First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -25,8 +25,8 @@ namespace NvCloth
{
widget_t* picker = new widget_t(parent);
// Set edit button appearance to go to FBX Settings dialog
picker->GetEditButton()->setToolTip("Open FBX Settings to setup Cloth Modifiers");
// Set edit button appearance to go to Scene Settings dialog
picker->GetEditButton()->setToolTip("Open Scene Settings to setup Cloth Modifiers");
picker->GetEditButton()->setText("");
picker->GetEditButton()->setEnabled(false);
@@ -106,7 +106,7 @@ namespace NvCloth
AZ::Data::Asset<AZ::Data::AssetData> meshAsset = GetMeshAsset(GUI->GetEntityId());
if (meshAsset)
{
// Open the asset with the preferred asset editor, which for Mesh and Actor Assets it's FBX Settings.
// Open the asset with the preferred asset editor, which for Mesh and Actor Assets it's Scene Settings.
bool handled = false;
AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Broadcast(
&AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotifications::OpenAssetInAssociatedEditor, meshAsset.GetId(), handled);