Several updates to complete rewind support and remove unneeded functionality
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@@ -63,15 +63,12 @@ namespace Multiplayer
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Connect& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Accept& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::SyncConsole& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ConsoleCommand& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::SyncConnectionCvars& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityUpdates& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityRpcs& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ClientMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::NotifyClientMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityMigration& packet);
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bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
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//! IConnectionListener interface
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//! @{
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@@ -89,7 +86,6 @@ namespace Multiplayer
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void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
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void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
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void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
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void SetOnConnectFunctor(const OnConnectFunctor& functor) override;
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void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
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AZ::TimeMs GetCurrentHostTimeMs() const override;
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INetworkTime* GetNetworkTime() override;
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@@ -120,8 +116,6 @@ namespace Multiplayer
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SessionShutdownEvent m_shutdownEvent;
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ConnectionAcquiredEvent m_connAcquiredEvent;
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OnConnectFunctor m_onConnectFunctor = nullptr;
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AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
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HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
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};
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