Consolidate various to_string implementations for math classes
Signed-off-by: puvvadar <puvvadar@amazon.com>
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-2
@@ -9,7 +9,7 @@
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#pragma once
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/Math/ToString.h>
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#include <AzCore/Math/MathStringConversions.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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@@ -278,7 +278,7 @@ namespace AzManipulatorTestFramework
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template<typename DerivedDispatcherT>
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DerivedDispatcherT* ActionDispatcher<DerivedDispatcherT>::SetEntityWorldTransform(AZ::EntityId entityId, const AZ::Transform& transform)
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{
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Log("Setting entity world transform: %s", AZ::ToString(transform).c_str());
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Log("Setting entity world transform: %s", AZStd::to_string(transform).c_str());
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SetEntityWorldTransformImpl(entityId, transform);
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return static_cast<DerivedDispatcherT*>(this);
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}
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