First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -25,8 +25,8 @@ namespace NvCloth
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{
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widget_t* picker = new widget_t(parent);
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// Set edit button appearance to go to FBX Settings dialog
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picker->GetEditButton()->setToolTip("Open FBX Settings to setup Cloth Modifiers");
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// Set edit button appearance to go to Scene Settings dialog
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picker->GetEditButton()->setToolTip("Open Scene Settings to setup Cloth Modifiers");
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picker->GetEditButton()->setText("");
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picker->GetEditButton()->setEnabled(false);
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@@ -106,7 +106,7 @@ namespace NvCloth
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AZ::Data::Asset<AZ::Data::AssetData> meshAsset = GetMeshAsset(GUI->GetEntityId());
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if (meshAsset)
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{
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// Open the asset with the preferred asset editor, which for Mesh and Actor Assets it's FBX Settings.
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// Open the asset with the preferred asset editor, which for Mesh and Actor Assets it's Scene Settings.
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bool handled = false;
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AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Broadcast(
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&AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotifications::OpenAssetInAssociatedEditor, meshAsset.GetId(), handled);
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