Using modular camera system to replace the camera entity.
Signed-off-by: rhhong <rhhong@amazon.com>
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@@ -14,7 +14,7 @@
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#include <Integration/Assets/ActorAsset.h>
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#include <Atom/RPI.Public/Base.h>
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#include <Atom/RPI.Public/WindowContext.h>
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#include <Atom/RPI.Public/ViewportContext.h>
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#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
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#include <Atom/Feature/CoreLights/DirectionalLightFeatureProcessorInterface.h>
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#include <Atom/Feature/Utils/LightingPreset.h>
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@@ -44,7 +44,7 @@ namespace EMStudio
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public:
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AZ_CLASS_ALLOCATOR(AnimViewportRenderer, AZ::SystemAllocator, 0);
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AnimViewportRenderer(AZStd::shared_ptr<AZ::RPI::WindowContext> windowContext);
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AnimViewportRenderer(AZ::RPI::ViewportContextPtr viewportContext);
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~AnimViewportRenderer();
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void Reinit();
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