GetCriticalAssetFilters()
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
+40
-5
@@ -39,7 +39,7 @@ AZ_POP_DISABLE_WARNING
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namespace AtomToolsFramework
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{
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AZStd::string AtomToolsApplication::GetBuildTargetName()
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AZStd::string AtomToolsApplication::GetBuildTargetName() const
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{
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return AZStd::string("AtomTools");
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}
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@@ -69,7 +69,7 @@ namespace AtomToolsFramework
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void AtomToolsApplication::Reflect(AZ::ReflectContext* context)
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{
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Application::Reflect(context);
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Base::Reflect(context);
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AzToolsFramework::AssetBrowser::AssetBrowserEntry::Reflect(context);
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AzToolsFramework::AssetBrowser::RootAssetBrowserEntry::Reflect(context);
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@@ -82,13 +82,12 @@ namespace AtomToolsFramework
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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AZStd::string fileName = GetBuildTargetName() + ".general";
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// this will put these methods into the 'azlmbr.AtomTools.general' module
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auto addGeneral = [fileName](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
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auto addGeneral = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
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{
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methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
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->Attribute(AZ::Script::Attributes::Category, "Editor")
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->Attribute(AZ::Script::Attributes::Module, fileName);
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->Attribute(AZ::Script::Attributes::Module, "AtomTools");
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};
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// The reflection here is based on patterns in CryEditPythonHandler::Reflect
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addGeneral(behaviorContext->Method(
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@@ -150,6 +149,42 @@ namespace AtomToolsFramework
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Base::Destroy();
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}
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AZStd::vector<AZStd::string> AtomToolsApplication::GetCriticalAssetFilters() const
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{
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// List of common asset filters for things that need to be compiled to run the material editor
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// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
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return AZStd::vector<AZStd::string>({ "passes/", "config/" });
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}
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void AtomToolsApplication::AssetSystemAvailable()
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{
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bool connectedToAssetProcessor = false;
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// When the AssetProcessor is already launched it should take less than a second to perform a connection
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// but when the AssetProcessor needs to be launch it could take up to 15 seconds to have the AssetProcessor initialize
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// and able to negotiate a connection when running a debug build
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// and to negotiate a connection
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AzFramework::AssetSystem::ConnectionSettings connectionSettings;
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AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
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connectionSettings.m_connectionDirection =
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AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
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connectionSettings.m_connectionIdentifier = GetBuildTargetName();
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connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
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{
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AZ_TracePrintf("Atom Tools", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
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};
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AzFramework::AssetSystemRequestBus::BroadcastResult(
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connectedToAssetProcessor, &AzFramework::AssetSystemRequestBus::Events::EstablishAssetProcessorConnection, connectionSettings);
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if (connectedToAssetProcessor)
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{
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CompileCriticalAssets(GetCriticalAssetFilters());
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}
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AzFramework::AssetSystemStatusBus::Handler::BusDisconnect();
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}
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void AtomToolsApplication::CompileCriticalAssets(const AZStd::vector<AZStd::string> &assetFiltersArray)
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{
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AZ_TracePrintf(GetBuildTargetName().c_str(), "Compiling critical assets.\n");
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