Moves Code/Tools/Standalone to Code/Tools/LuaIDE

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-12-02 14:43:36 -08:00
parent 5dfd40d056
commit 4e081e74bb
95 changed files with 11 additions and 22 deletions
@@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef SCRIPTCHECKER_H
#define SCRIPTCHECKER_H
#include <AzCore/base.h>
#include <AzCore/EBus/EBus.h>
namespace LUAEditor
{
class ScriptCheckerRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// Bus configuration
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Single;
//////////////////////////////////////////////////////////////////////////
typedef AZ::EBus<ScriptCheckerRequests> Bus;
typedef Bus::Handler Handler;
virtual void StartScriptingCheck(const BreakpointMap& uniqueBreakpoints) = 0;
virtual void BreakpointHit(const Breakpoint& bp) = 0;
virtual void BreakpointResume() = 0;
virtual ~ScriptCheckerRequests() {}
};
}
#pragma once
#endif