First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -70,7 +70,7 @@ namespace AZ
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* AddFileSoftName("_anim", PatternMatcher::MatchApproach::PostFix, "Ignore", false,
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* SceneAPI::DataTypes::IAnimationData::TYPEINFO_Name())
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* If the filename ends with "_anim" this will mark all nodes as "Ignore" unless they're derived from IAnimationData.
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* This will cause only animations to be exported from the .fbx file even if there's other data available.
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* This will cause only animations to be exported from the source scene file even if there's other data available.
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*/
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virtual bool AddFileSoftName(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
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const char* virtualType, bool inclusive, const AZStd::string& graphObjectTypeName) = 0;
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