Making minor fixes, and cycling through light types
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
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@@ -63,13 +63,13 @@ def AtomEditorComponents_Grid_AddedToEntity():
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Grid Size changed.
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5) Enter/Exit game mode.
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6) Test IsHidden.
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7) Test IsVisible.
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8) Delete Grid entity.
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9) UNDO deletion.
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10) REDO deletion.
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11) Look for errors.
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6) Enter/Exit game mode.
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7) Test IsHidden.
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8) Test IsVisible.
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9) Delete Grid entity.
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10) UNDO deletion.
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11) REDO deletion.
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12) Look for errors.
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:return: None
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"""
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@@ -123,7 +123,7 @@ def AtomEditorComponents_Grid_AddedToEntity():
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, grid_entity.exists())
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# 5. Grid Size changed (default is 32, changed to 64)
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# 5. Grid Size changed
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grid_component.set_component_property_value(
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AtomComponentProperties.grid('Grid Size'), value=64)
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current_grid_size = grid_component.get_component_property_value(
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