First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -165,7 +165,7 @@ namespace PhysX
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;
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// Note: This class needs to have edit context reflection so PropertyAssetCtrl::OnEditButtonClicked
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// can open the asset with the preferred asset editor (FBX Settings).
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// can open the asset with the preferred asset editor (Scene Settings).
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if (auto* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<MeshAsset>("PhysX Mesh Asset", "")
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