First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -249,7 +249,7 @@ namespace EMotionFX
LoadActor(actorFilename.toUtf8().data(), false);
ASSERT_EQ(EMotionFX::GetActorManager().GetNumActorInstances(), 2) << "Failed to merge Actor.";
// We can't test Save Selected Actor as we would it would involve mocking fbx scene handling.
// We can't test Save Selected Actor as we would it would involve mocking source scene handling.
// Add the filename to the recent actorsa anyway, so we can test that functionality.
EMStudio::GetMainWindow()->AddRecentActorFile(actorFilename);
@@ -634,7 +634,7 @@ namespace EMotionFX
motionSet->SetFilename(motionsetFilename.toUtf8().constData());
motionSet->SetDirtyFlag(true);
// Don't create an actor or motion as we can't save that due to fbx scene requirements.
// Don't create an actor or motion as we can't save that due to source scene requirements.
EMStudio::Workspace* workspace = EMStudio::GetManager()->GetWorkspace();
const QString workspaceFilename = GenerateTempWorkspaceFilename();