WiP. fwrites are being stopped by AZCoreLogSink; need a long term solution to work around this...
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -420,6 +420,8 @@ namespace Multiplayer
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void MultiplayerEditorSystemComponent::OnTick(float, AZ::ScriptTimePoint)
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{
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AZ_TracePrintf("MultiplayerEditorSystemComponent", "OnTick Pump");
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m_serverProcessTracePrinter->Pump();
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}
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