First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -76,7 +76,7 @@ namespace EMotionFX
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const MotionDataFactory& factory = GetEMotionFX().GetMotionManager()->GetMotionDataFactory();
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for (size_t i = 0; i < factory.GetNumRegistered(); ++i)
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{
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GUI->addItem(factory.GetRegistered(i)->GetFbxSettingsName());
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GUI->addItem(factory.GetRegistered(i)->GetSceneSettingsName());
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m_typeIds.emplace_back(factory.GetRegistered(i)->RTTI_GetType());
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}
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