First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -19,7 +19,7 @@ namespace NvCloth
namespace Pipeline
{
// It's necessary for the rule to specify the system allocator, otherwise
// the editor crashes when deleting the cloth modifier from FBX Settings.
// the editor crashes when deleting the cloth modifier from Scene Settings.
AZ_CLASS_ALLOCATOR_IMPL(ClothRule, AZ::SystemAllocator, 0)
const char* const ClothRule::DefaultChooseNodeName = "Choose a node";
@@ -61,7 +61,7 @@ namespace NvCloth
[[maybe_unused]] const AZ::SceneAPI::Containers::Scene& scene,
AZ::SceneAPI::DataTypes::IManifestObject& target)
{
// When a cloth rule is created in the FBX Editor Settings...
// When a cloth rule is created in the Scene Settings...
if (target.RTTI_IsTypeOf(ClothRule::TYPEINFO_Uuid()))
{
ClothRule* clothRule = azrtti_cast<ClothRule*>(&target);
@@ -39,7 +39,7 @@ namespace NvCloth
//! It specifies the valid Scene Groups that are allowed to have
//! cloth rules (aka cloth modifiers), these are Mesh and Actor groups.
//! It also validates the cloth rules data for the manifest (asset containing
//! all the Scene information from the FBX Editor Settings).
//! all the Scene information from the Scene Settings).
class ClothRuleBehavior
: public AZ::SceneAPI::SceneCore::BehaviorComponent
, public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler