Consolidate various to_string implementations for math classes

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2022-02-11 17:58:28 -08:00
parent 51bac9a6c0
commit 4e6bd3d25c
21 changed files with 260 additions and 251 deletions
@@ -9,7 +9,7 @@
#pragma once
#include <AzCore/Debug/Trace.h>
#include <AzCore/Math/ToString.h>
#include <AzCore/Math/MathStringConversions.h>
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
@@ -278,7 +278,7 @@ namespace AzManipulatorTestFramework
template<typename DerivedDispatcherT>
DerivedDispatcherT* ActionDispatcher<DerivedDispatcherT>::SetEntityWorldTransform(AZ::EntityId entityId, const AZ::Transform& transform)
{
Log("Setting entity world transform: %s", AZ::ToString(transform).c_str());
Log("Setting entity world transform: %s", AZStd::to_string(transform).c_str());
SetEntityWorldTransformImpl(entityId, transform);
return static_cast<DerivedDispatcherT*>(this);
}