Final fixes for MSVC
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -397,6 +397,7 @@ public:
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//! This method return a vector (p2-p1) in world space alligned to construction plane and restriction axises.
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//! p1 and p2 must be given in world space and lie on construction plane.
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using CViewport::GetCPVector;
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virtual Vec3 GetCPVector(const Vec3& p1, const Vec3& p2, int axis);
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//! Snap any given 3D world position to grid lines if snap is enabled.
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