Moves Code/Tools/Standalone to Code/Tools/LuaIDE
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LuaEditor.h"
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#include <Source/LuaIDEApplication.h>
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#if defined(AZ_COMPILER_MSVC)
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#include "resource.h"
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#endif
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#include <QtCore/QCoreApplication>
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#if defined(EXTERNAL_CRASH_REPORTING)
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#include <ToolsCrashHandler.h>
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#endif
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#include <QDir>
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#include <QFileInfo>
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// Editor.cpp : Defines the entry point for the application.
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int main(int argc, char* argv[])
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{
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// here we free the console (and close the console window) in release.
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int exitCode = 0;
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{
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if (!AZ::AllocatorInstance<AZ::OSAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::OSAllocator>::Create();
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}
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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}
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AZStd::unique_ptr<AZ::IO::LocalFileIO> fileIO = AZStd::unique_ptr<AZ::IO::LocalFileIO>(aznew AZ::IO::LocalFileIO());
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AZ::IO::FileIOBase::SetInstance(fileIO.get());
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LUAEditor::Application app(argc, argv);
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QString procName;
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{
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QCoreApplication qca(argc, argv);
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procName = QFileInfo(qca.applicationFilePath()).fileName();
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}
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LegacyFramework::ApplicationDesc desc(procName.toUtf8().data(), argc, argv);
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desc.m_applicationModule = NULL;
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desc.m_enableProjectManager = false;
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#if defined(EXTERNAL_CRASH_REPORTING)
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CrashHandler::ToolsCrashHandler::InitCrashHandler("LuaEditor", {});
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#endif
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exitCode = app.Run(desc);
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// this call will block until someone tells the core app to shut down via a bus message.
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// the bus message is usually sent (in gui mode) in response to pressing the quit button or something.
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// in an app that does not require GUI to be manufactured or use GUI windows, you should still call RUN
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// but make a component which does your processing, in response to RestoreState(). in the CoreMessages bus.
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// RestoreState will always be called right before the main message pump activates.
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// and will then block until someone calls:
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/*EBUS_EVENT(UIFramework::FrameworkMessages::Bus, UserWantsToQuit); */
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// so ideally to make a file processor or something, simply call app.Initialize(.... but with false as the gui mode ... )
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// and make at least one component which starts processing in response to CoreMessages::RestoreState(), and then sends UserWantsToQuit() once it has done its processing.
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// calling UserWantsToQuit will simply queue the quit, so its safe to call from any thread.
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// your components can query EBUS_EVENT_RESULT(res, LegacyFramework::FrameworkApplicationMessages::IsRunningInGUIMode) to determine
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// if its in GUI mode or not.
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}
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if (AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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}
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if (AZ::AllocatorInstance<AZ::OSAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
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}
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return exitCode;
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}
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