);
|
||||
}
|
||||
|
||||
bool PrefabUndoCache::Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom)
|
||||
bool PrefabUndoCache::Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId)
|
||||
{
|
||||
auto it = m_entitySavedStates.find(entityId);
|
||||
|
||||
@@ -164,14 +169,15 @@ namespace AzToolsFramework
|
||||
return false;
|
||||
}
|
||||
|
||||
outDom = AZStd::move(m_entitySavedStates[entityId]);
|
||||
outDom = AZStd::move(m_entitySavedStates[entityId].dom);
|
||||
parentId = m_entitySavedStates[entityId].parentId;
|
||||
m_entitySavedStates.erase(entityId);
|
||||
return true;
|
||||
}
|
||||
|
||||
void PrefabUndoCache::Store(const AZ::EntityId& entityId, PrefabDom&& dom)
|
||||
void PrefabUndoCache::Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId)
|
||||
{
|
||||
m_entitySavedStates.emplace(AZStd::make_pair(entityId, AZStd::move(dom)));
|
||||
m_entitySavedStates[entityId] = {AZStd::move(dom), parentId};
|
||||
}
|
||||
|
||||
void PrefabUndoCache::Clear()
|
||||
|
||||
@@ -46,14 +46,19 @@ namespace AzToolsFramework
|
||||
void Validate(const AZ::EntityId& entityId) override;
|
||||
|
||||
// Retrieve the last known state for an entity
|
||||
bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom);
|
||||
bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId);
|
||||
|
||||
// Store dom as the cached state of entityId
|
||||
void Store(const AZ::EntityId& entityId, PrefabDom&& dom);
|
||||
void Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId);
|
||||
|
||||
private:
|
||||
typedef AZStd::unordered_map<AZ::EntityId, PrefabDom> EntityDomMap;
|
||||
EntityDomMap m_entitySavedStates;
|
||||
struct PrefabUndoCacheItem
|
||||
{
|
||||
PrefabDom dom;
|
||||
AZ::EntityId parentId;
|
||||
};
|
||||
typedef AZStd::unordered_map<AZ::EntityId, PrefabUndoCacheItem> EntityCache;
|
||||
EntityCache m_entitySavedStates;
|
||||
|
||||
InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
|
||||
InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
|
||||
|
||||
+28
-20
@@ -37,13 +37,13 @@ namespace AzToolsFramework
|
||||
axisLength, AzFramework::ViewportColors::XAxisColor, AzFramework::ViewportColors::YAxisColor,
|
||||
AzFramework::ViewportColors::ZAxisColor);
|
||||
|
||||
auto mouseDownCallback = [this](const LinearManipulator::Action& action) {
|
||||
auto mouseDownCallback = [this]([[maybe_unused]] const LinearManipulator::Action& action)
|
||||
{
|
||||
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
|
||||
|
||||
AZ::NonUniformScaleRequestBus::EventResult(
|
||||
nonUniformScale, m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
|
||||
|
||||
m_initialScale = nonUniformScale + action.m_start.m_scaleSnapOffset;
|
||||
m_initialScale = nonUniformScale;
|
||||
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, m_initialScale);
|
||||
@@ -51,29 +51,37 @@ namespace AzToolsFramework
|
||||
|
||||
m_manipulators->InstallAxisLeftMouseDownCallback(mouseDownCallback);
|
||||
|
||||
m_manipulators->InstallAxisMouseMoveCallback([this](const LinearManipulator::Action& action) {
|
||||
const AZ::Vector3 scaleMultiplier =
|
||||
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
|
||||
m_manipulators->InstallAxisMouseMoveCallback(
|
||||
[this](const LinearManipulator::Action& action)
|
||||
{
|
||||
const AZ::Vector3 scaleMultiplier =
|
||||
(AZ::Vector3::CreateOne() + ((action.LocalScaleOffset() * action.m_start.m_sign) / m_initialScale));
|
||||
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
|
||||
(scaleMultiplier * m_initialScale).GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
|
||||
});
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale,
|
||||
(scaleMultiplier * m_initialScale)
|
||||
.GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale)));
|
||||
});
|
||||
|
||||
m_manipulators->InstallUniformLeftMouseDownCallback(mouseDownCallback);
|
||||
|
||||
m_manipulators->InstallUniformMouseMoveCallback([this](const LinearManipulator::Action& action) {
|
||||
const auto sumVectorElements = [](const AZ::Vector3& vec) { return vec.GetX() + vec.GetY() + vec.GetZ(); };
|
||||
m_manipulators->InstallUniformMouseMoveCallback(
|
||||
[this](const LinearManipulator::Action& action)
|
||||
{
|
||||
const auto sumVectorElements = [](const AZ::Vector3& vec)
|
||||
{
|
||||
return vec.GetX() + vec.GetY() + vec.GetZ();
|
||||
};
|
||||
|
||||
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
|
||||
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
|
||||
const float scaleMultiplier = AZ::GetClamp(
|
||||
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
|
||||
maxScaleMultiplier);
|
||||
const float minScaleMultiplier = AZ::MinTransformScale / m_initialScale.GetMinElement();
|
||||
const float maxScaleMultiplier = AZ::MaxTransformScale / m_initialScale.GetMaxElement();
|
||||
const float scaleMultiplier = AZ::GetClamp(
|
||||
1.0f + sumVectorElements(action.m_start.m_sign * action.LocalScaleOffset() / m_initialScale), minScaleMultiplier,
|
||||
maxScaleMultiplier);
|
||||
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
|
||||
});
|
||||
AZ::NonUniformScaleRequestBus::Event(
|
||||
m_entityComponentIdPair.GetEntityId(), &AZ::NonUniformScaleRequests::SetScale, scaleMultiplier * m_initialScale);
|
||||
});
|
||||
}
|
||||
|
||||
NonUniformScaleComponentMode::~NonUniformScaleComponentMode()
|
||||
|
||||
+29
@@ -237,6 +237,24 @@ namespace AzToolsFramework
|
||||
{
|
||||
deleteAction->setDisabled(true);
|
||||
}
|
||||
|
||||
// Detach Prefab
|
||||
if (selectedEntities.size() == 1)
|
||||
{
|
||||
AZ::EntityId selectedEntity = selectedEntities[0];
|
||||
|
||||
if (s_prefabPublicInterface->IsInstanceContainerEntity(selectedEntity) &&
|
||||
!s_prefabPublicInterface->IsLevelInstanceContainerEntity(selectedEntity))
|
||||
{
|
||||
QAction* detachPrefabAction = menu->addAction(QObject::tr("Detach Prefab..."));
|
||||
QObject::connect(
|
||||
detachPrefabAction, &QAction::triggered, detachPrefabAction,
|
||||
[this, selectedEntity]
|
||||
{
|
||||
ContextMenu_DetachPrefab(selectedEntity);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrefabIntegrationManager::HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const
|
||||
@@ -392,6 +410,17 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void PrefabIntegrationManager::ContextMenu_DetachPrefab(AZ::EntityId containerEntity)
|
||||
{
|
||||
PrefabOperationResult detachPrefabResult =
|
||||
s_prefabPublicInterface->DetachPrefab(containerEntity);
|
||||
|
||||
if (!detachPrefabResult.IsSuccess())
|
||||
{
|
||||
WarnUserOfError("Detach Prefab error", detachPrefabResult.GetError());
|
||||
}
|
||||
}
|
||||
|
||||
void PrefabIntegrationManager::GenerateSuggestedFilenameFromEntities(const EntityIdList& entityIds, AZStd::string& outName)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
|
||||
|
||||
@@ -93,6 +93,7 @@ namespace AzToolsFramework
|
||||
static void ContextMenu_EditPrefab(AZ::EntityId containerEntity);
|
||||
static void ContextMenu_SavePrefab(AZ::EntityId containerEntity);
|
||||
static void ContextMenu_DeleteSelected();
|
||||
static void ContextMenu_DetachPrefab(AZ::EntityId containerEntity);
|
||||
|
||||
// Prompt and resolve dialogs
|
||||
static bool QueryUserForPrefabSaveLocation(
|
||||
|
||||
+2
-1
@@ -969,7 +969,8 @@ namespace AzToolsFramework
|
||||
{
|
||||
// Build up components to display
|
||||
SharedComponentArray sharedComponentArray;
|
||||
BuildSharedComponentArray(sharedComponentArray, selectionEntityTypeInfo != SelectionEntityTypeInfo::OnlyStandardEntities);
|
||||
BuildSharedComponentArray(sharedComponentArray,
|
||||
!(selectionEntityTypeInfo == SelectionEntityTypeInfo::OnlyStandardEntities || selectionEntityTypeInfo == SelectionEntityTypeInfo::OnlyPrefabEntities));
|
||||
|
||||
if (sharedComponentArray.size() == 0)
|
||||
{
|
||||
|
||||
+11
@@ -124,4 +124,15 @@ namespace AzToolsFramework
|
||||
|
||||
return cameraState;
|
||||
}
|
||||
|
||||
float GetScreenDisplayScaling(const int viewportId)
|
||||
{
|
||||
float scaling = 1.0f;
|
||||
ViewportInteraction::ViewportInteractionRequestBus::EventResult(
|
||||
scaling, viewportId,
|
||||
&ViewportInteraction::ViewportInteractionRequestBus::Events::DeviceScalingFactor);
|
||||
|
||||
return scaling;
|
||||
}
|
||||
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
+3
@@ -60,6 +60,9 @@ namespace AzToolsFramework
|
||||
/// Wrapper for EBus call to return the CameraState for a given viewport.
|
||||
AzFramework::CameraState GetCameraState(int viewportId);
|
||||
|
||||
/// Wrapper for EBus call to return the DPI scaling for a given viewport.
|
||||
float GetScreenDisplayScaling(const int viewportId);
|
||||
|
||||
/// A utility to return the center of several points.
|
||||
/// Take several positions and store the min and max of each in
|
||||
/// turn - when all points have been added return the center/midpoint.
|
||||
|
||||
+29
-29
@@ -423,15 +423,14 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
static void InitializeTranslationLookup(
|
||||
EntityIdManipulators& entityIdManipulators, const AZ::Vector3& snapOffset)
|
||||
static void InitializeTranslationLookup(EntityIdManipulators& entityIdManipulators)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
|
||||
|
||||
for (auto& entityIdLookup : entityIdManipulators.m_lookups)
|
||||
{
|
||||
entityIdLookup.second.m_initial =
|
||||
AZ::Transform::CreateTranslation(GetWorldTranslation(entityIdLookup.first) + snapOffset);
|
||||
AZ::Transform::CreateTranslation(GetWorldTranslation(entityIdLookup.first));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -820,7 +819,7 @@ namespace AzToolsFramework
|
||||
// moving with ctrl - setting override
|
||||
pivotOverrideFrame.m_translationOverride =
|
||||
entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
InitializeTranslationLookup(entityIdManipulators, -action.LocalPositionOffset());
|
||||
InitializeTranslationLookup(entityIdManipulators);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1277,12 +1276,12 @@ namespace AzToolsFramework
|
||||
|
||||
// linear
|
||||
translationManipulators->InstallLinearManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds](const LinearManipulator::Action& action) mutable
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const LinearManipulator::Action& action) mutable
|
||||
{
|
||||
// important to sort entityIds based on hierarchy order when updating transforms
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_positionSnapOffset);
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
|
||||
@@ -1302,19 +1301,19 @@ namespace AzToolsFramework
|
||||
});
|
||||
|
||||
translationManipulators->InstallLinearManipulatorMouseUpCallback(
|
||||
[this](const LinearManipulator::Action& /*action*/) mutable
|
||||
[this]([[maybe_unused]] const LinearManipulator::Action& action) mutable
|
||||
{
|
||||
EndRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
// planar
|
||||
translationManipulators->InstallPlanarManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds](const PlanarManipulator::Action& action)
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const PlanarManipulator::Action& action)
|
||||
{
|
||||
// important to sort entityIds based on hierarchy order when updating transforms
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_snapOffset);
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
|
||||
@@ -1340,11 +1339,11 @@ namespace AzToolsFramework
|
||||
|
||||
// surface
|
||||
translationManipulators->InstallSurfaceManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds](const SurfaceManipulator::Action& action)
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const SurfaceManipulator::Action& action)
|
||||
{
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators, action.m_start.m_snapOffset);
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(
|
||||
@@ -2471,7 +2470,17 @@ namespace AzToolsFramework
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
AddAction(
|
||||
m_actions, { QKeySequence(Qt::Key_U) },
|
||||
/*ID_VIEWPORTUI_VISIBLE=*/50040, "Toggle ViewportUI", "Hide/Unhide Viewport UI",
|
||||
[this]()
|
||||
{
|
||||
SetViewportUiClusterVisible(m_transformModeClusterId, !m_viewportUiVisible);
|
||||
SetViewportUiClusterVisible(m_spaceCluster.m_spaceClusterId, !m_viewportUiVisible);
|
||||
m_viewportUiVisible = !m_viewportUiVisible;
|
||||
});
|
||||
|
||||
EditorMenuRequestBus::Broadcast(&EditorMenuRequests::RestoreEditMenuToDefault);
|
||||
}
|
||||
|
||||
@@ -3316,26 +3325,16 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
static void DrawManipulatorGrid(
|
||||
AzFramework::DebugDisplayRequests& debugDisplay, const EntityIdManipulators& entityIdManipulators,
|
||||
const float gridSize, const float localSnapping)
|
||||
AzFramework::DebugDisplayRequests& debugDisplay, const EntityIdManipulators& entityIdManipulators, const float gridSize)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation =
|
||||
AZ::Matrix3x3::CreateFromTransform(entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
|
||||
const AZ::Vector3 unsnappedTranslation =
|
||||
const AZ::Vector3 translation =
|
||||
entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
|
||||
// calculate the offset to snap by to align the manipulator to the grid
|
||||
// note: only perform this if we are not snapping in local space
|
||||
const AZ::Vector3 snappedOffset = !localSnapping
|
||||
? CalculateSnappedOffset(unsnappedTranslation, orientation.GetBasisX(), gridSize) +
|
||||
CalculateSnappedOffset(unsnappedTranslation, orientation.GetBasisY(), gridSize)
|
||||
: AZ::Vector3::CreateZero();
|
||||
|
||||
const AZ::Vector3 snappedTranslation = unsnappedTranslation + snappedOffset;
|
||||
|
||||
DrawSnappingGrid(
|
||||
debugDisplay, AZ::Transform::CreateFromMatrix3x3AndTranslation(orientation, snappedTranslation),
|
||||
debugDisplay, AZ::Transform::CreateFromMatrix3x3AndTranslation(orientation, translation),
|
||||
gridSize);
|
||||
}
|
||||
|
||||
@@ -3474,7 +3473,7 @@ namespace AzToolsFramework
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(viewportInfo.m_viewportId);
|
||||
if (gridSnapParams.m_gridSnap && m_entityIdManipulators.m_manipulators)
|
||||
{
|
||||
DrawManipulatorGrid(debugDisplay, m_entityIdManipulators, gridSnapParams.m_gridSize, modifiers.Alt());
|
||||
DrawManipulatorGrid(debugDisplay, m_entityIdManipulators, gridSnapParams.m_gridSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3563,9 +3562,10 @@ namespace AzToolsFramework
|
||||
debugDisplay.SetLineWidth(1.0f);
|
||||
|
||||
const float labelOffset = cl_viewportGizmoAxisLabelOffset;
|
||||
const auto labelXScreenPosition = (gizmoStart + (gizmoAxisX * labelOffset)) * editorCameraState.m_viewportSize;
|
||||
const auto labelYScreenPosition = (gizmoStart + (gizmoAxisY * labelOffset)) * editorCameraState.m_viewportSize;
|
||||
const auto labelZScreenPosition = (gizmoStart + (gizmoAxisZ * labelOffset)) * editorCameraState.m_viewportSize;
|
||||
const float screenScale = GetScreenDisplayScaling(viewportId);
|
||||
const auto labelXScreenPosition = (gizmoStart + (gizmoAxisX * labelOffset)) * editorCameraState.m_viewportSize * screenScale;
|
||||
const auto labelYScreenPosition = (gizmoStart + (gizmoAxisY * labelOffset)) * editorCameraState.m_viewportSize * screenScale;
|
||||
const auto labelZScreenPosition = (gizmoStart + (gizmoAxisZ * labelOffset)) * editorCameraState.m_viewportSize * screenScale;
|
||||
|
||||
// draw the label of of each axis for the gizmo
|
||||
const float labelSize = cl_viewportGizmoAxisLabelSize;
|
||||
|
||||
+1
@@ -306,6 +306,7 @@ namespace AzToolsFramework
|
||||
AzFramework::ClickDetector m_clickDetector; //!< Detect different types of mouse click.
|
||||
AzFramework::CursorState m_cursorState; //!< Track the mouse position and delta movement each frame.
|
||||
SpaceCluster m_spaceCluster; //!< Related viewport ui state for controlling the current reference space.
|
||||
bool m_viewportUiVisible = true; //!< Used to hide/show the viewport ui elements.
|
||||
};
|
||||
|
||||
//! The ETCS (EntityTransformComponentSelection) namespace contains functions and data used exclusively by
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <AzCore/Math/Matrix3x3.h>
|
||||
#include <AzCore/Math/Matrix4x4.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/VectorConversions.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzFramework/Viewport/CameraState.h>
|
||||
#include <AzFramework/Viewport/ViewportScreen.h>
|
||||
@@ -23,6 +24,15 @@
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
// transform a point from normalized device coordinates to world space, and then from world space back to normalized device coordinates
|
||||
AZ::Vector2 ScreenNDCToWorldToScreenNDC(
|
||||
const AZ::Vector2& ndcPoint, const AzFramework::CameraState& cameraState)
|
||||
{
|
||||
const auto worldResult = AzFramework::ScreenNDCToWorld(ndcPoint, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
|
||||
const auto ndcResult = AzFramework::WorldToScreenNDC(worldResult, CameraView(cameraState), CameraProjection(cameraState));
|
||||
return AZ::Vector3ToVector2(ndcResult);
|
||||
}
|
||||
|
||||
// transform a point from screen space to world space, and then from world space back to screen space
|
||||
AzFramework::ScreenPoint ScreenToWorldToScreen(
|
||||
const AzFramework::ScreenPoint& screenPoint, const AzFramework::CameraState& cameraState)
|
||||
@@ -30,7 +40,8 @@ namespace UnitTest
|
||||
const auto worldResult = AzFramework::ScreenToWorld(screenPoint, cameraState);
|
||||
return AzFramework::WorldToScreen(worldResult, cameraState);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ScreenPoint tests
|
||||
TEST(ViewportScreen, WorldToScreenAndScreenToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
|
||||
{
|
||||
using AzFramework::ScreenPoint;
|
||||
@@ -38,8 +49,6 @@ namespace UnitTest
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraPosition = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
|
||||
// note: nearClip is 0.1 - the world space value returned will be aligned to the near clip
|
||||
// plane of the camera so use that to confirm the mapping to/from is correct
|
||||
const auto cameraState = AzFramework::CreateIdentityDefaultCamera(cameraPosition, screenDimensions);
|
||||
{
|
||||
const auto expectedScreenPoint = ScreenPoint{600, 450};
|
||||
@@ -81,6 +90,8 @@ namespace UnitTest
|
||||
EXPECT_EQ(resultScreenPoint, expectedScreenPoint);
|
||||
}
|
||||
|
||||
// note: nearClip is 0.1 - the world space value returned will be aligned to the near clip
|
||||
// plane of the camera so use that to confirm the mapping to/from is correct
|
||||
TEST(ViewportScreen, ScreenToWorldReturnsPositionOnNearClipPlaneInWorldSpace)
|
||||
{
|
||||
using AzFramework::ScreenPoint;
|
||||
@@ -94,7 +105,75 @@ namespace UnitTest
|
||||
const auto worldResult = AzFramework::ScreenToWorld(ScreenPoint{400, 300}, cameraState);
|
||||
EXPECT_THAT(worldResult, IsClose(AZ::Vector3(10.1f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// NDC tests
|
||||
TEST(ViewportScreen, WorldToScreenNDCAndScreenNDCToWorldReturnsTheSameValueIdentityCameraOffsetFromOrigin)
|
||||
{
|
||||
using NdcPoint = AZ::Vector2;
|
||||
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraPosition = AZ::Vector3::CreateAxisY(-10.0f);
|
||||
|
||||
const auto cameraState = AzFramework::CreateIdentityDefaultCamera(cameraPosition, screenDimensions);
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{0.75f, 0.75f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{0.5f, 0.5f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{0.0f, 0.0f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
{
|
||||
const auto expectedNdcPoint = NdcPoint{1.0f, 1.0f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
}
|
||||
|
||||
TEST(ViewportScreen, WorldToScreenNDCAndScreenNDCToWorldReturnsTheSameValueOrientatedCamera)
|
||||
{
|
||||
using NdcPoint = AZ::Vector2;
|
||||
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraTransform =
|
||||
AZ::Transform::CreateRotationX(AZ::DegToRad(45.0f)) * AZ::Transform::CreateRotationZ(AZ::DegToRad(90.0f));
|
||||
|
||||
const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
|
||||
|
||||
const auto expectedNdcPoint = NdcPoint{0.25f, 0.5f};
|
||||
const auto resultNdcPoint = ScreenNDCToWorldToScreenNDC(expectedNdcPoint, cameraState);
|
||||
EXPECT_THAT(resultNdcPoint, IsClose(expectedNdcPoint));
|
||||
}
|
||||
|
||||
// note: nearClip is 0.1 - the world space value returned will be aligned to the near clip
|
||||
// plane of the camera so use that to confirm the mapping to/from is correct
|
||||
TEST(ViewportScreen, ScreenNDCToWorldReturnsPositionOnNearClipPlaneInWorldSpace)
|
||||
{
|
||||
using NdcPoint = AZ::Vector2;
|
||||
|
||||
const auto screenDimensions = AZ::Vector2(800.0f, 600.0f);
|
||||
const auto cameraTransform = AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)) *
|
||||
AZ::Transform::CreateRotationZ(AZ::DegToRad(-90.0f));
|
||||
|
||||
const auto cameraState = AzFramework::CreateDefaultCamera(cameraTransform, screenDimensions);
|
||||
|
||||
const auto worldResult = AzFramework::ScreenNDCToWorld(NdcPoint{0.5f, 0.5f}, InverseCameraView(cameraState), InverseCameraProjection(cameraState));
|
||||
EXPECT_THAT(worldResult, IsClose(AZ::Vector3(10.1f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ScreenVector tests
|
||||
TEST(ViewportScreen, SubstractingScreenPointGivesScreenVector)
|
||||
{
|
||||
using AzFramework::ScreenPoint;
|
||||
@@ -220,6 +299,8 @@ namespace UnitTest
|
||||
EXPECT_NEAR(AzFramework::ScreenVectorLength(ScreenVector(12, 15)), 19.20937f, 0.001f);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Other tests
|
||||
TEST(ViewportScreen, CanGetCameraTransformFromCameraViewAndBack)
|
||||
{
|
||||
const auto screenDimensions = AZ::Vector2(1024.0f, 768.0f);
|
||||
|
||||
@@ -11,9 +11,11 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
#include <AzFramework/Application/Application.h>
|
||||
#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
|
||||
#include <AzFramework/Spawnable/SpawnableEntitiesManager.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzTest/AzTest.h>
|
||||
|
||||
namespace UnitTest
|
||||
@@ -40,6 +42,10 @@ namespace UnitTest
|
||||
m_application = new TestApplication();
|
||||
AZ::ComponentApplication::Descriptor descriptor;
|
||||
m_application->Start(descriptor);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
|
||||
// in the unit tests.
|
||||
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
|
||||
|
||||
m_spawnable = aznew AzFramework::Spawnable(
|
||||
AZ::Data::AssetId::CreateString("{EB2E8A2B-F253-4A90-BBF4-55F2EED786B8}:0"), AZ::Data::AssetData::AssetStatus::Ready);
|
||||
@@ -81,6 +87,42 @@ namespace UnitTest
|
||||
}
|
||||
}
|
||||
|
||||
void CreateRecursiveHierarchy()
|
||||
{
|
||||
AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
|
||||
size_t numElements = entities.size();
|
||||
AZ::EntityId parent;
|
||||
for (size_t i=0; i<numElements; ++i)
|
||||
{
|
||||
AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
|
||||
auto component = entity->CreateComponent<AzFramework::TransformComponent>();
|
||||
if (i > 0)
|
||||
{
|
||||
component->SetParent(parent);
|
||||
}
|
||||
parent = entity->GetId();
|
||||
}
|
||||
}
|
||||
|
||||
void CreateSingleParent()
|
||||
{
|
||||
AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
|
||||
size_t numElements = entities.size();
|
||||
if (numElements > 0)
|
||||
{
|
||||
AZ::EntityId parent = entities[0]->GetId();
|
||||
for (size_t i = 0; i < numElements; ++i)
|
||||
{
|
||||
AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
|
||||
auto component = entity->CreateComponent<AzFramework::TransformComponent>();
|
||||
if (i > 0)
|
||||
{
|
||||
component->SetParent(parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
AZ::Data::Asset<AzFramework::Spawnable>* m_spawnableAsset { nullptr };
|
||||
AzFramework::SpawnableEntitiesManager* m_manager { nullptr };
|
||||
@@ -104,17 +146,50 @@ namespace UnitTest
|
||||
{
|
||||
spawnedEntitiesCount += entities.size();
|
||||
};
|
||||
m_manager->SpawnAllEntities(*m_ticket, AzFramework::SpawnablePriority_Default, {}, AZStd::move(callback));
|
||||
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_EQ(NumEntities, spawnedEntitiesCount);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_SetParentOnSpawnedEntities_LineageIsPreserved)
|
||||
{
|
||||
static constexpr size_t NumEntities = 4;
|
||||
FillSpawnable(NumEntities);
|
||||
CreateRecursiveHierarchy();
|
||||
|
||||
auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
AZ::EntityId parentId;
|
||||
bool isFirst = true;
|
||||
for (const AZ::Entity* entity : entities)
|
||||
{
|
||||
if (!isFirst)
|
||||
{
|
||||
auto transform = entity->GetTransform();
|
||||
ASSERT_NE(nullptr, transform);
|
||||
EXPECT_EQ(parentId, transform->GetParentId());
|
||||
}
|
||||
else
|
||||
{
|
||||
isFirst = false;
|
||||
}
|
||||
parentId = entity->GetId();
|
||||
}
|
||||
};
|
||||
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_DeleteTicketBeforeCall_NoCrash)
|
||||
{
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->SpawnAllEntities(ticket, AzFramework::SpawnablePriority_Default);
|
||||
m_manager->SpawnAllEntities(ticket);
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -124,11 +199,175 @@ namespace UnitTest
|
||||
// SpawnEntities
|
||||
//
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_Call_AllEntitiesSpawned)
|
||||
{
|
||||
static constexpr size_t NumEntities = 4;
|
||||
FillSpawnable(NumEntities);
|
||||
|
||||
AZStd::vector<size_t> indices = { 0, 2, 3, 1 };
|
||||
|
||||
size_t spawnedEntitiesCount = 0;
|
||||
auto callback = [&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
spawnedEntitiesCount += entities.size();
|
||||
};
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_EQ(NumEntities, spawnedEntitiesCount);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_SpawnTheSameEntity_AllEntitiesSpawned)
|
||||
{
|
||||
static constexpr size_t NumEntities = 1;
|
||||
FillSpawnable(NumEntities);
|
||||
|
||||
AZStd::vector<size_t> indices = { 0, 0 };
|
||||
|
||||
size_t spawnedEntitiesCount = 0;
|
||||
auto callback =
|
||||
[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
spawnedEntitiesCount += entities.size();
|
||||
};
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_EQ(NumEntities * 2, spawnedEntitiesCount);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_MultipleSpawns_AllEntitiesSpawned)
|
||||
{
|
||||
static constexpr size_t NumEntities = 4;
|
||||
FillSpawnable(NumEntities);
|
||||
|
||||
AZStd::vector<size_t> indices = { 0, 2, 3, 1 };
|
||||
|
||||
size_t spawnedEntitiesCount = 0;
|
||||
auto callback =
|
||||
[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
spawnedEntitiesCount += entities.size();
|
||||
};
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
|
||||
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_EQ(NumEntities * 2, spawnedEntitiesCount);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedForNewBatch_AllPointToLatestParent)
|
||||
{
|
||||
static constexpr size_t NumEntities = 4;
|
||||
FillSpawnable(NumEntities);
|
||||
CreateSingleParent();
|
||||
|
||||
AZStd::vector<size_t> indices = { 0, 1, 2, 3 };
|
||||
AZStd::vector<AZ::EntityId> parents;
|
||||
|
||||
auto callback = [&parents](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
AZ::EntityId parent = (*entities.begin())->GetId();
|
||||
parents.push_back(parent);
|
||||
auto it = entities.begin();
|
||||
++it; // Skip the first as that is the parent.
|
||||
for (; it != entities.end(); ++it)
|
||||
{
|
||||
AZ::TransformInterface* transform = (*it)->GetTransform();
|
||||
ASSERT_NE(nullptr, transform);
|
||||
ASSERT_EQ(parent, transform->GetParentId());
|
||||
}
|
||||
};
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
optionalArgs.m_referencePreviouslySpawnedEntities = false;
|
||||
m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
|
||||
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_NE(parents[0], parents[1]);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedForContinuedBatch_AllPointToLatestParent)
|
||||
{
|
||||
static constexpr size_t NumEntities = 4;
|
||||
FillSpawnable(NumEntities);
|
||||
CreateSingleParent();
|
||||
|
||||
AZStd::vector<size_t> indices = { 0, 1, 2, 3 };
|
||||
AZStd::vector<AZ::EntityId> parents;
|
||||
|
||||
auto callback =
|
||||
[&parents](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
AZ::EntityId parent = (*entities.begin())->GetId();
|
||||
parents.push_back(parent);
|
||||
auto it = entities.begin();
|
||||
++it; // Skip the first as that is the parent.
|
||||
for (; it!=entities.end(); ++it)
|
||||
{
|
||||
AZ::TransformInterface* transform = (*it)->GetTransform();
|
||||
ASSERT_NE(nullptr, transform);
|
||||
ASSERT_EQ(parent, transform->GetParentId());
|
||||
}
|
||||
};
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(callback);
|
||||
optionalArgs.m_referencePreviouslySpawnedEntities = true;
|
||||
m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
|
||||
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_NE(parents[0], parents[1]);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedAcrossBatches_AllPointToLatestParent)
|
||||
{
|
||||
FillSpawnable(4);
|
||||
CreateSingleParent();
|
||||
|
||||
// Spawn a regular batch but with two parents and store the id of the last entity. This will the parent for the next batch.
|
||||
AZ::EntityId parent;
|
||||
auto getParent = [&parent](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
ASSERT_NE(entities.begin(), entities.end());
|
||||
parent = (*AZStd::prev(entities.end()))->GetId();
|
||||
};
|
||||
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgsFirstBatch;
|
||||
optionalArgsFirstBatch.m_completionCallback = AZStd::move(getParent);
|
||||
optionalArgsFirstBatch.m_referencePreviouslySpawnedEntities = true;
|
||||
m_manager->SpawnEntities(*m_ticket, {0, 1, 2, 3, 0}, AZStd::move(optionalArgsFirstBatch));
|
||||
|
||||
// Next, spawn all the entities that have a reference to the parent that was just stored.
|
||||
auto parentCheck = [&parent](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
||||
{
|
||||
for (auto& it : entities)
|
||||
{
|
||||
AZ::TransformInterface* transform = it->GetTransform();
|
||||
ASSERT_NE(nullptr, transform);
|
||||
ASSERT_EQ(parent, transform->GetParentId());
|
||||
}
|
||||
};
|
||||
AzFramework::SpawnEntitiesOptionalArgs optionalArgsSecondBatch;
|
||||
optionalArgsSecondBatch.m_completionCallback = AZStd::move(parentCheck);
|
||||
optionalArgsSecondBatch.m_referencePreviouslySpawnedEntities = true;
|
||||
m_manager->SpawnEntities(*m_ticket, {1, 2, 3}, AZStd::move(optionalArgsSecondBatch));
|
||||
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
|
||||
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_DeleteTicketBeforeCall_NoCrash)
|
||||
{
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->SpawnEntities(ticket, AzFramework::SpawnablePriority_Default, {});
|
||||
m_manager->SpawnEntities(ticket, {/* Deliberate empty list of indices. */});
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -142,7 +381,7 @@ namespace UnitTest
|
||||
{
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->DespawnAllEntities(ticket, AzFramework::SpawnablePriority_Default);
|
||||
m_manager->DespawnAllEntities(ticket);
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -156,7 +395,7 @@ namespace UnitTest
|
||||
{
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->ReloadSpawnable(ticket, AzFramework::SpawnablePriority_Default, *m_spawnableAsset);
|
||||
m_manager->ReloadSpawnable(ticket, *m_spawnableAsset);
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -183,8 +422,8 @@ namespace UnitTest
|
||||
spawnedEntitiesCount += entities.size();
|
||||
};
|
||||
|
||||
m_manager->SpawnAllEntities(*m_ticket, AzFramework::SpawnablePriority_Default);
|
||||
m_manager->ListEntities(*m_ticket, AzFramework::SpawnablePriority_Default, AZStd::move(callback));
|
||||
m_manager->SpawnAllEntities(*m_ticket);
|
||||
m_manager->ListEntities(*m_ticket, AZStd::move(callback));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_TRUE(allValidEntityIds);
|
||||
@@ -197,7 +436,7 @@ namespace UnitTest
|
||||
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->ListEntities(ticket, AzFramework::SpawnablePriority_Default, AZStd::move(callback));
|
||||
m_manager->ListEntities(ticket, AZStd::move(callback));
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -228,8 +467,8 @@ namespace UnitTest
|
||||
}
|
||||
};
|
||||
|
||||
m_manager->SpawnAllEntities(*m_ticket, AzFramework::SpawnablePriority_Default);
|
||||
m_manager->ListIndicesAndEntities(*m_ticket, AzFramework::SpawnablePriority_Default, AZStd::move(callback));
|
||||
m_manager->SpawnAllEntities(*m_ticket);
|
||||
m_manager->ListIndicesAndEntities(*m_ticket, AZStd::move(callback));
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
EXPECT_TRUE(allValidEntityIds);
|
||||
@@ -242,7 +481,7 @@ namespace UnitTest
|
||||
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->ListIndicesAndEntities(ticket, AzFramework::SpawnablePriority_Default, AZStd::move(callback));
|
||||
m_manager->ListIndicesAndEntities(ticket, AZStd::move(callback));
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -258,7 +497,7 @@ namespace UnitTest
|
||||
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->ClaimEntities(ticket, AzFramework::SpawnablePriority_Default, AZStd::move(callback));
|
||||
m_manager->ClaimEntities(ticket, AZStd::move(callback));
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -274,7 +513,7 @@ namespace UnitTest
|
||||
|
||||
{
|
||||
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
||||
m_manager->Barrier(ticket, AzFramework::SpawnablePriority_Default, AZStd::move(callback));
|
||||
m_manager->Barrier(ticket, AZStd::move(callback));
|
||||
}
|
||||
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
}
|
||||
@@ -305,8 +544,16 @@ namespace UnitTest
|
||||
defaultPriorityCallId = callCounter++;
|
||||
};
|
||||
|
||||
m_manager->SpawnAllEntities(*m_ticket, AzFramework::SpawnablePriority_Default, {}, AZStd::move(defaultCallback));
|
||||
m_manager->SpawnAllEntities(highPriorityTicket, AzFramework::SpawnablePriority_High, {}, AZStd::move(highCallback));
|
||||
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(defaultCallback);
|
||||
optionalArgs.m_priority = AzFramework::SpawnablePriority_Default;
|
||||
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
||||
|
||||
AzFramework::SpawnAllEntitiesOptionalArgs highPriortyOptionalArgs;
|
||||
highPriortyOptionalArgs.m_completionCallback = AZStd::move(highCallback);
|
||||
highPriortyOptionalArgs.m_priority = AzFramework::SpawnablePriority_High;
|
||||
m_manager->SpawnAllEntities(highPriorityTicket, AZStd::move(highPriortyOptionalArgs));
|
||||
|
||||
m_manager->ProcessQueue(
|
||||
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
||||
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
@@ -333,8 +580,16 @@ namespace UnitTest
|
||||
defaultPriorityCallId = callCounter++;
|
||||
};
|
||||
|
||||
m_manager->SpawnAllEntities(*m_ticket, AzFramework::SpawnablePriority_Default, {}, AZStd::move(defaultCallback));
|
||||
m_manager->SpawnAllEntities(*m_ticket, AzFramework::SpawnablePriority_High, {}, AZStd::move(highCallback));
|
||||
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
||||
optionalArgs.m_completionCallback = AZStd::move(defaultCallback);
|
||||
optionalArgs.m_priority = AzFramework::SpawnablePriority_Default;
|
||||
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
||||
|
||||
AzFramework::SpawnAllEntitiesOptionalArgs highPriortyOptionalArgs;
|
||||
highPriortyOptionalArgs.m_completionCallback = AZStd::move(highCallback);
|
||||
highPriortyOptionalArgs.m_priority = AzFramework::SpawnablePriority_High;
|
||||
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(highPriortyOptionalArgs));
|
||||
|
||||
m_manager->ProcessQueue(
|
||||
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
||||
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
||||
|
||||
Reference in New Issue
Block a user