Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes4_Layering

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
santorac
2022-02-11 09:37:44 -08:00
90 changed files with 1890 additions and 513 deletions
@@ -434,5 +434,29 @@ namespace AZ
return m_renderTick;
}
void RPISystem::SetApplicationMultisampleState(const RHI::MultisampleState& multisampleState)
{
m_multisampleState = multisampleState;
bool isNonMsaaPipeline = (m_multisampleState.m_samples == 1);
const char* supervariantName = isNonMsaaPipeline ? AZ::RPI::NoMsaaSupervariantName : "";
AZ::RPI::ShaderSystemInterface::Get()->SetSupervariantName(AZ::Name(supervariantName));
// reinitialize pipelines for all scenes
for (auto& scene : m_scenes)
{
for (auto& renderPipeline : scene->GetRenderPipelines())
{
renderPipeline->GetRenderSettings().m_multisampleState = multisampleState;
renderPipeline->SetPassNeedsRecreate();
}
}
}
const RHI::MultisampleState& RPISystem::GetApplicationMultisampleState() const
{
return m_multisampleState;
}
} //namespace RPI
} //namespace AZ
@@ -232,16 +232,12 @@ namespace AZ
}
}
template<typename T>
T GetSubImagePixelValueInternal(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
size_t GetImageDataIndex(const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
{
AZStd::array values{ aznumeric_cast<T>(0) };
auto width = imageDescriptor.m_size.m_width;
const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
auto topLeft = AZStd::make_pair(x, y);
auto bottomRight = AZStd::make_pair(x + 1, y + 1);
GetSubImagePixelValues(imageAsset, topLeft, bottomRight, AZStd::span<T>(values), componentIndex, mip, slice);
return values[0];
return (y * width + x) * numComponents + componentIndex;
}
}
@@ -447,22 +443,60 @@ namespace AZ
return GetComputeShaderNumThreads(shaderAsset, &dispatchDirect.m_threadsPerGroupX, &dispatchDirect.m_threadsPerGroupY, &dispatchDirect.m_threadsPerGroupZ);
}
template<>
float GetImageDataPixelValue<float>(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
{
size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
return Internal::RetrieveFloatValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
}
template<>
AZ::u32 GetImageDataPixelValue<AZ::u32>(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
{
size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
return Internal::RetrieveUintValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
}
template<>
AZ::s32 GetImageDataPixelValue<AZ::s32>(AZStd::span<const uint8_t> imageData, const AZ::RHI::ImageDescriptor& imageDescriptor, uint32_t x, uint32_t y, uint32_t componentIndex)
{
size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
return Internal::RetrieveIntValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
}
template<typename T>
T GetSubImagePixelValueInternal(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
{
if (!imageAsset.IsReady())
{
return aznumeric_cast<T>(0);
}
auto imageData = imageAsset->GetSubImageData(mip, slice);
if (imageData.empty())
{
return aznumeric_cast<T>(0);
}
return GetImageDataPixelValue<T>(imageData, imageAsset->GetImageDescriptor(), x, y, componentIndex);
}
template<>
float GetSubImagePixelValue<float>(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
{
return Internal::GetSubImagePixelValueInternal<float>(imageAsset, x, y, componentIndex, mip, slice);
return GetSubImagePixelValueInternal<float>(imageAsset, x, y, componentIndex, mip, slice);
}
template<>
AZ::u32 GetSubImagePixelValue<AZ::u32>(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
{
return Internal::GetSubImagePixelValueInternal<AZ::u32>(imageAsset, x, y, componentIndex, mip, slice);
return GetSubImagePixelValueInternal<AZ::u32>(imageAsset, x, y, componentIndex, mip, slice);
}
template<>
AZ::s32 GetSubImagePixelValue<AZ::s32>(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, uint32_t x, uint32_t y, uint32_t componentIndex, uint32_t mip, uint32_t slice)
{
return Internal::GetSubImagePixelValueInternal<AZ::s32>(imageAsset, x, y, componentIndex, mip, slice);
return GetSubImagePixelValueInternal<AZ::s32>(imageAsset, x, y, componentIndex, mip, slice);
}
bool GetSubImagePixelValues(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, AZStd::pair<uint32_t, uint32_t> topLeft, AZStd::pair<uint32_t, uint32_t> bottomRight, AZStd::span<float> outValues, uint32_t componentIndex, uint32_t mip, uint32_t slice)
@@ -478,16 +512,14 @@ namespace AZ
return false;
}
const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
auto width = imageDescriptor.m_size.m_width;
const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
const AZ::RHI::ImageDescriptor& imageDescriptor = imageAsset->GetImageDescriptor();
size_t outValuesIndex = 0;
for (uint32_t y = topLeft.second; y < bottomRight.second; ++y)
{
for (uint32_t x = topLeft.first; x < bottomRight.first; ++x)
{
size_t imageDataIndex = (y * width + x) * numComponents + componentIndex;
size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
auto& outValue = outValues[outValuesIndex++];
outValue = Internal::RetrieveFloatValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
@@ -510,16 +542,14 @@ namespace AZ
return false;
}
const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
auto width = imageDescriptor.m_size.m_width;
const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
const AZ::RHI::ImageDescriptor& imageDescriptor = imageAsset->GetImageDescriptor();
size_t outValuesIndex = 0;
for (uint32_t y = topLeft.second; y < bottomRight.second; ++y)
{
for (uint32_t x = topLeft.first; x < bottomRight.first; ++x)
{
size_t imageDataIndex = (y * width + x) * numComponents + componentIndex;
size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
auto& outValue = outValues[outValuesIndex++];
outValue = Internal::RetrieveUintValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
@@ -542,16 +572,14 @@ namespace AZ
return false;
}
const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
auto width = imageDescriptor.m_size.m_width;
const uint32_t numComponents = AZ::RHI::GetFormatComponentCount(imageDescriptor.m_format);
const AZ::RHI::ImageDescriptor& imageDescriptor = imageAsset->GetImageDescriptor();
size_t outValuesIndex = 0;
for (uint32_t y = topLeft.second; y < bottomRight.second; ++y)
{
for (uint32_t x = topLeft.first; x < bottomRight.first; ++x)
{
size_t imageDataIndex = (y * width + x) * numComponents + componentIndex;
size_t imageDataIndex = Internal::GetImageDataIndex(imageDescriptor, x, y, componentIndex);
auto& outValue = outValues[outValuesIndex++];
outValue = Internal::RetrieveIntValue(imageData.data(), imageDataIndex, imageDescriptor.m_format);
@@ -15,6 +15,7 @@
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace AZ
{
@@ -35,6 +36,15 @@ namespace AZ
->Field("MaterialSlots", &ModelAsset::m_materialSlots)
->Field("LodAssets", &ModelAsset::m_lodAssets)
;
// Note: This class needs to have edit context reflection so PropertyAssetCtrl::OnEditButtonClicked
// can open the asset with the preferred asset editor (Scene Settings).
if (auto* editContext = serializeContext->GetEditContext())
{
editContext->Class<ModelAsset>("Model Asset", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
;
}
}
}