@@ -55,25 +55,25 @@ namespace EMotionFX
|
||||
CommandSystem::CommandManager commandManager;
|
||||
MCore::CommandGroup commandGroup;
|
||||
|
||||
const uint32 actorId = m_actor->GetID();
|
||||
const uint32 actorId = GetActor()->GetID();
|
||||
const AZStd::vector<AZStd::string> jointNames = GetTestJointNames();
|
||||
|
||||
// 1. Add simulated object.
|
||||
const AZStd::string serializedBeforeAdd = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
const AZStd::string serializedBeforeAdd = SerializeSimulatedObjectSetup(GetActor());
|
||||
CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
|
||||
CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
|
||||
CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
const AZStd::string serializedAfterAdd = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
EXPECT_EQ(3, CountSimulatedObjects(m_actor.get()));
|
||||
const AZStd::string serializedAfterAdd = SerializeSimulatedObjectSetup(GetActor());
|
||||
EXPECT_EQ(3, CountSimulatedObjects(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(0, CountSimulatedObjects(m_actor.get()));
|
||||
EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedObjects(GetActor()));
|
||||
EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Redo(result));
|
||||
EXPECT_EQ(3, CountSimulatedObjects(m_actor.get()));
|
||||
EXPECT_EQ(serializedAfterAdd, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(3, CountSimulatedObjects(GetActor()));
|
||||
EXPECT_EQ(serializedAfterAdd, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
// 2. Remove simulated object.
|
||||
commandGroup.RemoveAllCommands();
|
||||
@@ -81,22 +81,22 @@ namespace EMotionFX
|
||||
CommandSimulatedObjectHelpers::RemoveSimulatedObject(actorId, 0, &commandGroup);
|
||||
CommandSimulatedObjectHelpers::RemoveSimulatedObject(actorId, 0, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
EXPECT_EQ(0, CountSimulatedObjects(m_actor.get()));
|
||||
EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedObjects(GetActor()));
|
||||
EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(3, CountSimulatedObjects(m_actor.get()));
|
||||
EXPECT_EQ(serializedAfterAdd, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(3, CountSimulatedObjects(GetActor()));
|
||||
EXPECT_EQ(serializedAfterAdd, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Redo(result));
|
||||
EXPECT_EQ(0, CountSimulatedObjects(m_actor.get()));
|
||||
EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedObjects(GetActor()));
|
||||
EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
// 3. Add simulated joints.
|
||||
// 3.1 Add a simulated object first to put in the simulated joints.
|
||||
commandGroup.RemoveAllCommands();
|
||||
CommandSimulatedObjectHelpers::AddSimulatedObject(actorId);
|
||||
const AZStd::string serialized3_1 = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
const AZStd::string serialized3_1 = SerializeSimulatedObjectSetup(GetActor());
|
||||
|
||||
// 3.2 Add simulated joints.
|
||||
// Joint hierarchy as follow:
|
||||
@@ -105,7 +105,7 @@ namespace EMotionFX
|
||||
// --l_loLeg
|
||||
// --l_ankle
|
||||
// --l_ball
|
||||
const Skeleton* skeleton = m_actor->GetSkeleton();
|
||||
const Skeleton* skeleton = GetActor()->GetSkeleton();
|
||||
const size_t l_upLegIdx = skeleton->FindNodeByName("l_upLeg")->GetNodeIndex();
|
||||
const size_t l_upLegRollIdx = skeleton->FindNodeByName("l_upLegRoll")->GetNodeIndex();
|
||||
const size_t l_loLegIdx = skeleton->FindNodeByName("l_loLeg")->GetNodeIndex();
|
||||
@@ -113,33 +113,33 @@ namespace EMotionFX
|
||||
const size_t l_ballIdx = skeleton->FindNodeByName("l_ball")->GetNodeIndex();
|
||||
CommandSimulatedObjectHelpers::AddSimulatedJoints(actorId, {l_upLegIdx, l_upLegRollIdx, l_loLegIdx, l_ankleIdx, l_ballIdx}, 0, false, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
const AZStd::string serialized3_2 = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
EXPECT_EQ(5, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(2, CountChildJoints(m_actor.get(), 0, l_upLegIdx));
|
||||
EXPECT_EQ(0, CountChildJoints(m_actor.get(), 0, l_upLegRollIdx));
|
||||
EXPECT_EQ(1, CountChildJoints(m_actor.get(), 0, l_loLegIdx));
|
||||
const AZStd::string serialized3_2 = SerializeSimulatedObjectSetup(GetActor());
|
||||
EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(2, CountChildJoints(GetActor(), 0, l_upLegIdx));
|
||||
EXPECT_EQ(0, CountChildJoints(GetActor(), 0, l_upLegRollIdx));
|
||||
EXPECT_EQ(1, CountChildJoints(GetActor(), 0, l_loLegIdx));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Redo(result));
|
||||
EXPECT_EQ(5, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
// 4 Remove simulated joints.
|
||||
// 4.1 Test sparse chain.
|
||||
EXPECT_EQ(1, CountRootJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(1, CountRootJoints(GetActor(), 0));
|
||||
commandGroup.RemoveAllCommands();
|
||||
CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, {l_loLegIdx}, 0, false, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
EXPECT_EQ(2, CountRootJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(2, CountRootJoints(GetActor(), 0));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(1, CountRootJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(1, CountRootJoints(GetActor(), 0));
|
||||
|
||||
EXPECT_TRUE(commandManager.Redo(result));
|
||||
EXPECT_EQ(2, CountRootJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(2, CountRootJoints(GetActor(), 0));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
|
||||
@@ -147,23 +147,23 @@ namespace EMotionFX
|
||||
commandGroup.RemoveAllCommands();
|
||||
CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, { l_upLegIdx, l_upLegRollIdx, l_loLegIdx, l_ankleIdx, l_ballIdx }, 0, false, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(5, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
// 4.3 Test removing the root joint and children.
|
||||
commandGroup.RemoveAllCommands();
|
||||
CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, { l_upLegIdx }, 0, true, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(5, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(GetActor()));
|
||||
}
|
||||
|
||||
TEST_F(SimulatedObjectCommandTests, SimulatedObjectCommands_UndoRemoveJointTest)
|
||||
@@ -172,35 +172,35 @@ namespace EMotionFX
|
||||
CommandSystem::CommandManager commandManager;
|
||||
MCore::CommandGroup commandGroup;
|
||||
|
||||
const uint32 actorId = m_actor->GetID();
|
||||
const uint32 actorId = GetActor()->GetID();
|
||||
const AZStd::vector<AZStd::string> jointNames = GetTestJointNames();
|
||||
|
||||
// 1. Add simulated object
|
||||
CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
const AZStd::string serializedBase = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
const AZStd::string serializedBase = SerializeSimulatedObjectSetup(GetActor());
|
||||
const size_t simulatedObjectIndex = 0;
|
||||
|
||||
// 2. Add r_upLeg simulated joints
|
||||
const Skeleton* skeleton = m_actor->GetSkeleton();
|
||||
const Skeleton* skeleton = GetActor()->GetSkeleton();
|
||||
const size_t r_upLegIdx = skeleton->FindNodeByName("r_upLeg")->GetNodeIndex();
|
||||
const size_t r_loLegIdx = skeleton->FindNodeByName("r_loLeg")->GetNodeIndex();
|
||||
CommandSimulatedObjectHelpers::AddSimulatedJoints(actorId, { r_upLegIdx, r_loLegIdx }, 0, false);
|
||||
EXPECT_EQ(2, CountSimulatedJoints(m_actor.get(), 0));
|
||||
const AZStd::string serializedUpLeg = SerializeSimulatedObjectSetup(m_actor.get());
|
||||
EXPECT_EQ(2, CountSimulatedJoints(GetActor(), 0));
|
||||
const AZStd::string serializedUpLeg = SerializeSimulatedObjectSetup(GetActor());
|
||||
|
||||
// 3. Remove the r_loLeg simulated joint
|
||||
AZStd::vector<SimulatedJoint*> jointsToBeRemoved;
|
||||
commandGroup.RemoveAllCommands();
|
||||
CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, { r_upLegIdx }, simulatedObjectIndex, true, &commandGroup);
|
||||
EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serializedBase, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serializedBase, SerializeSimulatedObjectSetup(GetActor()));
|
||||
|
||||
// 4. Undo
|
||||
// This recreates r_loLeg and r_loLeg but won't add all other children recursively as only these two joints got aded in step 3.
|
||||
EXPECT_TRUE(commandManager.Undo(result));
|
||||
EXPECT_EQ(2, CountSimulatedJoints(m_actor.get(), 0));
|
||||
EXPECT_EQ(serializedUpLeg, SerializeSimulatedObjectSetup(m_actor.get()));
|
||||
EXPECT_EQ(2, CountSimulatedJoints(GetActor(), 0));
|
||||
EXPECT_EQ(serializedUpLeg, SerializeSimulatedObjectSetup(GetActor()));
|
||||
}
|
||||
} // namespace EMotionFX
|
||||
|
||||
Reference in New Issue
Block a user