First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -70,7 +70,7 @@ namespace AZ
* AddFileSoftName("_anim", PatternMatcher::MatchApproach::PostFix, "Ignore", false,
* SceneAPI::DataTypes::IAnimationData::TYPEINFO_Name())
* If the filename ends with "_anim" this will mark all nodes as "Ignore" unless they're derived from IAnimationData.
* This will cause only animations to be exported from the .fbx file even if there's other data available.
* This will cause only animations to be exported from the source scene file even if there's other data available.
*/
virtual bool AddFileSoftName(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
const char* virtualType, bool inclusive, const AZStd::string& graphObjectTypeName) = 0;