Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
This commit is contained in:
@@ -1,14 +1,9 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "MainWindow.h"
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@@ -35,6 +30,7 @@ AZ_POP_DISABLE_WARNING
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Utils/Utils.h>
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// AzFramework
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#include <AzFramework/API/ApplicationAPI.h>
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@@ -97,14 +93,6 @@ AZ_POP_DISABLE_WARNING
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#include "AssetEditor/AssetEditorWindow.h"
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#include "ActionManager.h"
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// uncomment this to show thumbnail demo widget
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// #define ThumbnailDemo
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#ifdef ThumbnailDemo
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#include "Editor/Thumbnails/Example/ThumbnailsSampleWidget.h"
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#endif
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using namespace AZ;
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using namespace AzQtComponents;
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using namespace AzToolsFramework;
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@@ -1027,13 +1015,9 @@ void MainWindow::InitActions()
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.Connect(&QAction::triggered, this, &MainWindow::RefreshStyle);
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// Help actions
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am->AddAction(ID_DOCUMENTATION_GETTINGSTARTEDGUIDE, tr("Getting Started"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_TUTORIALS, tr("Tutorials"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_GLOSSARY, tr("Glossary"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_O3DE, tr("Open 3D Engine Documentation"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_GAMELIFT, tr("GameLift Documentation"))
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@@ -1043,20 +1027,16 @@ void MainWindow::InitActions()
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am->AddAction(ID_DOCUMENTATION_GAMEDEVBLOG, tr("GameDev Blog"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_TWITCHCHANNEL, tr("GameDev Twitch Channel"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_FORUMS, tr("Forums"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_AWSSUPPORT, tr("AWS Support"))
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.SetReserved();
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am->AddAction(ID_DOCUMENTATION_FEEDBACK, tr("Give Us Feedback"))
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.SetReserved();
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am->AddAction(ID_APP_ABOUT, tr("&About Open 3D Engine"))
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am->AddAction(ID_APP_ABOUT, tr("&About O3DE"))
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.SetStatusTip(tr("Display program information, version number and copyright"))
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.SetReserved();
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am->AddAction(ID_APP_SHOW_WELCOME, tr("&Welcome"))
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.SetStatusTip(tr("Show the Welcome to Open 3D Engine dialog box"))
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.SetStatusTip(tr("Show the Welcome to O3DE dialog box"))
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateShowWelcomeScreen);
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// Editors Toolbar actions
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@@ -1303,7 +1283,7 @@ void MainWindow::OnEditorNotifyEvent(EEditorNotifyEvent ev)
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auto cryEdit = CCryEditApp::instance();
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if (cryEdit)
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{
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cryEdit->SetEditorWindowTitle(0, 0, GetIEditor()->GetGameEngine()->GetLevelName());
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cryEdit->SetEditorWindowTitle(0, AZ::Utils::GetProjectName().c_str(), GetIEditor()->GetGameEngine()->GetLevelName());
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}
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}
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break;
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@@ -1312,7 +1292,7 @@ void MainWindow::OnEditorNotifyEvent(EEditorNotifyEvent ev)
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auto cryEdit = CCryEditApp::instance();
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if (cryEdit)
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{
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cryEdit->SetEditorWindowTitle();
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cryEdit->SetEditorWindowTitle(0, AZ::Utils::GetProjectName().c_str(), 0);
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}
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}
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break;
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@@ -1385,14 +1365,6 @@ void MainWindow::RegisterStdViewClasses()
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AzAssetBrowserWindow::RegisterViewClass();
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AssetEditorWindow::RegisterViewClass();
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#ifdef ThumbnailDemo
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ThumbnailsSampleWidget::RegisterViewClass();
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#endif
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//These view dialogs aren't used anymore so they became disabled.
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//CLightmapCompilerDialog::RegisterViewClass();
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//CLightmapCompilerDialog::RegisterViewClass();
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// Notify that views can now be registered
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AzToolsFramework::EditorEvents::Bus::Broadcast(
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&AzToolsFramework::EditorEvents::Bus::Events::NotifyRegisterViews);
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