Updates to kd-tree ray intersection - ATOM-15673 (#1026)
* updates to kd-tree ray intersection * update tests for kd-tree * add one more test for kd-tree intersection * updates to ModelKdTree following review feedback * improve api doc comment for RayIntersection in ModelKdTree * updates following review feedback * update .clang-format to stack parameters if they do not all fit on one line
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@@ -140,8 +140,9 @@ namespace AZ
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bool Model::LocalRayIntersection(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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float firstHit;
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const int result = Intersect::IntersectRayAABB2(rayStart, dir.GetReciprocal(), m_aabb, firstHit, distance);
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float start;
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float end;
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const int result = Intersect::IntersectRayAABB2(rayStart, dir.GetReciprocal(), m_aabb, start, end);
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if (Intersect::ISECT_RAY_AABB_NONE != result)
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{
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if (ModelAsset* modelAssetPtr = m_modelAsset.Get())
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@@ -164,7 +165,9 @@ namespace AZ
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return false;
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}
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bool Model::RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const
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bool Model::RayIntersection(
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const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart, const AZ::Vector3& dir,
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float& distanceFactor, AZ::Vector3& normal) const
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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const AZ::Vector3 clampedScale = nonUniformScale.GetMax(AZ::Vector3(AZ::MinTransformScale));
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