First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -165,7 +165,7 @@ namespace PhysX
;
// Note: This class needs to have edit context reflection so PropertyAssetCtrl::OnEditButtonClicked
// can open the asset with the preferred asset editor (FBX Settings).
// can open the asset with the preferred asset editor (Scene Settings).
if (auto* editContext = serializeContext->GetEditContext())
{
editContext->Class<MeshAsset>("PhysX Mesh Asset", "")