First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -100,7 +100,7 @@ namespace AZ
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{
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return
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GetAssetId(key, RPI::MaterialAsset::RTTI_Type()).IsValid() &&
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// in case it's a source fbx, it will contain both material and model products
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// in case it's a source scene file, it will contain both material and model products
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// model thumbnails are handled by MeshThumbnail
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!GetAssetId(key, RPI::ModelAsset::RTTI_Type()).IsValid();
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}
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