Merge commit '593f03efb4996ae8bb8e1f53a55e2ba00e022449' into puvvadar/gitflow_211118_o3de
This commit is contained in:
@@ -313,6 +313,11 @@ namespace AzFramework
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{
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return false;
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};
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m_constrainPitch = []() constexpr
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{
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return true;
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};
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}
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bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta)
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@@ -334,7 +339,10 @@ namespace AzFramework
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nextCamera.m_yaw -= float(cursorDelta.m_x) * rotateSpeed * Invert(m_invertYawFn());
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nextCamera.m_yaw = WrapYawRotation(nextCamera.m_yaw);
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nextCamera.m_pitch = ClampPitchRotation(nextCamera.m_pitch);
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if (m_constrainPitch())
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{
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nextCamera.m_pitch = ClampPitchRotation(nextCamera.m_pitch);
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}
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return nextCamera;
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}
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@@ -748,14 +756,14 @@ namespace AzFramework
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const CameraProps& cameraProps, const float deltaTime)
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{
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const auto clamp_rotation = [](const float angle)
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const auto clampRotation = [](const float angle)
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{
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return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
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};
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// keep yaw in 0 - 360 range
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float targetYaw = clamp_rotation(targetCamera.m_yaw);
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const float currentYaw = clamp_rotation(currentCamera.m_yaw);
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float targetYaw = clampRotation(targetCamera.m_yaw);
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const float currentYaw = clampRotation(currentCamera.m_yaw);
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// return the sign of the float input (-1, 0, 1)
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const auto sign = [](const float value)
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@@ -764,8 +772,7 @@ namespace AzFramework
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};
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// ensure smooth transition when moving across 0 - 360 boundary
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const float yawDelta = targetYaw - currentYaw;
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if (AZStd::abs(yawDelta) >= AZ::Constants::Pi)
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if (const float yawDelta = targetYaw - currentYaw; AZStd::abs(yawDelta) >= AZ::Constants::Pi)
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{
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targetYaw -= AZ::Constants::TwoPi * sign(yawDelta);
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}
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@@ -347,6 +347,7 @@ namespace AzFramework
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AZStd::function<float()> m_rotateSpeedFn;
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AZStd::function<bool()> m_invertPitchFn;
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AZStd::function<bool()> m_invertYawFn;
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AZStd::function<bool()> m_constrainPitch;
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private:
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InputChannelId m_rotateChannelId; //!< Input channel to begin the rotate camera input.
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@@ -104,9 +104,10 @@ namespace UnitTest
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AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
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AZ::Vector3 m_pivot = AZ::Vector3::CreateZero();
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//! This is approximately Pi/2 * 1000 - this can be used to rotate the camera 90 degrees (pitch or yaw based
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//! on vertical or horizontal motion) as the rotate speed function is set to be 1/1000.
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inline static const int PixelMotionDelta = 1570;
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// this is approximately Pi/2 * 1000 - this can be used to rotate the camera 90 degrees (pitch or yaw based
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// on vertical or horizontal motion) as the rotate speed function is set to be 1/1000.
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inline static const int PixelMotionDelta90Degrees = 1570;
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inline static const int PixelMotionDelta135Degrees = 2356;
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};
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TEST_F(CameraInputFixture, BeginAndEndOrbitCameraInputConsumesCorrectEvents)
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@@ -292,7 +293,7 @@ namespace UnitTest
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HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
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HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ PixelMotionDelta });
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HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ PixelMotionDelta90Degrees });
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const float expectedYaw = AzFramework::WrapYawRotation(-AZ::Constants::HalfPi);
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@@ -310,7 +311,7 @@ namespace UnitTest
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HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
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HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
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HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta90Degrees });
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const float expectedPitch = AzFramework::ClampPitchRotation(-AZ::Constants::HalfPi);
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@@ -331,7 +332,7 @@ namespace UnitTest
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HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
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HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
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HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
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HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta90Degrees });
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const auto expectedCameraEndingPosition = AZ::Vector3(0.0f, -10.0f, 10.0f);
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const float expectedPitch = AzFramework::ClampPitchRotation(-AZ::Constants::HalfPi);
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@@ -354,7 +355,7 @@ namespace UnitTest
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HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_orbitChannelId, AzFramework::InputChannel::State::Began });
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HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
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HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ -PixelMotionDelta });
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HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ -PixelMotionDelta90Degrees });
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const auto expectedCameraEndingPosition = AZ::Vector3(20.0f, -5.0f, 0.0f);
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const float expectedYaw = AzFramework::WrapYawRotation(AZ::Constants::HalfPi);
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@@ -366,4 +367,42 @@ namespace UnitTest
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EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3(5.0f, -10.0f, 0.0f)));
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EXPECT_THAT(m_camera.Translation(), IsCloseTolerance(expectedCameraEndingPosition, 0.01f));
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}
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TEST_F(CameraInputFixture, CameraPitchCanNotBeMovedPastNinetyDegreesWhenConstrained)
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{
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const auto cameraStartingPosition = AZ::Vector3(15.0f, -20.0f, 0.0f);
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m_targetCamera.m_pivot = cameraStartingPosition;
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HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
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// pitch by 135.0 degrees
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HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ -PixelMotionDelta135Degrees });
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// clamped to 90.0 degrees
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const float expectedPitch = AZ::DegToRad(90.0f);
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using ::testing::FloatNear;
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EXPECT_THAT(m_camera.m_pitch, FloatNear(expectedPitch, 0.001f));
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}
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TEST_F(CameraInputFixture, CameraPitchCanBeMovedPastNinetyDegreesWhenUnconstrained)
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{
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m_firstPersonRotateCamera->m_constrainPitch = []
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{
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return false;
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};
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const auto cameraStartingPosition = AZ::Vector3(15.0f, -20.0f, 0.0f);
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m_targetCamera.m_pivot = cameraStartingPosition;
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HandleEventAndUpdate(
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AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
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// pitch by 135.0 degrees
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HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ -PixelMotionDelta135Degrees });
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const float expectedPitch = AZ::DegToRad(135.0f);
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using ::testing::FloatNear;
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EXPECT_THAT(m_camera.m_pitch, FloatNear(expectedPitch, 0.001f));
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}
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} // namespace UnitTest
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