Moves Code/Tools/Standalone to Code/Tools/LuaIDE
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef SCRIPTCHECKER_H
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#define SCRIPTCHECKER_H
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#include <AzCore/base.h>
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#include <AzCore/EBus/EBus.h>
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namespace LUAEditor
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{
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class ScriptCheckerRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Bus configuration
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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typedef AZ::EBus<ScriptCheckerRequests> Bus;
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typedef Bus::Handler Handler;
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virtual void StartScriptingCheck(const BreakpointMap& uniqueBreakpoints) = 0;
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virtual void BreakpointHit(const Breakpoint& bp) = 0;
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virtual void BreakpointResume() = 0;
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virtual ~ScriptCheckerRequests() {}
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};
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}
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#pragma once
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#endif
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