First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -68,7 +68,7 @@ namespace NvCloth
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// Mesh Node
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->DataElement(Editor::MeshNodeSelector, &ClothConfiguration::m_meshNode, "Mesh node",
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"List of mesh nodes with cloth simulation data. These are the nodes selected inside Cloth Modifiers in FBX Editor Settings.")
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"List of mesh nodes with cloth simulation data. These are the nodes selected inside Cloth Modifiers in Scene Settings.")
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->Attribute(AZ::Edit::UIHandlers::EntityId, &ClothConfiguration::GetEntityId)
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->Attribute(AZ::Edit::Attributes::StringList, &ClothConfiguration::PopulateMeshNodeList)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
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