Remove legacy renderer dependencies in LyShine and move LyShine headers to gem (#6049)
* Remove CryRenderer dependencies Signed-off-by: abrmich <abrmich@amazon.com> * Fix non-unity compile error Signed-off-by: abrmich <abrmich@amazon.com> * Remove ITexture.h reference Signed-off-by: abrmich <abrmich@amazon.com> * Simple file moves from CryCommon to LyShine Gem Signed-off-by: abrmich <abrmich@amazon.com> * More simple file moves from CryCommon to LyShine Gem Signed-off-by: abrmich <abrmich@amazon.com> * Move more headers from CryCommon to LyShine Gem Signed-off-by: abrmich <abrmich@amazon.com> * Add LyShine gem module as a build dependency to fix compile error in some gems Signed-off-by: abrmich <abrmich@amazon.com>
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@@ -26,7 +26,7 @@ namespace
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{
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//! Set the values for an image vertex
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//! This helper function is used so that we only have to initialize textIndex and texHasColorChannel in one place
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void SetVertex(SVF_P2F_C4B_T2F_F4B& vert, const Vec2& pos, uint32 color, const Vec2& uv)
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void SetVertex(LyShine::UiPrimitiveVertex& vert, const Vec2& pos, uint32 color, const Vec2& uv)
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{
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vert.xy = pos;
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vert.color.dcolor = color;
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@@ -39,7 +39,7 @@ namespace
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//! Set the values for an image vertex
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//! This version of the helper function takes AZ vectors
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void SetVertex(SVF_P2F_C4B_T2F_F4B& vert, const AZ::Vector2& pos, uint32 color, const AZ::Vector2& uv)
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void SetVertex(LyShine::UiPrimitiveVertex& vert, const AZ::Vector2& pos, uint32 color, const AZ::Vector2& uv)
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{
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SetVertex(vert, Vec2(pos.GetX(), pos.GetY()), color, Vec2(uv.GetX(), uv.GetY()));
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}
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@@ -146,7 +146,7 @@ void UiImageSequenceComponent::Render(LyShine::IRenderGraph* renderGraph)
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if (m_cachedPrimitive.m_vertices[0].color.a != desiredPackedAlpha)
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{
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// go through all the cached vertices and update the alpha values
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UCol desiredPackedColor = m_cachedPrimitive.m_vertices[0].color;
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LyShine::UCol desiredPackedColor = m_cachedPrimitive.m_vertices[0].color;
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desiredPackedColor.a = desiredPackedAlpha;
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for (int i = 0; i < m_cachedPrimitive.m_numVertices; ++i)
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{
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@@ -540,7 +540,7 @@ void UiImageSequenceComponent::RenderSingleQuad(const AZ::Vector2* positions, co
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// points are a clockwise quad
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IDraw2d::Rounding pixelRounding = IsPixelAligned() ? IDraw2d::Rounding::Nearest : IDraw2d::Rounding::None;
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const uint32 numVertices = 4;
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SVF_P2F_C4B_T2F_F4B vertices[numVertices];
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LyShine::UiPrimitiveVertex vertices[numVertices];
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for (int i = 0; i < numVertices; ++i)
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{
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AZ::Vector2 roundedPoint = Draw2dHelper::RoundXY(positions[i], pixelRounding);
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@@ -554,12 +554,12 @@ void UiImageSequenceComponent::RenderSingleQuad(const AZ::Vector2* positions, co
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void UiImageSequenceComponent::RenderTriangleList(const SVF_P2F_C4B_T2F_F4B* vertices, const uint16* indices, int numVertices, int numIndices)
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void UiImageSequenceComponent::RenderTriangleList(const LyShine::UiPrimitiveVertex* vertices, const uint16* indices, int numVertices, int numIndices)
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{
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if (numVertices != m_cachedPrimitive.m_numVertices)
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{
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ClearCachedVertices();
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m_cachedPrimitive.m_vertices = new SVF_P2F_C4B_T2F_F4B[numVertices];
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m_cachedPrimitive.m_vertices = new LyShine::UiPrimitiveVertex[numVertices];
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m_cachedPrimitive.m_numVertices = numVertices;
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}
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@@ -570,7 +570,7 @@ void UiImageSequenceComponent::RenderTriangleList(const SVF_P2F_C4B_T2F_F4B* ver
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m_cachedPrimitive.m_numIndices = numIndices;
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}
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memcpy(m_cachedPrimitive.m_vertices, vertices, sizeof(SVF_P2F_C4B_T2F_F4B) * numVertices);
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memcpy(m_cachedPrimitive.m_vertices, vertices, sizeof(LyShine::UiPrimitiveVertex) * numVertices);
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memcpy(m_cachedPrimitive.m_indices, indices, sizeof(uint16) * numIndices);
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m_isRenderCacheDirty = false;
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