Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
+20
-7
@@ -26,8 +26,11 @@
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/Debug/Profiler.h>
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#include <AzCore/Math/Transform.h>
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AZ_DECLARE_BUDGET(MULTIPLAYER);
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namespace Multiplayer
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{
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// Current max size for a UdpPacketHeader is 11 bytes
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@@ -78,6 +81,8 @@ namespace Multiplayer
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void EntityReplicationManager::ActivatePendingEntities()
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{
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AZ_PROFILE_SCOPE(MULTIPLAYER, "ActivatePendingEntities");
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AZStd::vector<NetEntityId> notReadyEntities;
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const AZ::TimeMs endTimeMs = AZ::GetElapsedTimeMs() + m_entityActivationTimeSliceMs;
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@@ -126,17 +131,23 @@ namespace Multiplayer
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GetRemoteHostId().GetString().c_str()
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);
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// Prep a replication record for send, at this point, everything needs to be sent
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for (EntityReplicator* replicator : toSendList)
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{
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replicator->GetPropertyPublisher()->PrepareSerialization();
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AZ_PROFILE_SCOPE(MULTIPLAYER, "PrepareSerialization");
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// Prep a replication record for send, at this point, everything needs to be sent
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for (EntityReplicator* replicator : toSendList)
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{
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replicator->GetPropertyPublisher()->PrepareSerialization();
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}
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}
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// While our to send list is not empty, build up another packet to send
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do
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{
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SendEntityUpdateMessages(toSendList);
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} while (!toSendList.empty());
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AZ_PROFILE_SCOPE(MULTIPLAYER, "SendEntityUpdateMessages");
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// While our to send list is not empty, build up another packet to send
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do
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{
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SendEntityUpdateMessages(toSendList);
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} while (!toSendList.empty());
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}
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}
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SendEntityRpcs(m_deferredRpcMessagesReliable, true);
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@@ -163,6 +174,8 @@ namespace Multiplayer
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{
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return EntityReplicatorList();
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}
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AZ_PROFILE_SCOPE(MULTIPLAYER, "GenerateEntityUpdateList");
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// Generate a list of all our entities that need updates
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EntityReplicatorList toSendList;
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