Consolidate various to_string implementations for math classes

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2022-02-11 17:58:28 -08:00
parent 51bac9a6c0
commit 4e6bd3d25c
21 changed files with 260 additions and 251 deletions
@@ -9,7 +9,7 @@
#include <AzFramework/Components/NonUniformScaleComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/ToString.h>
#include <AzCore/Math/MathStringConversions.h>
#include <AzCore/Component/Entity.h>
namespace AzFramework
@@ -65,7 +65,7 @@ namespace AzFramework
{
AZ::Vector3 clampedScale = scale.GetClamp(AZ::Vector3(AZ::MinTransformScale), AZ::Vector3(AZ::MaxTransformScale));
AZ_Warning("Non-uniform Scale Component", false, "SetScale value was clamped from %s to %s for entity %s",
AZ::ToString(scale).c_str(), AZ::ToString(clampedScale).c_str(), GetEntity()->GetName().c_str());
AZStd::to_string(scale).c_str(), AZStd::to_string(clampedScale).c_str(), GetEntity()->GetName().c_str());
m_scale = clampedScale;
}
m_scaleChangedEvent.Signal(m_scale);