First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -161,7 +161,7 @@ namespace EMotionFX
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bool m_forceUpdateJointsOOV = false;
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// \todo attachmentTarget node nr
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// Note: LOD work in progress. For now we use one material instead of a list of material, because we don't have the support for LOD with multiple FBXs.
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// Note: LOD work in progress. For now we use one material instead of a list of material, because we don't have the support for LOD with multiple scene files.
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// We purposely kept a materialList in actorComponent and actorRenderNode for the flexibility in future.
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// At the moment, the materialList stores duplicates of the same material.
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AzFramework::SimpleAssetReference<LmbrCentral::MaterialAsset> m_materialPerActor;
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