Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix
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+21
-32
@@ -1,47 +1,36 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/EBus/EBus.h>
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace AzToolsFramework
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{
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using EntityIdList = AZStd::vector<AZ::EntityId>;
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/*!
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* Bus for notifications about entity transform changes from the editor viewport
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*/
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class EditorTransformChangeNotifications
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: public AZ::EBusTraits
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//! Notifications about entity transform changes from the editor.
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class EditorTransformChangeNotifications : public AZ::EBusTraits
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{
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public:
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virtual ~EditorTransformChangeNotifications() = default;
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//! A notification that these entities had their transforms changed due to a user interaction in the editor.
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//! @param entityIds Entities that had their transform changed.
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virtual void OnEntityTransformChanged([[maybe_unused]] const AzToolsFramework::EntityIdList& entityIds)
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{
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}
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/*!
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* Notification that the specified entities are about to have their transforms changed due to user interaction in the editor viewport
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*
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* \param entityIds Entities about to be changed
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*/
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virtual void OnEntityTransformChanging(const AzToolsFramework::EntityIdList& /*entityIds*/) {};
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/*!
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* Notification that the specified entities had their transforms changed due to user interaction in the editor viewport
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*
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* \param entityIds Entities changed
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*/
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virtual void OnEntityTransformChanged(const AzToolsFramework::EntityIdList& /*entityIds*/) {};
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protected:
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~EditorTransformChangeNotifications() = default;
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};
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using EditorTransformChangeNotificationBus = AZ::EBus<EditorTransformChangeNotifications>;
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} // namespace AzToolsFramework
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