Moves Code/Tools/Standalone to Code/Tools/LuaIDE
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LUAEditorGoToLineDialog.hxx"
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#include <Source/LUA/moc_LUAEditorGoToLineDialog.cpp>
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#include <Source/LUA/ui_LUAEditorGoToLineDialog.h>
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namespace LUAEditor
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{
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LUAEditorGoToLineDialog::LUAEditorGoToLineDialog(QWidget* parent)
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: QDialog(parent)
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{
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m_lineNumber = 0;
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m_gui = azcreate(Ui::goToLineDlg, ());
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m_gui->setupUi(this);
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this->setWindowFlags(Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowTitleHint | Qt::WindowCloseButtonHint);
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connect(m_gui->lineNumberSpinBox, SIGNAL(valueChanged (int)), this, SLOT(spinBoxLineNumberChanged(int)));
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}
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LUAEditorGoToLineDialog::~LUAEditorGoToLineDialog()
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{
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azdestroy(m_gui);
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}
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void LUAEditorGoToLineDialog::setLineNumber(int newNumber)
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{
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m_gui->lineNumberSpinBox->setValue(newNumber);
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m_gui->lineNumberSpinBox->setFocus();
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m_gui->lineNumberSpinBox->selectAll();
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}
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void LUAEditorGoToLineDialog::spinBoxLineNumberChanged(int newNumber)
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{
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m_lineNumber = newNumber;
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emit lineNumberChanged(newNumber);
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}
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}
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