First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -161,7 +161,7 @@ namespace EMotionFX
bool m_forceUpdateJointsOOV = false;
// \todo attachmentTarget node nr
// Note: LOD work in progress. For now we use one material instead of a list of material, because we don't have the support for LOD with multiple FBXs.
// Note: LOD work in progress. For now we use one material instead of a list of material, because we don't have the support for LOD with multiple scene files.
// We purposely kept a materialList in actorComponent and actorRenderNode for the flexibility in future.
// At the moment, the materialList stores duplicates of the same material.
AzFramework::SimpleAssetReference<LmbrCentral::MaterialAsset> m_materialPerActor;