Moves Code/Tools/Standalone to Code/Tools/LuaIDE
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "TelemetryComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Telemetry
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{
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void TelemetryComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<TelemetryComponent, AZ::Component>()
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->Version(1)
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;
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}
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}
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void TelemetryComponent::Activate()
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{
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TelemetryEventsBus::Handler::BusConnect();
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}
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void TelemetryComponent::Deactivate()
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{
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Shutdown();
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TelemetryEventsBus::Handler::BusDisconnect();
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}
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void TelemetryComponent::Initialize([[maybe_unused]] const char* applicationName, [[maybe_unused]] AZ::u32 processInterval, [[maybe_unused]] bool doAPIInitShutdown)
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{
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}
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void TelemetryComponent::LogEvent([[maybe_unused]] const TelemetryEvent& telemetryEvent)
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{
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}
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void TelemetryComponent::Shutdown()
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{
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}
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}
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