Refactored root spawnable instantiation, added selective instantiation of root spawnable entities

This commit is contained in:
pereslav
2021-04-16 00:19:43 +01:00
parent a5fdbddeda
commit 4962218d29
11 changed files with 136 additions and 77 deletions
@@ -12,13 +12,13 @@
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerToolsModule.h>
#include "Pipeline/NetworkPrefabProcessor.h"
#include "AzCore/Serialization/Json/RegistrationContext.h"
#include "Prefab/Instance/InstanceSerializer.h"
#include <Pipeline/NetworkPrefabProcessor.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <Prefab/Instance/InstanceSerializer.h>
namespace Multiplayer
{
//! Multiplayer system component wraps the bridging logic between the game and transport layer.
//! Multiplayer Tools system component provides serialize context reflection for tools-only systems.
class MultiplayerToolsSystemComponent final
: public AZ::Component
{