First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -41,7 +41,7 @@ namespace AZ
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AZStd::string label;
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if (assetId.IsValid())
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{
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// Material assets that are exported through the FBX pipeline have their filenames generated by adding
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// Material assets that are exported through the scene pipeline have their filenames generated by adding
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// the DCC material name as a prefix and a unique number to the end of the source file name.
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// Rather than storing the DCC material name inside of the material asset we can reproduce it by removing
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// the prefix and suffix from the product file name.
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