Merge branch 'main' into SpawnableEntityIdMapping
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@@ -139,7 +139,7 @@ namespace AzNetworking
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NetworkOutputSerializer networkSerializer(buffer.GetBuffer(), buffer.GetSize());
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{
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ISerializer& serializer = networkSerializer; // To get the default typeinfo parameters in ISerializer
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ISerializer& networkISerializer = networkSerializer; // To get the default typeinfo parameters in ISerializer
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// First, serialize out the header
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if (!header.SerializePacketFlags(networkSerializer))
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@@ -148,7 +148,7 @@ namespace AzNetworking
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return false;
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}
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if (!serializer.Serialize(header, "Header"))
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if (!networkISerializer.Serialize(header, "Header"))
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{
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AZLOG(NET_FragmentQueue, "Reconstructed fragmented packet failed header serialization");
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return false;
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