First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -19,7 +19,7 @@ namespace NvCloth
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namespace Pipeline
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{
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// It's necessary for the rule to specify the system allocator, otherwise
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// the editor crashes when deleting the cloth modifier from FBX Settings.
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// the editor crashes when deleting the cloth modifier from Scene Settings.
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AZ_CLASS_ALLOCATOR_IMPL(ClothRule, AZ::SystemAllocator, 0)
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const char* const ClothRule::DefaultChooseNodeName = "Choose a node";
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