First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -68,7 +68,7 @@ namespace NvCloth
// Mesh Node
->DataElement(Editor::MeshNodeSelector, &ClothConfiguration::m_meshNode, "Mesh node",
"List of mesh nodes with cloth simulation data. These are the nodes selected inside Cloth Modifiers in FBX Editor Settings.")
"List of mesh nodes with cloth simulation data. These are the nodes selected inside Cloth Modifiers in Scene Settings.")
->Attribute(AZ::Edit::UIHandlers::EntityId, &ClothConfiguration::GetEntityId)
->Attribute(AZ::Edit::Attributes::StringList, &ClothConfiguration::PopulateMeshNodeList)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)