Initialization changes to pass unit tests. Some interfaces are now retrieved on demand and there's clearer failure paths that don't involve asserts to better handle test/headless initializations.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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+2
-6
@@ -31,22 +31,18 @@ namespace AzToolsFramework
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return IsInFocusSubTree(parentId, focusRootId);
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}
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FocusModeSystemComponent::~FocusModeSystemComponent()
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{
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AZ::Interface<FocusModeInterface>::Unregister(this);
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}
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void FocusModeSystemComponent::Init()
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{
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AZ::Interface<FocusModeInterface>::Register(this);
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}
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void FocusModeSystemComponent::Activate()
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{
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AZ::Interface<FocusModeInterface>::Register(this);
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}
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void FocusModeSystemComponent::Deactivate()
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{
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AZ::Interface<FocusModeInterface>::Unregister(this);
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}
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void FocusModeSystemComponent::Reflect([[maybe_unused]] AZ::ReflectContext* context)
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+1
-1
@@ -26,7 +26,7 @@ namespace AzToolsFramework
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AZ_COMPONENT(FocusModeSystemComponent, "{6CE522FE-2057-4794-BD05-61E04BD8EA30}");
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FocusModeSystemComponent() = default;
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virtual ~FocusModeSystemComponent();
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virtual ~FocusModeSystemComponent() = default;
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// AZ::Component overrides ...
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void Init() override;
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