Remove legacy renderer dependencies in LyShine and move LyShine headers to gem (#6049)

* Remove CryRenderer dependencies

Signed-off-by: abrmich <abrmich@amazon.com>

* Fix non-unity compile error

Signed-off-by: abrmich <abrmich@amazon.com>

* Remove ITexture.h reference

Signed-off-by: abrmich <abrmich@amazon.com>

* Simple file moves from CryCommon to LyShine Gem

Signed-off-by: abrmich <abrmich@amazon.com>

* More simple file moves from CryCommon to LyShine Gem

Signed-off-by: abrmich <abrmich@amazon.com>

* Move more headers from CryCommon to LyShine Gem

Signed-off-by: abrmich <abrmich@amazon.com>

* Add LyShine gem module as a build dependency to fix compile error in some gems

Signed-off-by: abrmich <abrmich@amazon.com>
This commit is contained in:
michabr
2021-12-02 14:47:32 -08:00
committed by GitHub
parent 28f38ca009
commit 4d5aad13d1
131 changed files with 329 additions and 318 deletions
@@ -377,7 +377,7 @@ namespace LyShine
}
///////////////////////////////////////////////////////////////////////////////////////////////
void LyShineSystemComponent::OnCrySystemInitialized([[maybe_unused]] ISystem& system, [[maybe_unused]] const SSystemInitParams& startupParams)
void LyShineSystemComponent::OnCrySystemInitialized(ISystem& system, [[maybe_unused]] const SSystemInitParams& startupParams)
{
#if !defined(AZ_MONOLITHIC_BUILD)
// When module is linked dynamically, we must set our gEnv pointer.
@@ -387,16 +387,36 @@ namespace LyShine
m_pLyShine = new CLyShine(gEnv->pSystem);
gEnv->pLyShine = m_pLyShine;
system.GetILevelSystem()->AddListener(this);
BroadcastCursorImagePathname();
if (gEnv->pLyShine)
{
gEnv->pLyShine->PostInit();
}
}
void LyShineSystemComponent::OnCrySystemShutdown([[maybe_unused]] ISystem& system)
///////////////////////////////////////////////////////////////////////////////////////////////
void LyShineSystemComponent::OnCrySystemShutdown(ISystem& system)
{
system.GetILevelSystem()->RemoveListener(this);
gEnv->pLyShine = nullptr;
delete m_pLyShine;
m_pLyShine = nullptr;
}
////////////////////////////////////////////////////////////////////////
void LyShineSystemComponent::OnUnloadComplete([[maybe_unused]] const char* levelName)
{
// Perform level unload procedures for the LyShine UI system
if (gEnv && gEnv->pLyShine)
{
gEnv->pLyShine->OnLevelUnload();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void LyShineSystemComponent::BroadcastCursorImagePathname()
{