Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
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@@ -12,13 +12,13 @@
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#include <Source/Multiplayer_precompiled.h>
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#include <Source/MultiplayerToolsModule.h>
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#include "Pipeline/NetworkPrefabProcessor.h"
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#include "AzCore/Serialization/Json/RegistrationContext.h"
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#include "Prefab/Instance/InstanceSerializer.h"
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#include <Pipeline/NetworkPrefabProcessor.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <Prefab/Instance/InstanceSerializer.h>
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namespace Multiplayer
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{
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//! Multiplayer system component wraps the bridging logic between the game and transport layer.
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//! Multiplayer Tools system component provides serialize context reflection for tools-only systems.
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class MultiplayerToolsSystemComponent final
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: public AZ::Component
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{
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