Merge branch 'main' into SpawnableEntityIdMapping
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@@ -263,9 +263,9 @@ namespace Multiplayer
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// Validate that we aren't already planning to remove this entity
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if (safeToExit)
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{
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for (auto entityId : m_removeList)
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for (auto remoteEntityId : m_removeList)
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{
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if (entityId == entityId)
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if (remoteEntityId == remoteEntityId)
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{
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safeToExit = false;
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}
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