First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
@@ -995,7 +995,7 @@ namespace AZ
|
||||
if (numInfluencesExcess > 0)
|
||||
{
|
||||
AZ_Warning(s_builderName, warnedExcessOfSkinInfluences,
|
||||
"Mesh %s has more skin influences (%d) than the maximum (%d). Skinning influences won't be normalized. Maximum number of skin influences can be increased with a Skin Modifier in FBX Settings.",
|
||||
"Mesh %s has more skin influences (%d) than the maximum (%d). Skinning influences won't be normalized. Maximum number of skin influences can be increased with a Skin Modifier in Scene Settings.",
|
||||
sourceMesh.m_name.GetCStr(),
|
||||
m_numSkinJointInfluencesPerVertex + numInfluencesExcess,
|
||||
m_numSkinJointInfluencesPerVertex);
|
||||
|
||||
Reference in New Issue
Block a user