First pass FBX -> Scene File conversion. (#1699)

This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 08:53:47 -07:00
committed by GitHub
parent ff9d52d38e
commit 4c4be73bd5
33 changed files with 48 additions and 48 deletions
@@ -41,7 +41,7 @@ namespace AZ
AZStd::string label;
if (assetId.IsValid())
{
// Material assets that are exported through the FBX pipeline have their filenames generated by adding
// Material assets that are exported through the scene pipeline have their filenames generated by adding
// the DCC material name as a prefix and a unique number to the end of the source file name.
// Rather than storing the DCC material name inside of the material asset we can reproduce it by removing
// the prefix and suffix from the product file name.