First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -56,7 +56,7 @@ namespace PhysX
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyAssetShapeConfig::m_pxAsset, "PhysX Mesh", "PhysX mesh collider asset")
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->Attribute(AZ_CRC_CE("EditButton"), "")
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->Attribute(AZ_CRC_CE("EditDescription"), "Open in FBX Settings")
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->Attribute(AZ_CRC_CE("EditDescription"), "Open in Scene Settings")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorProxyAssetShapeConfig::m_configuration, "Configuration", "Configuration of asset shape")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
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}
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