Several updates to complete rewind support and remove unneeded functionality
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@@ -28,12 +28,6 @@
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<Member Type="Multiplayer::LongNetworkString" Name="command" />
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</Packet>
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<Packet Name="SyncConnectionCvars" Desc="Packet for synchornizing connection quality of service simulation cvars">
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<Member Type="int32_t" Name="lossPercent" Init="0" />
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<Member Type="AZ::TimeMs" Name="latencyMs" Init="AZ::TimeMs{ 0 }" />
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<Member Type="AZ::TimeMs" Name="varianceMs" Init="AZ::TimeMs{ 0 }" />
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</Packet>
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<Packet Name="EntityUpdates" Desc="A packet that contains multiple entity updates">
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<Member Type="AZ::TimeMs" Name="hostTimeMs" Init="AZ::TimeMs{ 0 }" />
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<Member Type="Multiplayer::HostFrameId" Name="hostFrameId" Init="Multiplayer::InvalidHostFrameId" />
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@@ -49,14 +43,4 @@
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<Member Type="AzNetworking::IpAddress" Name="remoteServerAddress" Init="AzNetworking::IpAddress()" />
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<Member Type="AZ::TimeMs" Name="lastInputGameTimeMs" Init="AZ::TimeMs{ 0 }" />
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</Packet>
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<Packet Name="NotifyClientMigration" Desc="Tells a server that a client is about to migrate">
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<Member Type="uint64_t" Name="temporaryUserIdentifier" Init="0" />
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</Packet>
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<Packet Name="EntityMigration" Desc="A packet that migrates a set of entities to a new server">
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<Member Type="Multiplayer::NetEntityId" Name="entityId" Init="Multiplayer::InvalidNetEntityId" />
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<Member Type="Multiplayer::PrefabEntityId" Name="prefabEntityId" Init="" />
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<Member Type="AzNetworking::PacketEncodingBuffer" Name="propertyUpdateData" Init="" SuppressFromInitializerList="true" />
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</Packet>
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</PacketGroup>
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