First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -770,13 +770,13 @@ namespace EMotionFX
TEST_F(PerformanceTestFixture, DISABLED_MotionSamplingPerformanceNonUniform)
{
// Make sure that the motion is set to use NonUniform sampling! Change this in the Fbx settings! Otherwise you get wrong results.
// Make sure that the motion is set to use NonUniform sampling! Change this in the scene settings! Otherwise you get wrong results.
TestMotionSamplingPerformance("@assets@\\animationsamples\\advanced_rinlocomotion\\motions\\rin_idle.motion");
}
TEST_F(PerformanceTestFixture, DISABLED_MotionSamplingPerformanceUniform)
{
// Make sure that the motion is set to use Uniform sampling! Change this in the Fbx settings! Otherwise you get wrong results.
// Make sure that the motion is set to use Uniform sampling! Change this in the scene settings! Otherwise you get wrong results.
TestMotionSamplingPerformance("@assets@\\animationsamples\\advanced_rinlocomotion\\motions\\rin_walk_kick_01.motion");
}