First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -770,13 +770,13 @@ namespace EMotionFX
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TEST_F(PerformanceTestFixture, DISABLED_MotionSamplingPerformanceNonUniform)
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{
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// Make sure that the motion is set to use NonUniform sampling! Change this in the Fbx settings! Otherwise you get wrong results.
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// Make sure that the motion is set to use NonUniform sampling! Change this in the scene settings! Otherwise you get wrong results.
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TestMotionSamplingPerformance("@assets@\\animationsamples\\advanced_rinlocomotion\\motions\\rin_idle.motion");
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}
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TEST_F(PerformanceTestFixture, DISABLED_MotionSamplingPerformanceUniform)
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{
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// Make sure that the motion is set to use Uniform sampling! Change this in the Fbx settings! Otherwise you get wrong results.
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// Make sure that the motion is set to use Uniform sampling! Change this in the scene settings! Otherwise you get wrong results.
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TestMotionSamplingPerformance("@assets@\\animationsamples\\advanced_rinlocomotion\\motions\\rin_walk_kick_01.motion");
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}
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