First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -95,7 +95,7 @@ namespace AZ
skinnedSubMesh.m_vertexCount = aznumeric_cast<uint32_t>(subMeshVertexCount);
lodVertexCount += aznumeric_cast<uint32_t>(subMeshVertexCount);
// The default material id used by a sub-mesh is the guid of the source .fbx plus the subId which is a unique material ID from the scene API
// The default material id used by a sub-mesh is the guid of the source scene file plus the subId which is a unique material ID from the scene API
AZ::u32 subId = modelMesh.GetMaterialAsset().GetId().m_subId;
AZ::Data::AssetId materialId{ actorAssetId.m_guid, subId };