First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -249,7 +249,7 @@ namespace EMotionFX
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LoadActor(actorFilename.toUtf8().data(), false);
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ASSERT_EQ(EMotionFX::GetActorManager().GetNumActorInstances(), 2) << "Failed to merge Actor.";
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// We can't test Save Selected Actor as we would it would involve mocking fbx scene handling.
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// We can't test Save Selected Actor as we would it would involve mocking source scene handling.
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// Add the filename to the recent actorsa anyway, so we can test that functionality.
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EMStudio::GetMainWindow()->AddRecentActorFile(actorFilename);
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@@ -634,7 +634,7 @@ namespace EMotionFX
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motionSet->SetFilename(motionsetFilename.toUtf8().constData());
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motionSet->SetDirtyFlag(true);
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// Don't create an actor or motion as we can't save that due to fbx scene requirements.
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// Don't create an actor or motion as we can't save that due to source scene requirements.
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EMStudio::Workspace* workspace = EMStudio::GetManager()->GetWorkspace();
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const QString workspaceFilename = GenerateTempWorkspaceFilename();
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