Gems/PhysX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -299,7 +299,6 @@ namespace PhysXEditorTests
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// the bounding box of the rigid body should reflect the dimensions of the cylinder set above
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AZ::Aabb aabb = staticBody->GetAabb();
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const float validDiameter = validRadius * 2.0f;
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// Check that the z positions of the bounding box match that of the cylinder
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EXPECT_NEAR(aabb.GetMin().GetZ(), -0.5f * validHeight, AZ::Constants::Tolerance);
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