First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -61,7 +61,7 @@ namespace NvCloth
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[[maybe_unused]] const AZ::SceneAPI::Containers::Scene& scene,
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AZ::SceneAPI::DataTypes::IManifestObject& target)
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{
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// When a cloth rule is created in the FBX Editor Settings...
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// When a cloth rule is created in the Scene Settings...
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if (target.RTTI_IsTypeOf(ClothRule::TYPEINFO_Uuid()))
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{
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ClothRule* clothRule = azrtti_cast<ClothRule*>(&target);
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