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@@ -787,9 +787,6 @@ namespace AssetProcessor
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}
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// if we get here, we are good to go in terms of disk space and sources existing, so we make the best attempt we can.
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// first, we broadcast the name of ALL of the outputs we are about to change:
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// after we do the above notify its important that we do not early exit this function without undoing those locks.
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bool anyFileFailed = false;
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@@ -813,9 +810,6 @@ namespace AssetProcessor
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AZ_TracePrintf(AssetBuilderSDK::WarningWindow, "Unable to change permission for the file: %s.\n", productAbsolutePath.toUtf8().data());
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}
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}
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// once we're done, regardless of success or failure, we 'unlock' those files for further process.
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// if we failed, also re-trigger them to rebuild (the bool param at the end of the ebus call)
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return !anyFileFailed;
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}
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