First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
@@ -485,7 +485,7 @@ namespace EMotionFX
|
||||
|
||||
SetMediaRoot("@assets@");
|
||||
// \todo Right now we're pointing at the @devassets@ location (source) and working from there, because .actor and .motion (motion) aren't yet processed through
|
||||
// the FBX pipeline. Once they are, we'll need to update various segments of the Tool to always read from the @assets@ cache, but write to the @devassets@ data/metadata.
|
||||
// the scene pipeline. Once they are, we'll need to update various segments of the Tool to always read from the @assets@ cache, but write to the @devassets@ data/metadata.
|
||||
EMotionFX::GetEMotionFX().InitAssetFolderPaths();
|
||||
|
||||
// Register EMotionFX event handler
|
||||
|
||||
Reference in New Issue
Block a user