Making minor fixes, and cycling through light types

Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
This commit is contained in:
Neil Widmaier
2022-01-31 15:08:03 -08:00
parent 342b1ee47c
commit 4aa5ba4eca
3 changed files with 22 additions and 21 deletions
@@ -63,13 +63,13 @@ def AtomEditorComponents_Grid_AddedToEntity():
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Grid Size changed.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete Grid entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
6) Enter/Exit game mode.
7) Test IsHidden.
8) Test IsVisible.
9) Delete Grid entity.
10) UNDO deletion.
11) REDO deletion.
12) Look for errors.
:return: None
"""
@@ -123,7 +123,7 @@ def AtomEditorComponents_Grid_AddedToEntity():
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, grid_entity.exists())
# 5. Grid Size changed (default is 32, changed to 64)
# 5. Grid Size changed
grid_component.set_component_property_value(
AtomComponentProperties.grid('Grid Size'), value=64)
current_grid_size = grid_component.get_component_property_value(