@@ -20,7 +20,7 @@ namespace EMotionFX
|
||||
|
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TEST_F(SimulatedObjectSerializeTests, SerializeTest)
|
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{
|
||||
SimulatedObjectSetup* setup = m_actor->GetSimulatedObjectSetup().get();
|
||||
SimulatedObjectSetup* setup = GetActor()->GetSimulatedObjectSetup().get();
|
||||
|
||||
// Build some setup.
|
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SimulatedObject* object = setup->AddSimulatedObject();
|
||||
@@ -29,7 +29,7 @@ namespace EMotionFX
|
||||
object->SetGravityFactor(3.0f);
|
||||
object->SetStiffnessFactor(4.0f);
|
||||
const AZStd::vector<AZStd::string> jointNames = { "l_upArm", "l_loArm", "l_hand" };
|
||||
Skeleton* skeleton = m_actor->GetSkeleton();
|
||||
Skeleton* skeleton = GetActor()->GetSkeleton();
|
||||
for (const AZStd::string& name : jointNames)
|
||||
{
|
||||
size_t skeletonJointIndex;
|
||||
@@ -50,7 +50,7 @@ namespace EMotionFX
|
||||
object->GetSimulatedJoint(0)->SetPinned(true);
|
||||
|
||||
// Serialize it and deserialize it.
|
||||
const AZStd::string serialized = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
const AZStd::string serialized = SerializeSimulatedObjectSetup(GetActor());
|
||||
AZStd::unique_ptr<SimulatedObjectSetup> loadedSetup(DeserializeSimulatedObjectSetup(serialized));
|
||||
|
||||
// Verify some of the contents of the deserialized version.
|
||||
|
||||
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